Player Matchup

Bellona
Bellona
Silver II
Moolah v
Bellona
Silver II
Level 67
God Stats
8W - 6L
1,332 SR
Queue Stats
119W - 116L
1,255 MMR
Solo
Hun Batz
Hun Batz
Silver V
STCH JIUGA
Hun Batz
Silver V
Level 95
God Stats
29W - 22L
1,203 SR
Queue Stats
139W - 136L
1,276 MMR
Solo
Izanami
Izanami
Silver IV
lHellBoy02
Izanami
Silver IV
Level 44
God Stats
3W - 3L
1,500 SR
Queue Stats
84W - 91L
1,262 MMR
Solo
Chaac
Chaac
Silver I
legitAC
Chaac
Silver I
Level 83
God Stats
198W - 205L
1,514 SR
Queue Stats
558W - 557L
1,267 MMR
Solo
Vulcan
Vulcan
Silver I
minironaldo
Vulcan
Silver I
Level 148
God Stats
56W - 34L
1,841 SR
Queue Stats
423W - 427L
1,272 MMR
Solo
Team Averages
Silver III
Silver III
Average Tier
Level 87
1,478 SR
1,266 MMR

VS

Team Averages
Silver III
Silver III
Average Tier
Level 99
1,649 SR
1,266 MMR
Chiron
Chiron
Silver II
Boudda_Sec
Chiron
Silver II
Level 125
God Stats
5W - 5L
1,840 SR
Queue Stats
99W - 101L
1,273 MMR
Solo
Aphrodite
Aphrodite
Bronze III
ForceReconDawg25
Aphrodite
Bronze III
Level 116
God Stats
13W - 8L
1,740 SR
Queue Stats
272W - 280L
1,265 MMR
Solo
Cerberus
Cerberus
Silver I
OldRyan Dubya
Cerberus
Silver I
Level 88
God Stats
68W - 72L
1,443 SR
Queue Stats
80W - 92L
1,271 MMR
Solo
Mercury
Mercury
Silver III
T Rooskiee
Mercury
Silver III
Level 100
God Stats
11W - 6L
1,723 SR
Queue Stats
92W - 90L
1,268 MMR
Solo
Merlin
Merlin
Silver II
wvx
Merlin
Silver II
Level 64
God Stats
2W - 7L
1,500 SR
Queue Stats
169W - 157L
1,254 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
Moolah v
Bellona
20
10 / 2 / 12
14,558
582
18,147
22,751
32,783
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Evolved Hide of the Urchin

Evolved Hide of the Urchin

+51
Physical Protection
+51
Magical Protection
+250
Health
+250
Mana

PASSIVE - Provides a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level. The full shield will regenerate after 20 seconds.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Hun Batz
STCH JIUGA
Hun Batz
20
9 / 5 / 9
13,982
559
17,724
22,719
9,329
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Izanami
lHellBoy02
Izanami
17
6 / 5 / 11
12,732
509
17,458
20,162
7,604
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Mace

Mace

+10
Physical Power

Chaac
legitAC
Chaac
18
7 / 9 / 13
13,337
533
12,453
30,507
35,714
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Sentinel's Embrace

Sentinel's Embrace

+25
Physical Protection
+25
Magical Protection
+150
Health
+20
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Evenly split 80 Physical and Magical Protection among all allied gods within 70 units and yourself. If you are alone you only gain 30 Physical and Magical Protections.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Vulcan
19
10 / 6 / 14
13,615
545
24,193
13,428
5,776
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Bans
CthulhuDanzaburouTsukuyomiCu ChulainnJormungandr

VS

Bans
FenrirKing ArthurArachneYemojaNu Wa
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chiron
Boudda_Sec
Chiron
16
6 / 11 / 8
12,022
481
15,501
23,041
7,812
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Aphrodite
17
5 / 8 / 18
12,874
515
9,164
25,053
30,965
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Cerberus
OldRyan Dubya
Cerberus
20
3 / 6 / 5
12,957
518
11,266
23,253
27,128
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Mercury
T Rooskiee
Mercury
18
5 / 10 / 7
12,443
498
9,965
20,281
12,678
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Merlin
wvx
Merlin
18
7 / 8 / 11
12,587
503
17,165
20,350
10,195
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Match Insights

Player Kills, Deaths, and Assists

101
Kill Participation
75
42
Kills
26
27
Deaths
43
59
Assists
49
Player
Kills
Deaths
Assists
KDA
L
Chiron
Boudda_Sec
Chiron
6
11
8
0.91
L
Aphrodite
5
8
18
1.75
W
Bellona
Moolah v
Bellona
10
2
12
8
L
Cerberus
OldRyan Dubya
Cerberus
3
6
5
0.92
W
Hun Batz
STCH JIUGA
Hun Batz
9
5
9
2.7
L
Mercury
T Rooskiee
Mercury
5
10
7
0.85
W
Izanami
lHellBoy02
Izanami
6
5
11
2.3
W
Chaac
legitAC
Chaac
7
9
13
1.5
W
Vulcan
10
6
14
2.83
L
Merlin
wvx
Merlin
7
8
11
1.56

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

89,975
Damage
63,061
109,567
Taken
111,978
91,206
Mitigated
88,778
31,254
Healing
33,738
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Chiron
Boudda_Sec
Chiron
15,501
6,997
1,124
4,894
23,041
7,812
2,018
6,024
16,873
0
59,996
L
Aphrodite
9,164
392
7,945
10,142
25,053
30,965
128
8,227
16,736
33,534
0
W
Bellona
Moolah v
Bellona
18,147
2,881
0
8,280
22,751
32,783
401
10,185
12,203
23,171
63,808
L
Cerberus
OldRyan Dubya
Cerberus
11,266
843
0
5,345
23,253
27,128
0
4,109
19,094
88,597
0
W
Hun Batz
STCH JIUGA
Hun Batz
17,724
5,016
0
7,435
22,719
9,329
1,769
11,200
11,151
0
103,237
L
Mercury
T Rooskiee
Mercury
9,965
5,648
0
390
20,281
12,678
368
4,284
15,877
6,774
65,487
W
Izanami
lHellBoy02
Izanami
17,458
12,396
0
4,153
20,162
7,604
4,593
6,197
13,667
0
74,358
W
Chaac
legitAC
Chaac
12,453
1,771
951
9,084
30,507
35,714
190
8,223
22,044
546
63,168
W
Vulcan
24,193
9,457
0
1,351
13,428
5,776
1,714
5,491
7,594
87,344
0
L
Merlin
wvx
Merlin
17,165
965
242
3,656
20,350
10,195
690
6,336
13,658
66,524
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

68,224
Gold Earned
62,883
586
Minions Killed
517
0
Camps Cleared
0
2,335,359
Distance Traveled
2,202,655
25
Wards Purchased
31
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chiron
12,022
481
83
3
0
431,148
7
L
Aphrodite
12,874
515
43
2
0
450,620
4
W
Bellona
14,558
582
146
6
0
521,617
10
L
Cerberus
12,957
518
189
8
0
413,430
6
W
Hun Batz
13,982
559
146
6
0
504,442
1
L
Mercury
12,443
498
102
4
0
499,312
7
W
Izanami
12,732
509
109
4
0
423,737
2
W
Chaac
13,337
533
78
3
0
450,707
4
W
Vulcan
13,615
545
107
4
0
434,856
8
L
Merlin
12,587
503
100
4
0
408,145
7

Distance Traveled

Minion Kills by Role

Gold Earned by Role