Player Matchup

King Arthur
King Arthur
Silver I
FLYINGFATMAN 83
King Arthur
Silver I
Level 106
God Stats
6W - 0L
1,836 SR
Queue Stats
48W - 41L
1,543 MMR
Party 2
Set
Set
Silver II
ItchyFawn150761
Set
Silver II
Level 127
God Stats
1W - 3L
1,500 SR
Queue Stats
56W - 42L
1,497 MMR
Party 2
Freya
Freya
Bronze III
LiLSavaaage
Freya
Bronze III
Level 82
God Stats
8W - 6L
1,797 SR
Queue Stats
62W - 62L
1,515 MMR
Solo
Nu Wa
Nu Wa
Silver I
SublimeFalcon
Nu Wa
Silver I
Level 124
God Stats
3W - 1L
1,847 SR
Queue Stats
5W - 7L
1,573 MMR
Party 3
Kumbhakarna
Kumbhakarna
Bronze III
leppy1277
Kumbhakarna
Bronze III
Level 128
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 5L
1,457 MMR
Party 3
Team Averages
Silver IV
Silver IV
Average Tier
Level 113
1,696 SR
1,517 MMR

VS

Team Averages
Gold V
Gold V
Average Tier
Level 96
1,554 SR
1,517 MMR
Artio
Artio
Silver II
ItsMeeCarnage
Artio
Silver II
Level 88
God Stats
1W - 2L
1,500 SR
Queue Stats
38W - 58L
1,514 MMR
Solo
Heimdallr
Heimdallr
Gold IV
MalcxIm
Heimdallr
Gold IV
Level 106
God Stats
0W - 2L
1,500 SR
Queue Stats
49W - 45L
1,631 MMR
Party 1
Fenrir
Fenrir
Gold II
PS_DragonLord
Fenrir
Gold II
Level 138
God Stats
13W - 10L
1,752 SR
Queue Stats
655W - 650L
1,521 MMR
Solo
Scylla
Scylla
Gold V
RStheGOAT
Scylla
Gold V
Level 85
God Stats
11W - 13L
1,516 SR
Queue Stats
264W - 256L
1,400 MMR
Party 1
Ymir
Ymir
Silver I
llFunkll
Ymir
Silver I
Level 61
God Stats
0W - 1L
1,500 SR
Queue Stats
12W - 22L
1,520 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
FLYINGFATMAN 83
King Arthur
13
3 / 0 / 3
7,504
577
5,907
9,797
4,637
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

14
10 / 0 / 4
8,531
656
10,186
5,517
3,916
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

10
0 / 1 / 5
5,988
461
5,266
7,448
3,907
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

14
2 / 1 / 5
7,854
604
5,397
3,156
1,076
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Magic Focus

Magic Focus

+20
Magical Power

Kumbhakarna
leppy1277
Kumbhakarna
10
3 / 2 / 4
6,293
484
3,280
10,467
6,026
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Bans
YemojaTsukuyomiApolloDanzaburouIzanami

VS

Bans
CthulhuSobekGaneshaCerberusCu Chulainn
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
0 / 4 / 1
5,378
414
2,572
9,441
7,290
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Heimdallr
MalcxIm
Heimdallr
10
1 / 3 / 2
5,578
429
7,091
10,049
3,070
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Short Bow

Short Bow

+15%
Attack Speed

10
0 / 3 / 0
5,864
451
2,105
9,020
2,939
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Scylla
RStheGOAT
Scylla
11
1 / 4 / 0
6,217
478
1,503
5,650
1,496
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Ymir
10
2 / 4 / 1
6,159
474
5,707
9,708
4,542
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Match Insights

Player Kills, Deaths, and Assists

39
Kill Participation
8
18
Kills
4
4
Deaths
18
21
Assists
4
Player
Kills
Deaths
Assists
KDA
W
King Arthur
FLYINGFATMAN 83
King Arthur
3
0
3
4.5
W
10
0
4
12
L
0
4
1
0.13
W
0
1
5
2.5
L
Heimdallr
MalcxIm
Heimdallr
1
3
2
0.67
L
0
3
0
0
L
Scylla
RStheGOAT
Scylla
1
4
0
0.25
W
2
1
5
4.5
W
Kumbhakarna
leppy1277
Kumbhakarna
3
2
4
2.5
L
Ymir
2
4
1
0.63

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,036
Damage
18,978
36,385
Taken
43,868
19,562
Mitigated
19,337
9,028
Healing
10,363
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
King Arthur
FLYINGFATMAN 83
King Arthur
5,907
845
0
2,707
9,797
4,637
469
2,129
7,360
0
41,654
W
10,186
4,298
0
1,158
5,517
3,916
714
618
4,841
4,543
47,687
L
2,572
76
270
2,506
9,441
7,290
0
1,054
8,387
17,506
0
W
5,266
1,729
0
2,997
7,448
3,907
0
2,342
5,106
30,973
0
L
Heimdallr
MalcxIm
Heimdallr
7,091
4,033
0
3,017
10,049
3,070
0
4,516
5,533
0
36,087
L
2,105
480
0
3,362
9,020
2,939
0
1,401
7,619
0
34,311
L
Scylla
RStheGOAT
Scylla
1,503
154
0
300
5,650
1,496
0
892
4,758
32,443
0
W
5,397
945
0
968
3,156
1,076
299
1,182
1,902
52,550
0
W
Kumbhakarna
leppy1277
Kumbhakarna
3,280
584
0
1,198
10,467
6,026
0
3,048
7,394
17,633
0
L
Ymir
5,707
736
0
908
9,708
4,542
0
6,380
3,328
20,190
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,170
Gold Earned
29,196
350
Minions Killed
263
0
Camps Cleared
0
1,267,385
Distance Traveled
1,042,369
17
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
King Arthur
7,504
577
89
7
0
221,680
5
W
Set
8,531
656
83
6
0
302,900
2
L
Artio
5,378
414
36
3
0
189,300
0
W
Freya
5,988
461
54
4
0
226,489
0
L
Heimdallr
5,578
429
53
4
0
205,995
0
L
Fenrir
5,864
451
76
6
0
218,907
6
L
Scylla
6,217
478
69
5
0
203,982
4
W
Nu Wa
7,854
604
101
8
0
229,354
7
W
Kumbhakarna
6,293
484
23
2
0
286,962
3
L
Ymir
6,159
474
29
2
0
224,185
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role