Player Matchup

Skadi
Skadi
CJ KlLIMANJARO
Skadi
Level 81
God Stats
2W - 2L
1,500 SR
Queue Stats
3W - 2L
1,748 Elo+
Party 1
Janus
Janus
Lexrn
Janus
Level 154
God Stats
15W - 8L
1,500 SR
Queue Stats
305W - 258L
1,646 Elo+
Party 1
Cu Chulainn
Cu Chulainn
ONI CHICHI3365
Cu Chulainn
Level 97
God Stats
37W - 36L
1,481 SR
Queue Stats
164W - 164L
1,571 Elo+
Solo
Bastet
Bastet
UDCV Raccoon
Bastet
Level 100
God Stats
1W - 1L
1,500 SR
Queue Stats
5W - 5L
1,759 Elo+
Solo
Khepri
Khepri
lI PLAGUE Il
Khepri
Level 129
God Stats
12W - 8L
1,715 SR
Queue Stats
130W - 151L
1,618 Elo+
Party 1
Team Averages
Level 112
1,539 SR
1,668 Elo+

VS

Team Averages
Level 129
1,571 SR
1,669 Elo+
Bellona
Bellona
 
Bellona
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Nemesis
Nemesis
HydraInc
Nemesis
Level 104
God Stats
5W - 3L
1,639 SR
Queue Stats
71W - 69L
1,588 Elo+
Party 2
Sylvanus
Sylvanus
LETHAL TAMALE
Sylvanus
Level 109
God Stats
1W - 1L
1,500 SR
Queue Stats
28W - 26L
1,709 Elo+
Party 2
Ra
Ra
SlendysKilla
Ra
Level 147
God Stats
2W - 1L
1,714 SR
Queue Stats
55W - 54L
1,939 Elo+
Party 2
Danzaburou
Danzaburou
Synth Hydra
Danzaburou
Level 129
God Stats
2W - 1L
1,500 SR
Queue Stats
29W - 39L
1,611 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
0 / 2 / 0
5,290
407
1,784
6,469
2,820
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Janus
Lexrn
Janus
13
1 / 4 / 0
7,148
550
5,176
8,251
2,409
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Cu Chulainn
ONI CHICHI3365
Cu Chulainn
13
1 / 4 / 1
7,453
573
9,939
12,135
10,398
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Bastet
11
4 / 6 / 3
6,871
529
5,759
8,263
4,762
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heavy Mace

Heavy Mace

+30
Physical Power

Khepri
10
3 / 0 / 2
6,816
524
3,271
6,345
3,256
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Breastplate

Breastplate

+20
Physical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
 
Bellona
13
3 / 2 / 2
7,679
591
7,522
13,110
9,561
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Nemesis
HydraInc
Nemesis
14
7 / 1 / 3
8,432
649
6,345
7,326
4,889
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Sylvanus
LETHAL TAMALE
Sylvanus
11
3 / 2 / 1
6,728
518
5,567
8,138
5,916
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

14
3 / 1 / 0
8,300
638
5,042
8,263
2,850
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Danzaburou
Synth Hydra
Danzaburou
11
0 / 3 / 3
6,437
495
6,586
6,812
4,100
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
25
9
Kills
16
16
Deaths
9
6
Assists
9
Player
Kills
Deaths
Assists
KDA
W
Bellona
 
Bellona
3
2
2
2
L
0
2
0
0
W
Nemesis
HydraInc
Nemesis
7
1
3
8.5
W
Sylvanus
LETHAL TAMALE
Sylvanus
3
2
1
1.75
L
Janus
Lexrn
Janus
1
4
0
0.25
L
Cu Chulainn
ONI CHICHI3365
Cu Chulainn
1
4
1
0.38
W
3
1
0
3
W
Danzaburou
Synth Hydra
Danzaburou
0
3
3
0.5
L
Bastet
4
6
3
0.92
L
Khepri
3
0
2
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,929
Damage
31,062
41,463
Taken
43,649
23,645
Mitigated
27,316
7,398
Healing
17,883
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bellona
 
Bellona
7,522
3,847
0
6,684
13,110
9,561
1,012
1,616
11,494
0
43,674
L
1,784
688
0
1,290
6,469
2,820
0
2,266
4,203
1,558
22,957
W
Nemesis
HydraInc
Nemesis
6,345
3,051
0
2,149
7,326
4,889
0
738
6,536
6,784
45,547
W
Sylvanus
LETHAL TAMALE
Sylvanus
5,567
1,886
1,203
2,919
8,138
5,916
263
1,156
6,982
33,101
0
L
Janus
Lexrn
Janus
5,176
294
0
480
8,251
2,409
0
4,432
3,527
49,141
0
L
Cu Chulainn
ONI CHICHI3365
Cu Chulainn
9,939
2,774
0
3,639
12,135
10,398
0
51
12,084
10,205
47,529
W
5,042
595
100
3,664
8,263
2,850
117
4,909
3,016
55,895
0
W
Danzaburou
Synth Hydra
Danzaburou
6,586
2,494
0
1,164
6,812
4,100
529
1,612
5,200
4,437
36,694
L
Bastet
5,759
2,194
0
245
8,263
4,762
58
1,684
6,505
2,149
24,803
L
Khepri
3,271
287
0
1,744
6,345
3,256
0
2,514
3,815
17,031
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,578
Gold Earned
37,576
348
Minions Killed
427
0
Camps Cleared
0
1,230,190
Distance Traveled
1,188,102
5
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bellona
7,679
591
82
6
0
242,979
0
L
Skadi
5,290
407
55
4
0
205,508
0
W
Nemesis
8,432
649
98
8
0
284,456
1
W
Sylvanus
6,728
518
65
5
0
217,114
3
L
Janus
7,148
550
104
8
0
254,442
1
L
Cu Chulainn
7,453
573
112
9
0
250,322
4
W
Ra
8,300
638
122
9
0
234,519
3
W
Danzaburou
6,437
495
60
5
0
209,034
1
L
Bastet
6,871
529
44
3
0
276,847
0
L
Khepri
6,816
524
33
3
0
243,071
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role