Player Matchup

Artio
Artio
DJProblemchild
Artio
Level 133
God Stats
8W - 10L
1,479 SR
Queue Stats
268W - 270L
1,526 Elo+
Party 2
Scylla
Scylla
Pope88
Scylla
Level 126
God Stats
50W - 44L
1,590 SR
Queue Stats
311W - 298L
1,476 Elo+
Party 2
Odin
Odin
Ryujinn
Odin
Level 86
God Stats
1W - 0L
1,500 SR
Queue Stats
6W - 6L
1,542 Elo+
Solo
Danzaburou
Danzaburou
camringrozav
Danzaburou
Level 68
God Stats
5W - 4L
1,500 SR
Queue Stats
514W - 444L
1,305 Elo+
Solo
Pele
Pele
otinauj282
Pele
Level 103
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Team Averages
Level 103
1,514 SR
1,470 Elo+

VS

Team Averages
Level 75
1,508 SR
1,438 Elo+
Fenrir
Fenrir
Climax069
Fenrir
Level 101
God Stats
16W - 16L
1,467 SR
Queue Stats
286W - 280L
1,433 Elo+
Solo
Janus
Janus
DEWEY1128
Janus
Level 67
God Stats
18W - 34L
1,428 SR
Queue Stats
62W - 102L
1,396 Elo+
Party 1
Loki
Loki
FreedomAintFree
Loki
Level 69
God Stats
55W - 53L
1,401 SR
Queue Stats
183W - 224L
1,363 Elo+
Party 1
Sylvanus
Sylvanus
natillo666
Sylvanus
Level 73
God Stats
1W - 5L
1,744 SR
Queue Stats
1,350W - 1,380L
1,448 Elo+
Solo
Apollo
Apollo
sauuuk
Apollo
Level 67
God Stats
1W - 4L
1,500 SR
Queue Stats
380W - 331L
1,549 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
2 / 1 / 8
10,317
516
5,116
10,752
9,920
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Scylla
Pope88
Scylla
18
5 / 0 / 4
11,324
566
11,334
7,315
2,842
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Odin
Ryujinn
Odin
18
1 / 2 / 3
11,262
563
11,778
11,900
8,266
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Mace

Mace

+10
Physical Power

Danzaburou
camringrozav
Danzaburou
18
4 / 1 / 5
11,580
579
7,177
11,260
4,857
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

19
3 / 1 / 4
11,439
572
3,233
15,156
5,737
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
Climax069
Fenrir
15
3 / 2 / 0
9,225
461
3,465
9,198
5,842
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Janus
DEWEY1128
Janus
15
1 / 5 / 1
8,982
449
6,700
12,563
3,523
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

16
1 / 0 / 1
9,036
452
5,307
8,199
2,712
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Sylvanus
natillo666
Sylvanus
16
0 / 3 / 1
9,639
482
8,899
18,944
15,390
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Apollo
sauuuk
Apollo
15
0 / 5 / 2
8,717
436
5,295
12,314
4,214
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

39
Kill Participation
10
15
Kills
5
5
Deaths
15
24
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Fenrir
Climax069
Fenrir
3
2
0
1.5
L
Janus
DEWEY1128
Janus
1
5
1
0.3
W
2
1
8
6
L
1
0
1
1.5
W
Scylla
Pope88
Scylla
5
0
4
7
W
Odin
Ryujinn
Odin
1
2
3
1.25
W
Danzaburou
camringrozav
Danzaburou
4
1
5
6.5
L
Sylvanus
natillo666
Sylvanus
0
3
1
0.17
W
3
1
4
5
L
Apollo
sauuuk
Apollo
0
5
2
0.2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,638
Damage
29,666
56,383
Taken
61,218
31,622
Mitigated
31,681
20,961
Healing
19,524
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fenrir
Climax069
Fenrir
3,465
419
0
2,209
9,198
5,842
0
1,439
7,655
4,916
50,743
L
Janus
DEWEY1128
Janus
6,700
492
231
1,698
12,563
3,523
0
5,471
6,775
56,120
0
W
5,116
571
660
4,112
10,752
9,920
180
1,866
8,780
22,977
0
L
5,307
301
0
1,235
8,199
2,712
0
1,587
6,612
0
66,998
W
Scylla
Pope88
Scylla
11,334
365
0
433
7,315
2,842
64
2,195
4,974
75,169
0
W
Odin
Ryujinn
Odin
11,778
3,035
0
566
11,900
8,266
700
6,057
5,801
0
81,111
W
Danzaburou
camringrozav
Danzaburou
7,177
2,692
0
5,510
11,260
4,857
1,298
1,465
9,785
0
79,350
L
Sylvanus
natillo666
Sylvanus
8,899
2,143
366
10,735
18,944
15,390
896
4,571
13,655
54,839
0
W
3,233
542
0
9,680
15,156
5,737
1,890
3,704
11,346
0
90,700
L
Apollo
sauuuk
Apollo
5,295
2,867
0
3,050
12,314
4,214
880
2,818
9,427
0
55,310

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

55,922
Gold Earned
45,599
640
Minions Killed
526
0
Camps Cleared
0
1,976,378
Distance Traveled
1,707,799
16
Wards Purchased
21
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
9,225
461
92
5
0
371,866
2
L
Janus
8,982
449
105
5
0
337,208
2
W
Artio
10,317
516
33
2
0
416,603
5
L
Loki
9,036
452
89
4
0
424,130
7
W
Scylla
11,324
566
130
7
0
409,140
5
W
Odin
11,262
563
180
9
0
398,678
2
W
Danzaburou
11,580
579
139
7
0
331,096
2
L
Sylvanus
9,639
482
122
6
0
234,660
5
W
Pele
11,439
572
158
8
0
420,861
2
L
Apollo
8,717
436
118
6
0
339,935
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role