Player Matchup

Bellona
Bellona
CommanderChunky
Bellona
Level 28
God Stats
89W - 92L
1,613 SR
Queue Stats
560W - 641L
1,474 Elo+
Solo
Achilles
Achilles
Felipene69
Achilles
Level 28
God Stats
1W - 0L
1,500 SR
Queue Stats
30W - 26L
1,633 Elo+
Party 1
Anubis
Anubis
JarkorShileno
Anubis
Level 27
God Stats
8W - 2L
1,828 SR
Queue Stats
34W - 31L
1,663 Elo+
Party 1
Bakasura
Bakasura
Neazh
Bakasura
Level 15
God Stats
2W - 0L
1,771 SR
Queue Stats
13W - 15L
1,491 Elo+
Solo
Skadi
Skadi
lavolamagik
Skadi
Level 27
God Stats
7W - 6L
1,574 SR
Queue Stats
34W - 25L
1,636 Elo+
Party 1
Team Averages
Level 25
1,657 SR
1,579 Elo+

VS

Team Averages
Level 17
1,542 SR
1,542 Elo+
Hercules
Hercules
CUST0MxK4RM4
Hercules
Level 18
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 7L
1,410 Elo+
Party 2
Tsukuyomi
Tsukuyomi
Raethalics
Tsukuyomi
Level 6
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 4L
1,431 Elo+
Party 2
Ra
Ra
SexyAsASnail
Ra
Level 29
God Stats
5W - 6L
1,633 SR
Queue Stats
41W - 41L
1,524 Elo+
Solo
Cthulhu
Cthulhu
Smurteni
Cthulhu
Level 8
God Stats
5W - 3L
1,575 SR
Queue Stats
5W - 6L
1,470 Elo+
Party 2
Arachne
Arachne
cHatred
Arachne
Level 25
God Stats
2W - 1L
1,500 SR
Queue Stats
22W - 11L
1,876 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
1 / 2 / 6
10,737
537
8,621
13,921
14,879
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Achilles
Felipene69
Achilles
17
11 / 2 / 8
10,753
538
12,213
14,839
9,723
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

19
12 / 0 / 7
12,670
634
21,950
11,525
6,140
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Bakasura
Neazh
Bakasura
17
5 / 5 / 2
10,977
549
6,603
15,621
7,020
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

18
8 / 2 / 15
11,578
579
14,258
10,243
3,903
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
CUST0MxK4RM4
Hercules
12
3 / 9 / 1
8,701
435
10,042
21,431
13,372
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Tsukuyomi
Raethalics
Tsukuyomi
11
0 / 11 / 2
7,399
370
6,454
15,193
4,545
Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

16
1 / 5 / 3
10,101
505
6,856
11,133
3,693
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Magic Focus

Magic Focus

+20
Magical Power

Cthulhu
Smurteni
Cthulhu
10
1 / 9 / 4
7,234
362
4,279
17,042
6,718
Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Arachne
cHatred
Arachne
17
4 / 4 / 1
10,081
504
10,906
17,343
7,289
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Match Insights

Player Kills, Deaths, and Assists

75
Kill Participation
20
37
Kills
9
11
Deaths
38
38
Assists
11
Player
Kills
Deaths
Assists
KDA
L
Hercules
CUST0MxK4RM4
Hercules
3
9
1
0.39
W
1
2
6
2
W
Achilles
Felipene69
Achilles
11
2
8
7.5
W
12
0
7
15.5
W
Bakasura
Neazh
Bakasura
5
5
2
1.2
L
Tsukuyomi
Raethalics
Tsukuyomi
0
11
2
0.09
L
1
5
3
0.5
L
Cthulhu
Smurteni
Cthulhu
1
9
4
0.33
L
Arachne
cHatred
Arachne
4
4
1
1.13
W
8
2
15
7.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

63,645
Damage
38,537
66,149
Taken
82,142
41,665
Mitigated
35,617
23,585
Healing
15,670
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hercules
CUST0MxK4RM4
Hercules
10,042
3,841
0
5,562
21,431
13,372
68
6,669
14,762
2,504
26,541
W
8,621
2,391
0
3,468
13,921
14,879
166
485
13,414
4,535
57,934
W
Achilles
Felipene69
Achilles
12,213
4,050
0
3,390
14,839
9,723
552
2,494
11,978
0
56,395
W
21,950
912
0
7,378
11,525
6,140
916
4,842
6,343
94,211
0
W
Bakasura
Neazh
Bakasura
6,603
4,774
0
6,238
15,621
7,020
3,388
1,227
14,338
0
61,484
L
Tsukuyomi
Raethalics
Tsukuyomi
6,454
903
0
1,916
15,193
4,545
0
3,454
11,671
0
41,486
L
6,856
487
347
1,410
11,133
3,693
0
4,540
6,252
68,677
0
L
Cthulhu
Smurteni
Cthulhu
4,279
292
363
500
17,042
6,718
56
6,523
10,519
18,368
0
L
Arachne
cHatred
Arachne
10,906
8,299
0
5,572
17,343
7,289
200
1,474
15,500
0
59,958
W
14,258
7,337
0
3,111
10,243
3,903
1,648
2,501
7,578
0
71,377

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

56,715
Gold Earned
43,516
601
Minions Killed
412
0
Camps Cleared
0
1,885,821
Distance Traveled
1,652,161
23
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hercules
8,701
435
37
2
0
333,443
0
W
Bellona
10,737
537
140
7
0
364,081
13
W
Achilles
10,753
538
68
3
0
381,796
3
W
Anubis
12,670
634
167
8
0
379,819
5
W
Bakasura
10,977
549
131
7
0
386,771
1
L
Tsukuyomi
7,399
370
70
4
0
317,332
0
L
Ra
10,101
505
153
8
0
350,562
4
L
Cthulhu
7,234
362
31
2
0
291,164
0
L
Arachne
10,081
504
121
6
0
359,660
2
W
Skadi
11,578
579
95
5
0
373,354
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role