Player Matchup

Da Ji
Da Ji
About52Geese
Da Ji
Level 128
God Stats
12W - 5L
1,500 SR
Queue Stats
452W - 383L
1,587 Elo+
Party 2
Discordia
Discordia
cdmarlow11
Discordia
Level 129
God Stats
0W - 2L
1,500 SR
Queue Stats
227W - 203L
1,587 Elo+
Party 2
Sobek
Sobek
edouardwar
Sobek
Level 67
God Stats
26W - 36L
1,522 SR
Queue Stats
331W - 388L
1,593 Elo+
Solo
Team Averages
Level 108
1,507 SR
1,589 Elo+

VS

Team Averages
Level 115
1,655 SR
1,552 Elo+
Hera
Hera
Aurora505
Hera
Level 158
God Stats
1W - 0L
1,500 SR
Queue Stats
28W - 33L
1,431 Elo+
Solo
Ymir
Ymir
Carti3146
Ymir
Level 59
God Stats
15W - 12L
1,568 SR
Queue Stats
374W - 177L
1,613 Elo+
Party 1
Artemis
Artemis
Korrue
Artemis
Level 129
God Stats
24W - 6L
1,897 SR
Queue Stats
596W - 224L
1,613 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
2 / 3 / 2
6,930
630
4,138
8,059
2,747
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Discordia
cdmarlow11
Discordia
9
1 / 3 / 3
6,679
607
7,673
4,906
1,402
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Sobek
9
1 / 5 / 2
7,144
649
3,531
12,921
9,150
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hera
11
3 / 0 / 7
8,095
736
9,156
5,283
1,598
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Ymir
10
3 / 2 / 5
7,611
692
4,850
7,002
3,141
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Talisman

Talisman

+75
Health
+15
Magical Protection

Artemis
Korrue
Artemis
11
4 / 2 / 6
7,905
719
6,025
6,408
1,846
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
28
4
Kills
10
11
Deaths
4
7
Assists
18
Player
Kills
Deaths
Assists
KDA
L
2
3
2
1
W
Hera
3
0
7
6.5
W
Ymir
3
2
5
2.75
W
Artemis
Korrue
Artemis
4
2
6
3.5
L
Discordia
cdmarlow11
Discordia
1
3
3
0.83
L
Sobek
1
5
2
0.4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,342
Damage
20,031
25,886
Taken
18,693
13,299
Mitigated
6,585
5,276
Healing
4,855
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
4,138
583
0
500
8,059
2,747
46
4,226
3,447
0
13,897
W
Hera
9,156
2,975
0
1,912
5,283
1,598
713
2,799
2,228
27,295
0
W
Ymir
4,850
243
0
1,135
7,002
3,141
0
3,895
2,789
18,569
0
W
Artemis
Korrue
Artemis
6,025
3,264
0
1,808
6,408
1,846
20
3,608
2,442
0
24,215
L
Discordia
cdmarlow11
Discordia
7,673
92
0
250
4,906
1,402
0
1,678
2,976
19,076
0
L
Sobek
3,531
203
0
4,526
12,921
9,150
161
6,810
5,449
23,620
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

20,753
Gold Earned
23,611
87
Minions Killed
110
0
Camps Cleared
0
554,960
Distance Traveled
579,318
9
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Da Ji
6,930
630
28
3
0
193,271
4
W
Hera
8,095
736
46
4
0
180,838
0
W
Ymir
7,611
692
27
2
0
193,704
1
W
Artemis
7,905
719
37
3
0
204,776
2
L
Discordia
6,679
607
26
2
0
179,346
2
L
Sobek
7,144
649
33
3
0
182,343
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role