Player Matchup

Neith
Neith
KriegerNz
Neith
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 5L
1,500 Elo+
Party 1
Heimdallr
Heimdallr
Martin48888HD
Heimdallr
Level 4
God Stats
3W - 8L
1,500 SR
Queue Stats
17W - 15L
1,323 Elo+
Party 1
King Arthur
King Arthur
kakyotz
King Arthur
Level 6
God Stats
0W - 2L
1,310 SR
Queue Stats
10W - 17L
1,323 Elo+
Party 1
Cthulhu
Cthulhu
pipeeoxx
Cthulhu
Level 6
God Stats
6W - 9L
1,429 SR
Queue Stats
7W - 14L
1,288 Elo+
Party 1
Fenrir
Fenrir
zBenjuU_
Fenrir
Level 7
God Stats
13W - 9L
1,434 SR
Queue Stats
20W - 24L
1,223 Elo+
Party 1
Team Averages
Level 5
1,435 SR
1,331 Elo+

VS

Team Averages
Level 14
1,588 SR
1,417 Elo+
Jormungandr
Jormungandr
KoAllanista
Jormungandr
Level 18
God Stats
2W - 1L
1,891 SR
Queue Stats
4W - 3L
1,500 Elo+
Solo
Bellona
Bellona
TATAKAEDISGRAÇA
Bellona
Level 1
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 3L
1,500 Elo+
Solo
Janus
Janus
Wasquez17
Janus
Level 25
God Stats
20W - 28L
1,551 SR
Queue Stats
334W - 378L
1,491 Elo+
Solo
Cupid
Cupid
XxBatu_2805
Cupid
Level 17
God Stats
2W - 0L
1,500 SR
Queue Stats
11W - 20L
1,251 Elo+
Solo
Thor
Thor
maykimayers
Thor
Level 10
God Stats
2W - 1L
1,500 SR
Queue Stats
12W - 18L
1,342 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
KriegerNz
Neith
7
0 / 5 / 0
4,960
382
2,185
6,082
1,826
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Heimdallr
Martin48888HD
Heimdallr
10
1 / 3 / 0
5,839
449
2,650
7,011
2,316
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

King Arthur
kakyotz
King Arthur
7
2 / 4 / 1
5,187
399
2,208
8,044
4,437
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Cthulhu
pipeeoxx
Cthulhu
5
0 / 6 / 1
4,535
349
1,017
8,487
3,746
Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Fenrir
zBenjuU_
Fenrir
5
0 / 5 / 1
4,630
356
883
8,603
2,286
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Mace

Mace

+10
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
KoAllanista
Jormungandr
10
2 / 1 / 4
6,703
516
4,009
5,583
2,589
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

12
3 / 1 / 7
7,548
581
5,569
6,162
5,631
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Janus
Wasquez17
Janus
15
8 / 0 / 7
8,947
688
8,229
5,516
1,678
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

11
2 / 1 / 5
6,608
508
4,469
4,574
1,190
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Short Bow

Short Bow

+15%
Attack Speed

13
8 / 0 / 3
7,987
614
3,318
6,786
2,181
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
49
3
Kills
23
23
Deaths
3
3
Assists
26
Player
Kills
Deaths
Assists
KDA
W
Jormungandr
KoAllanista
Jormungandr
2
1
4
4
L
Neith
KriegerNz
Neith
0
5
0
0
L
Heimdallr
Martin48888HD
Heimdallr
1
3
0
0.33
W
3
1
7
6.5
W
Janus
Wasquez17
Janus
8
0
7
11.5
W
2
1
5
4.5
L
King Arthur
kakyotz
King Arthur
2
4
1
0.63
W
8
0
3
9.5
L
Cthulhu
pipeeoxx
Cthulhu
0
6
1
0.08
L
Fenrir
zBenjuU_
Fenrir
0
5
1
0.1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

8,943
Damage
25,594
38,227
Taken
28,621
14,611
Mitigated
13,269
5,943
Healing
8,405
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Jormungandr
KoAllanista
Jormungandr
4,009
698
0
568
5,583
2,589
691
394
5,089
25,627
0
L
Neith
KriegerNz
Neith
2,185
1,067
0
854
6,082
1,826
0
2,412
3,571
0
14,216
L
Heimdallr
Martin48888HD
Heimdallr
2,650
1,572
0
1,091
7,011
2,316
0
2,021
4,767
0
26,273
W
5,569
1,015
0
524
6,162
5,631
1,606
385
5,616
0
26,208
W
Janus
Wasquez17
Janus
8,229
162
0
2,026
5,516
1,678
1,058
0
5,466
62,437
0
W
4,469
2,332
0
2,076
4,574
1,190
1,709
238
4,311
0
26,932
L
King Arthur
kakyotz
King Arthur
2,208
592
0
1,660
8,044
4,437
68
2,161
5,651
0
10,308
W
3,318
433
0
3,211
6,786
2,181
0
0
6,786
0
44,147
L
Cthulhu
pipeeoxx
Cthulhu
1,017
69
0
431
8,487
3,746
0
3,033
5,377
4,993
0
L
Fenrir
zBenjuU_
Fenrir
883
132
0
1,907
8,603
2,286
0
2,167
6,316
0
13,411

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,151
Gold Earned
37,793
125
Minions Killed
362
0
Camps Cleared
0
1,070,128
Distance Traveled
1,324,384
9
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Jormungandr
6,703
516
35
3
0
251,929
3
L
Neith
4,960
382
32
2
0
172,248
5
L
Heimdallr
5,839
449
47
4
0
210,294
1
W
Bellona
7,548
581
68
5
0
255,036
1
W
Janus
8,947
688
131
10
0
303,191
0
W
Cupid
6,608
508
48
4
0
241,484
0
L
King Arthur
5,187
399
12
1
0
256,739
1
W
Thor
7,987
614
80
6
0
272,744
1
L
Cthulhu
4,535
349
9
1
0
225,423
0
L
Fenrir
4,630
356
25
2
0
205,424
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role