Player Matchup

Hera
Hera
Cromunis
Hera
Level 52
God Stats
1W - 0L
1,500 SR
Queue Stats
25W - 36L
1,379 Elo+
Party 1
Danzaburou
Danzaburou
DrChillMD
Danzaburou
Level 66
God Stats
3W - 8L
1,486 SR
Queue Stats
11W - 22L
1,381 Elo+
Party 1
Nike
Nike
RoarsLikeHorses
Nike
Level 24
God Stats
1W - 1L
1,246 SR
Queue Stats
2W - 4L
1,111 Elo+
Party 1
Ganesha
Ganesha
StoneHandsMaGee
Ganesha
Level 17
God Stats
1W - 4L
1,419 SR
Queue Stats
4W - 16L
1,213 Elo+
Party 1
Arachne
Arachne
Zeborah
Arachne
Level 28
God Stats
6W - 6L
1,545 SR
Queue Stats
6W - 15L
1,333 Elo+
Party 1
Team Averages
Level 37
1,439 SR
1,283 Elo+

VS

Team Averages
Level 55
1,530 SR
1,369 Elo+
Cupid
Cupid
Pachy10
Cupid
Level 59
God Stats
0W - 1L
1,500 SR
Queue Stats
58W - 76L
1,264 Elo+
Party 3
Ah Puch
Ah Puch
Palavicini03
Ah Puch
Level 87
God Stats
19W - 18L
1,465 SR
Queue Stats
545W - 605L
1,390 Elo+
Party 2
Odin
Odin
TootzierRoll
Odin
Level 19
God Stats
2W - 2L
1,500 SR
Queue Stats
101W - 111L
1,416 Elo+
Party 3
Sobek
Sobek
Vergapinol
Sobek
Level 42
God Stats
4W - 5L
1,685 SR
Queue Stats
17W - 29L
1,354 Elo+
Party 2
Set
Set
YungRoonskie
Set
Level 68
God Stats
4W - 2L
1,500 SR
Queue Stats
105W - 121L
1,422 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hera
17
10 / 1 / 4
10,796
635
13,546
9,210
5,555
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Danzaburou
DrChillMD
Danzaburou
12
1 / 4 / 9
7,837
461
7,666
9,354
3,324
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

14
2 / 0 / 1
8,875
522
6,629
11,097
10,375
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

12
2 / 2 / 11
8,656
509
6,173
10,527
9,393
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Arachne
Zeborah
Arachne
14
9 / 1 / 10
9,492
558
11,974
11,808
7,810
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cupid
12
2 / 5 / 5
8,238
485
7,280
10,177
3,400
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Ah Puch
Palavicini03
Ah Puch
11
1 / 7 / 3
7,432
437
9,269
11,121
3,365
Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

13
0 / 2 / 0
7,003
412
3,575
11,987
4,771
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Sobek
11
1 / 6 / 6
7,753
456
3,999
16,022
11,908
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

12
4 / 5 / 3
7,942
467
7,822
13,182
5,010
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Match Insights

Player Kills, Deaths, and Assists

59
Kill Participation
25
24
Kills
8
8
Deaths
25
35
Assists
17
Player
Kills
Deaths
Assists
KDA
W
Hera
10
1
4
12
W
Danzaburou
DrChillMD
Danzaburou
1
4
9
1.38
L
Cupid
2
5
5
0.9
L
Ah Puch
Palavicini03
Ah Puch
1
7
3
0.36
W
2
0
1
2.5
W
2
2
11
3.75
L
0
2
0
0
L
Sobek
1
6
6
0.67
L
4
5
3
1.1
W
Arachne
Zeborah
Arachne
9
1
10
14

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

45,988
Damage
31,945
51,996
Taken
62,489
36,457
Mitigated
28,454
14,642
Healing
15,870
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hera
13,546
4,517
0
1,683
9,210
5,555
1,269
3,902
5,308
82,001
0
W
Danzaburou
DrChillMD
Danzaburou
7,666
2,637
244
1,699
9,354
3,324
2,743
2,798
6,556
0
33,696
L
Cupid
7,280
2,438
278
2,471
10,177
3,400
0
2,914
7,261
0
39,283
L
Ah Puch
Palavicini03
Ah Puch
9,269
270
0
1,848
11,121
3,365
0
7,466
3,447
42,939
0
W
6,629
485
0
3,273
11,097
10,375
1,129
1,395
9,702
159
45,718
W
6,173
564
0
1,964
10,527
9,393
501
2,053
8,474
22,246
0
L
3,575
739
0
4,272
11,987
4,771
698
537
11,025
0
34,517
L
Sobek
3,999
181
525
2,831
16,022
11,908
0
5,657
10,152
14,867
0
L
7,822
2,540
0
3,645
13,182
5,010
0
3,473
9,588
0
40,070
W
Arachne
Zeborah
Arachne
11,974
7,097
764
5,015
11,808
7,810
427
3,120
8,688
6,492
42,375

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,656
Gold Earned
38,368
397
Minions Killed
286
0
Camps Cleared
0
1,550,823
Distance Traveled
1,499,288
1
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hera
10,796
635
162
10
0
306,571
0
W
Danzaburou
7,837
461
69
4
0
300,401
0
L
Cupid
8,238
485
79
5
0
277,631
0
L
Ah Puch
7,432
437
71
4
0
259,051
1
W
Nike
8,875
522
87
5
0
296,144
0
W
Ganesha
8,656
509
7
0
0
312,283
0
L
Odin
7,003
412
58
3
0
297,476
0
L
Sobek
7,753
456
10
1
0
312,607
2
L
Set
7,942
467
68
4
0
352,523
3
W
Arachne
9,492
558
72
4
0
335,424
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role