Player Matchup

Kali
Kali
 
Kali
Level 48
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ymir
Ymir
Dazed_K1ng
Ymir
Level 69
God Stats
6W - 0L
1,768 SR
Queue Stats
8W - 3L
1,734 Elo+
Party 1
Medusa
Medusa
Distuntt
Medusa
Level 88
God Stats
8W - 4L
1,624 SR
Queue Stats
33W - 24L
1,664 Elo+
Party 1
Xing Tian
Xing Tian
Dolphinwalls
Xing Tian
Level 96
God Stats
4W - 3L
1,552 SR
Queue Stats
201W - 190L
1,556 Elo+
Party 1
Baron Samedi
Baron Samedi
Shaft_of_the_Law
Baron Samedi
Level 46
God Stats
6W - 0L
1,929 SR
Queue Stats
6W - 0L
1,861 Elo+
Party 1
Team Averages
Level 69
1,675 SR
1,663 Elo+

VS

Team Averages
Level 77
1,460 SR
1,440 Elo+
Fafnir
Fafnir
 
Fafnir
Level 85
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Set
Set
Enexiom
Set
Level 88
God Stats
1W - 3L
1,730 SR
Queue Stats
72W - 64L
1,539 Elo+
Party 2
Scylla
Scylla
FalseProphet145
Scylla
Level 58
God Stats
7W - 9L
1,159 SR
Queue Stats
80W - 81L
1,351 Elo+
Party 2
Amaterasu
Amaterasu
Shadows Prophet
Amaterasu
Level 80
God Stats
0W - 1L
1,500 SR
Queue Stats
138W - 150L
1,357 Elo+
Party 2
Danzaburou
Danzaburou
bubba200
Danzaburou
Level 76
God Stats
8W - 13L
1,412 SR
Queue Stats
122W - 154L
1,454 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kali
 
Kali
13
2 / 8 / 2
7,511
501
4,889
13,224
4,466
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

13
1 / 2 / 8
8,352
557
8,024
13,069
11,570
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Medusa
Distuntt
Medusa
14
10 / 2 / 2
9,207
614
11,611
11,256
4,351
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Xing Tian
Dolphinwalls
Xing Tian
15
5 / 1 / 4
8,877
592
8,791
14,642
11,090
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

Baron Samedi
Shaft_of_the_Law
Baron Samedi
13
4 / 3 / 1
7,892
526
3,363
9,426
3,634
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fafnir
 
Fafnir
8
0 / 2 / 1
5,514
368
3,361
6,491
3,959
Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Set
14
7 / 6 / 5
8,335
556
13,402
13,564
5,208
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

14
4 / 1 / 4
8,484
566
10,149
6,602
2,072
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Amaterasu
Shadows Prophet
Amaterasu
12
4 / 5 / 3
7,912
527
6,974
12,300
7,969
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Danzaburou
bubba200
Danzaburou
11
0 / 9 / 1
6,737
449
5,266
11,937
5,635
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Match Insights

Player Kills, Deaths, and Assists

39
Kill Participation
29
22
Kills
15
16
Deaths
23
17
Assists
14
Player
Kills
Deaths
Assists
KDA
W
Kali
 
Kali
2
8
2
0.38
L
Fafnir
 
Fafnir
0
2
1
0.25
W
1
2
8
2.5
W
Medusa
Distuntt
Medusa
10
2
2
5.5
W
Xing Tian
Dolphinwalls
Xing Tian
5
1
4
7
L
Set
7
6
5
1.58
L
4
1
4
6
L
Amaterasu
Shadows Prophet
Amaterasu
4
5
3
1.1
W
Baron Samedi
Shaft_of_the_Law
Baron Samedi
4
3
1
1.5
L
Danzaburou
bubba200
Danzaburou
0
9
1
0.06

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,678
Damage
39,152
61,617
Taken
50,894
35,111
Mitigated
24,843
21,098
Healing
12,979
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Kali
 
Kali
4,889
2,464
0
3,503
13,224
4,466
0
1,564
11,536
0
37,372
L
Fafnir
 
Fafnir
3,361
1,154
0
1,632
6,491
3,959
0
1,258
5,233
11,802
0
W
8,024
1,214
159
3,216
13,069
11,570
82
3,726
9,242
48,233
0
W
Medusa
Distuntt
Medusa
11,611
5,679
0
6,327
11,256
4,351
977
3,127
8,067
0
47,394
W
Xing Tian
Dolphinwalls
Xing Tian
8,791
1,039
0
3,949
14,642
11,090
964
3,765
10,758
44,850
0
L
Set
13,402
6,943
0
3,492
13,564
5,208
0
4,002
9,562
0
46,281
L
10,149
829
0
3,352
6,602
2,072
0
2,690
3,912
36,160
0
L
Amaterasu
Shadows Prophet
Amaterasu
6,974
3,698
0
1,824
12,300
7,969
240
8,353
3,947
3,773
22,641
W
Baron Samedi
Shaft_of_the_Law
Baron Samedi
3,363
254
467
3,477
9,426
3,634
103
1,600
7,622
30,630
0
L
Danzaburou
bubba200
Danzaburou
5,266
1,933
396
2,283
11,937
5,635
0
3,875
8,062
3,289
34,546

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,839
Gold Earned
36,982
365
Minions Killed
280
0
Camps Cleared
0
1,320,534
Distance Traveled
1,220,471
11
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Kali
7,511
501
75
5
0
281,522
5
L
Fafnir
5,514
368
10
1
0
180,020
0
W
Ymir
8,352
557
69
5
0
248,829
3
W
Medusa
9,207
614
95
6
0
246,179
3
W
Xing Tian
8,877
592
70
5
0
273,164
0
L
Set
8,335
556
70
5
0
278,878
0
L
Scylla
8,484
566
76
5
0
279,490
3
L
Amaterasu
7,912
527
52
3
0
266,692
0
W
Baron Samedi
7,892
526
56
4
0
270,840
0
L
Danzaburou
6,737
449
72
5
0
215,391
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role