Player Matchup

Bakasura
Bakasura
BoxOf64Crayons
Bakasura
Level 155
God Stats
6W - 8L
1,336 SR
Queue Stats
182W - 190L
1,353 Elo+
Party 1
King Arthur
King Arthur
Enginerator
King Arthur
Level 145
God Stats
8W - 4L
1,500 SR
Queue Stats
129W - 134L
1,375 Elo+
Party 1
Sobek
Sobek
FansOnly420
Sobek
Level 89
God Stats
2W - 5L
1,303 SR
Queue Stats
16W - 31L
1,338 Elo+
Solo
Izanami
Izanami
SaltedSapien
Izanami
Level 127
God Stats
6W - 2L
1,563 SR
Queue Stats
80W - 99L
1,283 Elo+
Party 1
Zhong Kui
Zhong Kui
Sildari
Zhong Kui
Level 127
God Stats
2W - 0L
1,500 SR
Queue Stats
23W - 39L
1,471 Elo+
Party 1
Team Averages
Level 129
1,440 SR
1,364 Elo+

VS

Team Averages
Level 71
1,390 SR
1,364 Elo+
King Arthur
King Arthur
 
King Arthur
Level 83
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Cernunnos
Cernunnos
PrtyTilwePasOut
Cernunnos
Level 65
God Stats
12W - 15L
1,205 SR
Queue Stats
40W - 63L
1,187 Elo+
Party 2
Vulcan
Vulcan
SILVRxVIPER
Vulcan
Level 91
God Stats
4W - 9L
1,285 SR
Queue Stats
217W - 216L
1,352 Elo+
Solo
Thanatos
Thanatos
creeperki11er40
Thanatos
Level 56
God Stats
2W - 4L
1,224 SR
Queue Stats
11W - 20L
1,433 Elo+
Solo
Ganesha
Ganesha
your that guy
Ganesha
Level 60
God Stats
1W - 1L
1,734 SR
Queue Stats
25W - 41L
1,348 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bakasura
12
6 / 0 / 0
6,743
674
4,599
5,225
3,370
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

King Arthur
Enginerator
King Arthur
10
0 / 0 / 3
5,474
547
3,982
6,659
5,207
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

10
4 / 0 / 7
5,817
582
2,885
5,426
3,126
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Izanami
SaltedSapien
Izanami
11
2 / 2 / 4
6,182
618
5,933
4,619
2,559
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Zhong Kui
Sildari
Zhong Kui
11
6 / 1 / 4
6,707
671
7,425
5,314
3,490
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
 
King Arthur
9
0 / 2 / 0
5,058
506
2,683
6,866
4,277
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Boots

Boots

+6%
Movement Speed

Cernunnos
PrtyTilwePasOut
Cernunnos
7
0 / 4 / 0
4,497
450
2,196
7,127
1,817
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Vulcan
8
3 / 5 / 0
5,413
541
4,822
5,887
1,745
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Thanatos
6
0 / 4 / 0
4,368
437
1,327
5,436
1,390
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Ganesha
6
0 / 3 / 1
4,625
463
989
10,123
4,113
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

36
Kill Participation
4
18
Kills
3
3
Deaths
18
18
Assists
1
Player
Kills
Deaths
Assists
KDA
L
King Arthur
 
King Arthur
0
2
0
0
W
Bakasura
6
0
0
6
W
King Arthur
Enginerator
King Arthur
0
0
3
1.5
W
4
0
7
7.5
L
Cernunnos
PrtyTilwePasOut
Cernunnos
0
4
0
0
L
Vulcan
3
5
0
0.6
W
Izanami
SaltedSapien
Izanami
2
2
4
2
W
Zhong Kui
Sildari
Zhong Kui
6
1
4
8
L
Thanatos
0
4
0
0
L
Ganesha
0
3
1
0.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,824
Damage
12,017
27,243
Taken
35,439
17,752
Mitigated
13,342
8,393
Healing
11,393
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
King Arthur
 
King Arthur
2,683
776
0
1,695
6,866
4,277
78
299
5,755
2,073
18,943
W
Bakasura
4,599
3,011
0
1,302
5,225
3,370
358
524
4,682
6,378
26,454
W
King Arthur
Enginerator
King Arthur
3,982
512
0
2,050
6,659
5,207
100
87
6,572
941
22,702
W
2,885
431
0
1,968
5,426
3,126
333
1,256
4,098
9,852
0
L
Cernunnos
PrtyTilwePasOut
Cernunnos
2,196
1,164
237
2,090
7,127
1,817
180
2,335
4,652
0
19,749
L
Vulcan
4,822
751
0
1,197
5,887
1,745
0
3,605
2,062
22,257
0
W
Izanami
SaltedSapien
Izanami
5,933
3,899
0
1,026
4,619
2,559
1,353
1,337
3,195
5,678
44,606
W
Zhong Kui
Sildari
Zhong Kui
7,425
834
0
2,047
5,314
3,490
887
2,277
2,794
31,341
0
L
Thanatos
1,327
166
246
2,823
5,436
1,390
0
887
4,374
0
12,118
L
Ganesha
989
192
198
2,907
10,123
4,113
66
4,386
5,737
8,156
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,923
Gold Earned
23,961
291
Minions Killed
180
0
Camps Cleared
0
992,832
Distance Traveled
893,559
14
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
King Arthur
5,058
506
46
5
0
181,438
2
W
Bakasura
6,743
674
77
8
0
221,115
3
W
King Arthur
5,474
547
47
5
0
201,063
2
W
Sobek
5,817
582
23
2
0
209,226
3
L
Cernunnos
4,497
450
45
5
0
163,533
3
L
Vulcan
5,413
541
53
5
0
193,650
3
W
Izanami
6,182
618
85
9
0
177,108
4
W
Zhong Kui
6,707
671
59
6
0
184,320
2
L
Thanatos
4,368
437
34
3
0
190,385
1
L
Ganesha
4,625
463
2
0
0
164,553
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role