Player Matchup

Agni
Agni
Proshot55
Agni
Level 49
God Stats
2W - 3L
1,362 SR
Queue Stats
51W - 43L
1,338 Elo+
Party 1
Amaterasu
Amaterasu
Shockmana
Amaterasu
Level 81
God Stats
9W - 0L
1,764 SR
Queue Stats
111W - 89L
1,586 Elo+
Party 1
Anhur
Anhur
Sofronas
Anhur
Level 48
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Tyr
Tyr
dozerdave
Tyr
Level 78
God Stats
16W - 12L
1,297 SR
Queue Stats
398W - 382L
1,614 Elo+
Party 1
Loki
Loki
sevans300
Loki
Level 128
God Stats
2W - 4L
1,500 SR
Queue Stats
188W - 204L
1,504 Elo+
Party 1
Team Averages
Level 77
1,484 SR
1,509 Elo+

VS

Team Averages
Level 52
1,538 SR
1,292 Elo+
Cthulhu
Cthulhu
Ariuhhhhhh
Cthulhu
Level 26
God Stats
0W - 1L
1,500 SR
Queue Stats
14W - 18L
1,025 Elo+
Party 3
Merlin
Merlin
RoyalBlue3262
Merlin
Level 59
God Stats
13W - 16L
1,500 SR
Queue Stats
45W - 72L
1,306 Elo+
Party 3
Tsukuyomi
Tsukuyomi
Sasor17
Tsukuyomi
Level 29
God Stats
20W - 16L
1,547 SR
Queue Stats
182W - 186L
1,334 Elo+
Party 2
Chiron
Chiron
WWWWWMWWWMW
Chiron
Level 84
God Stats
5W - 5L
1,500 SR
Queue Stats
376W - 358L
1,440 Elo+
Solo
Bellona
Bellona
Zurxido
Bellona
Level 64
God Stats
5W - 4L
1,643 SR
Queue Stats
13W - 15L
1,357 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Agni
12
3 / 1 / 2
6,599
660
1,823
3,581
1,095
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Amaterasu
Shockmana
Amaterasu
10
1 / 1 / 2
6,055
606
3,486
6,623
4,891
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Anhur
Sofronas
Anhur
11
3 / 0 / 5
6,720
672
2,306
4,087
1,099
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

10
5 / 1 / 3
6,368
637
4,604
6,733
3,902
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Loki
11
7 / 2 / 7
6,864
686
7,110
6,992
2,058
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Ariuhhhhhh
Cthulhu
6
0 / 4 / 1
4,349
435
1,039
5,476
1,520
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

8
1 / 4 / 0
5,041
504
3,309
6,266
1,847
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Tsukuyomi
Sasor17
Tsukuyomi
8
1 / 4 / 1
5,159
516
2,888
5,998
3,360
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Chiron
8
0 / 4 / 1
4,646
465
2,716
7,257
1,495
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Boots

Boots

+6%
Movement Speed

Bellona
Zurxido
Bellona
10
1 / 3 / 0
5,787
579
4,337
6,725
6,041
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Cudgel

Cudgel

+10
Physical Power
+50
Health

Match Insights

Player Kills, Deaths, and Assists

38
Kill Participation
6
19
Kills
3
5
Deaths
19
19
Assists
3
Player
Kills
Deaths
Assists
KDA
L
Cthulhu
Ariuhhhhhh
Cthulhu
0
4
1
0.13
W
Agni
3
1
2
4
L
1
4
0
0.25
L
Tsukuyomi
Sasor17
Tsukuyomi
1
4
1
0.38
W
Amaterasu
Shockmana
Amaterasu
1
1
2
2
W
Anhur
Sofronas
Anhur
3
0
5
5.5
L
Chiron
0
4
1
0.13
L
Bellona
Zurxido
Bellona
1
3
0
0.33
W
5
1
3
6.5
W
Loki
7
2
7
5.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,329
Damage
14,289
28,016
Taken
31,722
13,045
Mitigated
14,263
9,772
Healing
6,676
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cthulhu
Ariuhhhhhh
Cthulhu
1,039
173
0
151
5,476
1,520
0
200
5,232
8,694
0
W
Agni
1,823
59
0
1,316
3,581
1,095
0
699
2,710
33,459
0
L
3,309
129
0
500
6,266
1,847
0
398
5,772
21,719
0
L
Tsukuyomi
Sasor17
Tsukuyomi
2,888
776
164
854
5,998
3,360
0
666
5,268
2,726
13,787
W
Amaterasu
Shockmana
Amaterasu
3,486
965
0
3,313
6,623
4,891
0
25
6,212
4,303
23,715
W
Anhur
Sofronas
Anhur
2,306
845
0
1,201
4,087
1,099
296
372
3,673
0
36,278
L
Chiron
2,716
905
445
2,682
7,257
1,495
0
333
6,852
0
23,871
L
Bellona
Zurxido
Bellona
4,337
1,773
0
1,880
6,725
6,041
78
246
6,479
0
25,754
W
4,604
841
0
3,052
6,733
3,902
0
1,231
5,440
0
23,399
W
Loki
7,110
2,656
0
890
6,992
2,058
0
1,720
5,073
0
30,038

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,606
Gold Earned
24,982
311
Minions Killed
210
0
Camps Cleared
0
1,086,799
Distance Traveled
947,342
17
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cthulhu
4,349
435
16
2
0
172,738
5
W
Agni
6,599
660
79
8
0
204,902
2
L
Merlin
5,041
504
43
4
0
173,062
3
L
Tsukuyomi
5,159
516
33
3
0
238,579
2
W
Amaterasu
6,055
606
61
6
0
226,763
4
W
Anhur
6,720
672
94
9
0
201,048
2
L
Chiron
4,646
465
45
5
0
165,208
2
L
Bellona
5,787
579
73
7
0
197,755
3
W
Tyr
6,368
637
22
2
0
234,080
6
W
Loki
6,864
686
55
6
0
220,006
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role