Player Matchup

Merlin
Merlin
BestWRWelker83
Merlin
Level 23
God Stats
27W - 29L
1,553 SR
Queue Stats
54W - 55L
1,490 Elo+
Party 2
Ra
Ra
Black Rikage
Ra
Level 16
God Stats
4W - 3L
1,733 SR
Queue Stats
5W - 7L
1,309 Elo+
Party 3
Guan Yu
Guan Yu
Wartooth87
Guan Yu
Level 24
God Stats
1W - 1L
1,291 SR
Queue Stats
1W - 1L
1,336 Elo+
Solo
Ares
Ares
defgill
Ares
Level 17
God Stats
30W - 33L
1,522 SR
Queue Stats
45W - 49L
1,458 Elo+
Party 2
Baron Samedi
Baron Samedi
sablemerkat28
Baron Samedi
Level 18
God Stats
6W - 7L
1,409 SR
Queue Stats
6W - 7L
1,448 Elo+
Party 3
Team Averages
Level 20
1,502 SR
1,408 Elo+

VS

Team Averages
Level 15
1,409 SR
1,429 Elo+
Nemesis
Nemesis
FluffyN1njaZ
Nemesis
Level 17
God Stats
0W - 1L
1,500 SR
Queue Stats
21W - 21L
1,384 Elo+
Party 1
Sol
Sol
Hazhay
Sol
Level 17
God Stats
0W - 1L
1,500 SR
Queue Stats
117W - 118L
1,502 Elo+
Party 1
Kali
Kali
SBalinh I Dx
Kali
Level 15
God Stats
0W - 5L
1,500 SR
Queue Stats
194W - 157L
1,423 Elo+
Solo
Danzaburou
Danzaburou
SrRubbrDuckY
Danzaburou
Level 19
God Stats
1W - 5L
1,245 SR
Queue Stats
98W - 114L
1,337 Elo+
Party 1
Skadi
Skadi
mrselfdstruct82
Skadi
Level 8
God Stats
0W - 2L
1,301 SR
Queue Stats
3W - 5L
1,499 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
13 / 4 / 26
13,170
1,197
32,077
11,895
6,113
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

19
6 / 2 / 23
11,801
1,073
18,657
9,055
4,520
Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Guan Yu
Wartooth87
Guan Yu
19
7 / 2 / 32
13,065
1,188
14,709
20,390
25,837
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Ares
defgill
Ares
19
3 / 3 / 36
12,581
1,144
9,511
13,957
14,376
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Baron Samedi
sablemerkat28
Baron Samedi
20
15 / 0 / 27
13,836
1,258
28,936
12,732
7,876
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Traveler's Shoes

Traveler's Shoes

+25
Magical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Team 1 Tickets

216

VS

Team 2 Tickets

0

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
FluffyN1njaZ
Nemesis
16
4 / 10 / 5
10,828
984
8,004
20,288
6,231
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Sol
Hazhay
Sol
16
0 / 10 / 10
10,263
933
19,074
28,608
8,158
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

17
4 / 7 / 7
11,305
1,028
12,929
24,419
7,006
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Danzaburou
SrRubbrDuckY
Danzaburou
16
3 / 9 / 4
10,928
993
17,224
19,270
5,829
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Poisoned Star

Poisoned Star

+35
Physical Power
+10%
Attack Speed
+15
Critical Strike Chance

PASSIVE - Critical hits on enemy gods afflict them with poison for 2s. This poison slows them by 10% and reduces their damage output by 15%.

16
0 / 8 / 7
9,847
895
3,776
16,831
4,629

Match Insights

Player Kills, Deaths, and Assists

188
Kill Participation
44
44
Kills
11
11
Deaths
44
144
Assists
33
Player
Kills
Deaths
Assists
KDA
W
13
4
26
6.5
W
6
2
23
8.75
L
Nemesis
FluffyN1njaZ
Nemesis
4
10
5
0.65
L
Sol
Hazhay
Sol
0
10
10
0.5
L
4
7
7
1.07
L
Danzaburou
SrRubbrDuckY
Danzaburou
3
9
4
0.56
W
Guan Yu
Wartooth87
Guan Yu
7
2
32
11.5
W
Ares
defgill
Ares
3
3
36
7
L
0
8
7
0.44
W
Baron Samedi
sablemerkat28
Baron Samedi
15
0
27
28.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

103,890
Damage
61,007
68,029
Taken
109,416
58,722
Mitigated
31,853
23,380
Healing
14,551
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
32,077
1,571
0
1,014
11,895
6,113
0
2,577
9,318
53,558
0
W
18,657
4,032
2,610
1,678
9,055
4,520
0
1,886
7,169
40,378
0
L
Nemesis
FluffyN1njaZ
Nemesis
8,004
2,967
0
1,619
20,288
6,231
0
17,209
2,979
0
16,097
L
Sol
Hazhay
Sol
19,074
5,814
0
8,777
28,608
8,158
0
22,262
6,146
44,732
0
L
12,929
4,473
0
2,906
24,419
7,006
0
19,909
4,385
0
29,718
L
Danzaburou
SrRubbrDuckY
Danzaburou
17,224
8,921
0
1,249
19,270
5,829
0
16,416
2,804
0
48,823
W
Guan Yu
Wartooth87
Guan Yu
14,709
2,356
3,012
4,548
20,390
25,837
0
6,213
14,177
0
22,333
W
Ares
defgill
Ares
9,511
38
0
1,213
13,957
14,376
0
4,637
9,320
19,527
0
L
3,776
1,068
0
0
16,831
4,629
0
13,385
3,244
0
15,042
W
Baron Samedi
sablemerkat28
Baron Samedi
28,936
2,800
5,343
3,962
12,732
7,876
0
3,761
8,971
56,505
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

64,453
Gold Earned
53,171
205
Minions Killed
200
2
Camps Cleared
2
1,003,399
Distance Traveled
960,420
1
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Merlin
13,170
1,197
46
4
1
190,467
0
W
Ra
11,801
1,073
55
5
0
191,473
0
L
Nemesis
10,828
984
22
2
0
220,951
0
L
Sol
10,263
933
59
5
0
198,969
0
L
Kali
11,305
1,028
24
2
2
202,607
0
L
Danzaburou
10,928
993
75
7
0
180,272
2
W
Guan Yu
13,065
1,188
22
2
0
228,268
1
W
Ares
12,581
1,144
8
1
1
208,133
0
L
Skadi
9,847
895
20
2
0
157,621
1
W
Baron Samedi
13,836
1,258
74
7
0
185,058
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role