Player Matchup

Ymir
Ymir
 
Ymir
Level 142
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Izanami
Izanami
Tcabrera559
Izanami
Level 127
God Stats
8W - 5L
1,500 SR
Queue Stats
48W - 29L
1,784 Elo+
Party 1
Horus
Horus
xxcapudownxx
Horus
Level 153
God Stats
2W - 2L
1,269 SR
Queue Stats
295W - 132L
1,609 Elo+
Party 1
Team Averages
Level 141
1,423 SR
1,631 Elo+

VS

Team Averages
Level 116
1,471 SR
1,491 Elo+
Aphrodite
Aphrodite
Lostinak
Aphrodite
Level 56
God Stats
156W - 56L
1,727 SR
Queue Stats
418W - 253L
1,307 Elo+
Solo
Sun Wukong
Sun Wukong
TensaMukota
Sun Wukong
Level 148
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Fenrir
Fenrir
ThaDopest209
Fenrir
Level 145
God Stats
3W - 0L
1,186 SR
Queue Stats
122W - 98L
1,666 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
 
Ymir
13
1 / 5 / 7
9,920
620
12,207
23,131
25,230
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Izanami
Tcabrera559
Izanami
13
1 / 7 / 4
9,720
608
9,887
15,087
9,315
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

14
6 / 2 / 2
10,862
679
12,640
20,738
17,018
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Talisman

Talisman

+75
Health
+15
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Aphrodite
Lostinak
Aphrodite
14
4 / 2 / 7
10,866
679
20,823
11,055
9,480
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Sun Wukong
TensaMukota
Sun Wukong
16
7 / 1 / 6
11,650
728
20,939
20,731
23,959
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Fenrir
13
3 / 5 / 4
10,588
662
7,120
13,416
11,694
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
31
8
Kills
14
14
Deaths
8
13
Assists
17
Player
Kills
Deaths
Assists
KDA
L
Ymir
 
Ymir
1
5
7
0.9
W
Aphrodite
Lostinak
Aphrodite
4
2
7
3.75
L
Izanami
Tcabrera559
Izanami
1
7
4
0.43
W
Sun Wukong
TensaMukota
Sun Wukong
7
1
6
10
W
Fenrir
3
5
4
1
L
6
2
2
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,734
Damage
48,882
58,956
Taken
45,202
51,563
Mitigated
45,133
13,808
Healing
23,701
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ymir
 
Ymir
12,207
3,076
1,197
3,079
23,131
25,230
130
8,961
13,233
34,440
0
W
Aphrodite
Lostinak
Aphrodite
20,823
1,250
9,805
8,041
11,055
9,480
429
3,426
7,454
50,910
0
L
Izanami
Tcabrera559
Izanami
9,887
6,249
0
1,706
15,087
9,315
1,171
5,147
9,493
3,700
49,892
W
Sun Wukong
TensaMukota
Sun Wukong
20,939
3,641
0
5,388
20,731
23,959
938
5,902
14,461
404
59,621
W
Fenrir
7,120
2,218
0
467
13,416
11,694
1,766
3,173
9,993
0
31,451
L
12,640
6,064
2,676
5,150
20,738
17,018
344
6,061
14,040
0
40,261

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,502
Gold Earned
33,104
191
Minions Killed
188
0
Camps Cleared
0
841,110
Distance Traveled
881,835
12
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ymir
9,920
620
31
2
0
280,463
5
W
Aphrodite
10,866
679
87
5
0
279,042
0
L
Izanami
9,720
608
110
7
0
241,281
2
W
Sun Wukong
11,650
728
64
4
0
319,822
2
W
Fenrir
10,588
662
37
2
0
282,971
2
L
Horus
10,862
679
50
3
0
319,366
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role