Player Matchup

Nemesis
Nemesis
Jewbrown
Nemesis
Level 27
God Stats
1W - 0L
1,500 SR
Queue Stats
23W - 20L
1,509 Elo+
Party 2
Merlin
Merlin
MushuSG
Merlin
Level 84
God Stats
12W - 6L
1,872 SR
Queue Stats
89W - 83L
1,658 Elo+
Party 2
Achilles
Achilles
Nickkasaur
Achilles
Level 28
God Stats
8W - 4L
1,259 SR
Queue Stats
31W - 34L
1,540 Elo+
Party 2
Ymir
Ymir
diarrleah
Ymir
Level 12
God Stats
8W - 8L
1,427 SR
Queue Stats
8W - 8L
1,367 Elo+
Party 2
Medusa
Medusa
embryn
Medusa
Level 29
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Team Averages
Level 36
1,512 SR
1,515 Elo+

VS

Team Averages
Level 16
1,407 SR
1,375 Elo+
Sol
Sol
CrazedMafia
Sol
Level 29
God Stats
44W - 58L
1,588 SR
Queue Stats
168W - 195L
1,431 Elo+
Solo
Ratatoskr
Ratatoskr
DirtyBvtthole
Ratatoskr
Level 10
God Stats
0W - 3L
1,194 SR
Queue Stats
2W - 6L
1,210 Elo+
Party 1
Khepri
Khepri
JimmyGitmingLee
Khepri
Level 6
God Stats
2W - 1L
1,500 SR
Queue Stats
5W - 4L
1,330 Elo+
Party 1
Mulan
Mulan
SeductiveLamps
Mulan
Level 21
God Stats
0W - 1L
1,500 SR
Queue Stats
8W - 8L
1,421 Elo+
Party 1
Medusa
Medusa
Selbzzz
Medusa
Level 15
God Stats
0W - 2L
1,254 SR
Queue Stats
9W - 6L
1,484 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
Jewbrown
Nemesis
16
9 / 3 / 12
10,513
584
14,648
14,086
6,563
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Merlin
MushuSG
Merlin
16
9 / 1 / 10
10,322
573
16,199
8,122
3,079
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Achilles
Nickkasaur
Achilles
17
9 / 0 / 6
10,915
606
13,380
11,623
15,629
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Ymir
13
4 / 2 / 7
8,578
477
3,413
11,050
7,904
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Medusa
embryn
Medusa
13
4 / 5 / 6
8,465
470
9,083
12,337
4,453
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
2 / 6 / 1
8,223
457
8,298
13,562
3,471
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Ratatoskr
DirtyBvtthole
Ratatoskr
12
1 / 9 / 3
7,815
434
4,365
14,400
4,149
Thistlethorn Acorn

Thistlethorn Acorn

+45
Physical Power
+6%
Movement Speed

PASSIVE: Enemies hit by Acorn Blast are debuffed, taking 5% additional damage from Ratatoskr's abilities, stacking up to 3 times. Acorn Blast now fires 5 Acorns.

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

11
3 / 8 / 4
8,256
459
4,855
14,346
9,182
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

10
0 / 7 / 0
6,536
363
4,014
14,947
9,937
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

Medusa
Selbzzz
Medusa
15
5 / 5 / 5
9,589
533
11,426
13,775
4,622
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Bow

Short Bow

+15%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

76
Kill Participation
24
35
Kills
11
11
Deaths
35
41
Assists
13
Player
Kills
Deaths
Assists
KDA
L
2
6
1
0.42
L
Ratatoskr
DirtyBvtthole
Ratatoskr
1
9
3
0.28
W
Nemesis
Jewbrown
Nemesis
9
3
12
5
L
3
8
4
0.63
W
Merlin
MushuSG
Merlin
9
1
10
14
W
Achilles
Nickkasaur
Achilles
9
0
6
12
L
0
7
0
0
L
Medusa
Selbzzz
Medusa
5
5
5
1.5
W
Ymir
4
2
7
3.75
W
Medusa
embryn
Medusa
4
5
6
1.4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

56,723
Damage
32,958
57,218
Taken
71,030
37,628
Mitigated
31,361
14,611
Healing
15,055
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
8,298
3,262
183
4,168
13,562
3,471
0
1,796
11,534
49,199
0
L
Ratatoskr
DirtyBvtthole
Ratatoskr
4,365
1,693
0
3,408
14,400
4,149
0
4,705
9,467
0
36,754
W
Nemesis
Jewbrown
Nemesis
14,648
8,137
0
4,570
14,086
6,563
259
4,263
9,773
0
68,669
L
4,855
807
0
469
14,346
9,182
156
4,742
9,420
18,657
0
W
Merlin
MushuSG
Merlin
16,199
816
76
2,439
8,122
3,079
1,469
1,914
6,183
58,616
0
W
Achilles
Nickkasaur
Achilles
13,380
6,066
0
2,398
11,623
15,629
1,122
1,204
10,067
4,873
62,976
L
4,014
1,039
0
1,311
14,947
9,937
208
2,712
12,111
0
20,191
L
Medusa
Selbzzz
Medusa
11,426
6,499
0
5,516
13,775
4,622
312
5,432
8,129
0
44,121
W
Ymir
3,413
892
0
542
11,050
7,904
264
3,438
7,591
19,367
0
W
Medusa
embryn
Medusa
9,083
4,197
0
4,586
12,337
4,453
2,080
2,334
10,003
0
47,880

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,793
Gold Earned
40,419
423
Minions Killed
295
0
Camps Cleared
0
1,760,339
Distance Traveled
1,504,242
10
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sol
8,223
457
79
4
0
252,999
0
L
Ratatoskr
7,815
434
65
4
0
331,028
1
W
Nemesis
10,513
584
109
6
0
381,697
1
L
Khepri
8,256
459
33
2
0
312,798
0
W
Merlin
10,322
573
89
5
0
351,489
4
W
Achilles
10,915
606
125
7
0
345,120
0
L
Mulan
6,536
363
36
2
0
301,153
2
L
Medusa
9,589
533
82
5
0
306,264
4
W
Ymir
8,578
477
34
2
0
350,966
2
W
Medusa
8,465
470
66
4
0
331,067
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role