Player Matchup

Hou Yi
Hou Yi
Berndin
Hou Yi
Level 49
God Stats
2W - 1L
1,500 SR
Queue Stats
20W - 13L
1,693 Elo+
Party 1
Jormungandr
Jormungandr
Gabensama
Jormungandr
Level 7
God Stats
4W - 1L
1,500 SR
Queue Stats
7W - 2L
1,500 Elo+
Party 1
Zeus
Zeus
GrayWind94
Zeus
Level 28
God Stats
13W - 8L
1,596 SR
Queue Stats
43W - 29L
1,556 Elo+
Party 1
Ne Zha
Ne Zha
MechaKoops
Ne Zha
Level 102
God Stats
2W - 1L
1,500 SR
Queue Stats
38W - 26L
1,749 Elo+
Party 1
Ymir
Ymir
SirLardius
Ymir
Level 1
God Stats
7W - 2L
1,500 SR
Queue Stats
10W - 7L
1,500 Elo+
Party 1
Team Averages
Level 37
1,519 SR
1,599 Elo+

VS

Team Averages
Level 15
1,467 SR
1,520 Elo+
Neith
Neith
BeastWeapon
Neith
Level 16
God Stats
9W - 3L
1,500 SR
Queue Stats
22W - 19L
1,767 Elo+
Party 2
Nemesis
Nemesis
FUUI
Nemesis
Level 7
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 6L
1,376 Elo+
Solo
Amaterasu
Amaterasu
JustTooInfamous
Amaterasu
Level 24
God Stats
4W - 5L
1,336 SR
Queue Stats
26W - 23L
1,589 Elo+
Party 2
Ra
Ra
OmegaPHD
Ra
Level 17
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Guan Yu
Guan Yu
the1stsmiteking
Guan Yu
Level 9
God Stats
1W - 1L
1,500 SR
Queue Stats
7W - 11L
1,370 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hou Yi
Berndin
Hou Yi
16
10 / 3 / 12
11,377
1,264
20,847
8,214
3,128
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Jormungandr
Gabensama
Jormungandr
16
5 / 2 / 16
10,534
1,170
11,194
10,072
10,921
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

15
4 / 3 / 13
9,757
1,084
13,695
7,631
1,993
Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Ne Zha
MechaKoops
Ne Zha
17
6 / 0 / 11
10,439
1,160
12,839
7,189
2,544
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

15
2 / 6 / 12
9,592
1,066
6,112
11,246
7,520
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Fal (old)

Stone of Fal (old)

+80
Magical Power
+40
Magical Protection
+10%
Cooldown Reduction

PASSIVE - You gain 20% of the Magical protections of the nearby allied god with the highest Magical protections within 70ft.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Team 1 Tickets

292

VS

Team 2 Tickets

151

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
4 / 4 / 6
9,644
1,072
11,953
13,771
5,753
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Nemesis
FUUI
Nemesis
14
0 / 6 / 8
8,285
921
3,382
15,041
5,550
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Amaterasu
JustTooInfamous
Amaterasu
15
2 / 6 / 8
9,154
1,017
6,425
16,879
14,306
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Cudgel

Cudgel

+10
Physical Power
+50
Health

14
3 / 5 / 3
8,908
990
5,799
7,023
2,606
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

15
5 / 6 / 9
10,224
1,136
10,882
18,779
22,873
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

91
Kill Participation
48
27
Kills
14
14
Deaths
27
64
Assists
34
Player
Kills
Deaths
Assists
KDA
L
4
4
6
1.75
W
Hou Yi
Berndin
Hou Yi
10
3
12
5.33
L
Nemesis
FUUI
Nemesis
0
6
8
0.67
W
Jormungandr
Gabensama
Jormungandr
5
2
16
6.5
W
4
3
13
3.5
L
Amaterasu
JustTooInfamous
Amaterasu
2
6
8
1
W
Ne Zha
MechaKoops
Ne Zha
6
0
11
11.5
L
3
5
3
0.9
W
2
6
12
1.33
L
5
6
9
1.58

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

64,687
Damage
38,441
44,352
Taken
71,493
26,106
Mitigated
51,088
5,172
Healing
9,624
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
11,953
7,789
0
3,783
13,771
5,753
0
6,231
7,465
0
29,324
W
Hou Yi
Berndin
Hou Yi
20,847
11,910
0
955
8,214
3,128
0
1,452
6,616
0
32,367
L
Nemesis
FUUI
Nemesis
3,382
369
0
205
15,041
5,550
0
6,589
8,302
0
6,499
W
Jormungandr
Gabensama
Jormungandr
11,194
2,388
0
438
10,072
10,921
0
1,048
8,814
20,407
0
W
13,695
670
359
466
7,631
1,993
0
1,234
6,194
26,025
0
L
Amaterasu
JustTooInfamous
Amaterasu
6,425
3,034
0
2,401
16,879
14,306
0
6,668
10,100
0
17,895
W
Ne Zha
MechaKoops
Ne Zha
12,839
2,184
0
2,393
7,189
2,544
0
506
6,583
0
42,942
L
5,799
638
256
275
7,023
2,606
0
3,934
3,039
20,426
0
W
6,112
1,280
0
561
11,246
7,520
0
1,559
9,349
14,866
0
L
10,882
1,265
912
1,792
18,779
22,873
0
7,009
11,586
0
17,504

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,699
Gold Earned
46,215
140
Minions Killed
113
10
Camps Cleared
2
811,612
Distance Traveled
773,484
2
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Neith
9,644
1,072
41
5
1
143,363
1
W
Hou Yi
11,377
1,264
17
2
3
153,757
0
L
Nemesis
8,285
921
7
1
0
164,813
0
W
Jormungandr
10,534
1,170
16
2
0
159,180
1
W
Zeus
9,757
1,084
30
3
1
173,344
1
L
Amaterasu
9,154
1,017
26
3
0
183,989
0
W
Ne Zha
10,439
1,160
53
6
6
195,030
0
L
Ra
8,908
990
27
3
1
105,875
1
W
Ymir
9,592
1,066
24
3
0
130,301
0
L
Guan Yu
10,224
1,136
12
1
0
175,444
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role