Player Matchup

Odin
Odin
Bronze III
Arnholt
Odin
Bronze III
Level 54
God Stats
1W - 0L
1,500 SR
Queue Stats
5W - 0L
1,500 MMR
Party 2
Danzaburou
Danzaburou
Bronze III
LinkJay
Danzaburou
Bronze III
Level 85
God Stats
1W - 0L
1,500 SR
Queue Stats
10W - 5L
1,500 MMR
Party 2
Hel
Hel
Bronze III
Potassium
Hel
Bronze III
Level 154
God Stats
3W - 0L
1,500 SR
Queue Stats
28W - 5L
1,554 MMR
Party 2
Team Averages
Bronze III
Bronze III
Average Tier
Level 98
1,500 SR
1,518 MMR

VS

Team Averages
Silver V
Silver V
Average Tier
Level 101
1,576 SR
1,498 MMR
Geb
Geb
Bronze III
Drduck9498
Geb
Bronze III
Level 108
God Stats
0W - 1L
1,500 SR
Queue Stats
15W - 14L
1,493 MMR
Party 1
Ah Puch
Ah Puch
Gold V
DredsoL
Ah Puch
Gold V
Level 127
God Stats
9W - 9L
1,729 SR
Queue Stats
63W - 73L
1,462 MMR
Solo
Ah Muzen Cab
Ah Muzen Cab
Bronze III
MasonJarMolly
Ah Muzen Cab
Bronze III
Level 69
God Stats
3W - 3L
1,500 SR
Queue Stats
24W - 28L
1,538 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Odin
Arnholt
Odin
15
3 / 1 / 12
11,689
779
8,419
22,130
22,746
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Danzaburou
LinkJay
Danzaburou
13
3 / 5 / 11
10,850
723
11,582
15,335
5,713
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

16
10 / 2 / 4
11,604
774
15,946
13,236
5,640
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Bans
ThothAphroditeAchillesAnubisPersephone

VS

Bans
He BoScyllaSobekCu ChulainnChaac
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
0 / 4 / 6
9,154
610
7,985
17,844
17,014
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Ah Puch
DredsoL
Ah Puch
14
6 / 6 / 2
10,710
714
15,084
9,935
3,270
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Ah Muzen Cab
MasonJarMolly
Ah Muzen Cab
12
2 / 6 / 2
9,384
626
10,775
14,263
7,679
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

43
Kill Participation
18
16
Kills
8
8
Deaths
16
27
Assists
10
Player
Kills
Deaths
Assists
KDA
W
Odin
Arnholt
Odin
3
1
12
9
L
0
4
6
0.75
L
Ah Puch
DredsoL
Ah Puch
6
6
2
1.17
W
Danzaburou
LinkJay
Danzaburou
3
5
11
1.7
L
Ah Muzen Cab
MasonJarMolly
Ah Muzen Cab
2
6
2
0.5
W
10
2
4
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,947
Damage
33,844
50,701
Taken
42,042
34,099
Mitigated
27,963
28,928
Healing
5,628
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Odin
Arnholt
Odin
8,419
2,271
0
5,438
22,130
22,746
289
6,838
14,798
0
28,811
L
7,985
663
0
830
17,844
17,014
0
8,224
9,620
23,401
0
L
Ah Puch
DredsoL
Ah Puch
15,084
256
0
1,390
9,935
3,270
147
3,461
6,474
36,626
0
W
Danzaburou
LinkJay
Danzaburou
11,582
3,817
0
2,894
15,335
5,713
1,891
9,223
5,706
0
50,256
L
Ah Muzen Cab
MasonJarMolly
Ah Muzen Cab
10,775
5,020
0
3,408
14,263
7,679
0
4,327
9,936
5,242
49,263
W
15,946
1,180
11,654
8,942
13,236
5,640
15
6,861
6,087
55,806
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,143
Gold Earned
29,248
199
Minions Killed
147
0
Camps Cleared
0
875,395
Distance Traveled
751,377
8
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Odin
11,689
779
29
2
0
326,994
1
L
Geb
9,154
610
17
1
0
284,065
4
L
Ah Puch
10,710
714
54
4
0
228,857
1
W
Danzaburou
10,850
723
84
6
0
240,996
2
L
Ah Muzen Cab
9,384
626
76
5
0
238,455
2
W
Hel
11,604
774
86
6
0
307,405
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role