Player Matchup

Sylvanus
Sylvanus
GoldenLegend77
Sylvanus
Level 115
God Stats
2W - 6L
1,500 SR
Queue Stats
126W - 119L
1,745 Elo+
Party 2
Pele
Pele
StormFotia
Pele
Level 85
God Stats
5W - 3L
1,885 SR
Queue Stats
23W - 21L
1,687 Elo+
Party 2
Sol
Sol
TheRoyalBandit
Sol
Level 109
God Stats
2W - 1L
1,528 SR
Queue Stats
29W - 31L
1,707 Elo+
Party 2
Izanami
Izanami
WalfLink
Izanami
Level 54
God Stats
4W - 1L
1,735 SR
Queue Stats
7W - 6L
1,536 Elo+
Party 2
Loki
Loki
swartz86
Loki
Level 125
God Stats
17W - 13L
1,747 SR
Queue Stats
235W - 223L
1,607 Elo+
Party 2
Team Averages
Level 98
1,679 SR
1,656 Elo+

VS

Team Averages
Level 109
1,489 SR
1,547 Elo+
Ravana
Ravana
Coldseason
Ravana
Level 124
God Stats
4W - 15L
1,772 SR
Queue Stats
749W - 754L
1,670 Elo+
Party 1
Cernunnos
Cernunnos
EtherealYami
Cernunnos
Level 118
God Stats
11W - 7L
1,704 SR
Queue Stats
255W - 258L
1,619 Elo+
Party 1
Yemoja
Yemoja
Feedback 270
Yemoja
Level 116
God Stats
9W - 4L
1,264 SR
Queue Stats
279W - 254L
1,395 Elo+
Solo
Zeus
Zeus
SixNebula257445
Zeus
Level 103
God Stats
19W - 9L
1,500 SR
Queue Stats
187W - 193L
1,562 Elo+
Party 1
Erlang Shen
Erlang Shen
born_again35
Erlang Shen
Level 82
God Stats
4W - 4L
1,204 SR
Queue Stats
245W - 221L
1,491 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
14
1 / 1 / 8
7,793
487
12,739
14,678
10,743
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

15
5 / 3 / 4
9,072
567
11,452
11,841
6,827
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Mace

Mace

+10
Physical Power

15
7 / 5 / 1
9,331
583
6,309
12,479
3,590
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Izanami
WalfLink
Izanami
13
2 / 2 / 4
7,742
484
7,863
11,561
3,730
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Short Bow

Short Bow

+15%
Attack Speed

Loki
15
4 / 2 / 6
8,813
551
11,877
12,019
7,701
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+40
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Cudgel

Cudgel

+10
Physical Power
+50
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ravana
Coldseason
Ravana
15
6 / 4 / 2
9,485
593
8,205
8,690
3,644
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+40
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Cernunnos
EtherealYami
Cernunnos
12
1 / 2 / 1
7,321
458
9,973
14,353
3,982
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Yemoja
12
0 / 2 / 3
7,758
485
3,780
12,601
9,729
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

14
5 / 7 / 4
9,024
564
13,137
11,245
3,534
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 10 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Erlang Shen
born_again35
Erlang Shen
14
1 / 4 / 2
8,539
534
7,537
18,185
13,425
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

42
Kill Participation
25
19
Kills
13
13
Deaths
19
23
Assists
12
Player
Kills
Deaths
Assists
KDA
L
Ravana
Coldseason
Ravana
6
4
2
1.75
L
Cernunnos
EtherealYami
Cernunnos
1
2
1
0.75
L
Yemoja
0
2
3
0.75
W
Sylvanus
1
1
8
5
L
5
7
4
1
W
5
3
4
2.33
W
7
5
1
1.5
W
Izanami
WalfLink
Izanami
2
2
4
2
L
Erlang Shen
born_again35
Erlang Shen
1
4
2
0.5
W
Loki
4
2
6
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

50,240
Damage
42,632
62,578
Taken
65,074
32,591
Mitigated
34,314
24,898
Healing
23,914
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ravana
Coldseason
Ravana
8,205
2,436
0
2,439
8,690
3,644
260
3,186
5,454
162
60,407
L
Cernunnos
EtherealYami
Cernunnos
9,973
3,932
0
5,578
14,353
3,982
0
5,555
8,798
0
54,165
L
Yemoja
3,780
727
3,461
4,611
12,601
9,729
420
5,498
7,103
22,369
0
W
Sylvanus
12,739
4,053
1,997
6,721
14,678
10,743
320
4,090
10,497
46,692
0
L
13,137
1,385
0
826
11,245
3,534
698
4,854
6,341
39,938
0
W
11,452
3,200
0
2,217
11,841
6,827
0
2,600
9,107
4,667
57,237
W
6,309
1,020
0
4,900
12,479
3,590
1,066
5,752
6,315
46,495
0
W
Izanami
WalfLink
Izanami
7,863
5,112
0
4,936
11,561
3,730
564
2,899
8,574
0
49,490
L
Erlang Shen
born_again35
Erlang Shen
7,537
3,633
0
6,999
18,185
13,425
119
598
17,105
5,234
40,715
W
Loki
11,877
4,576
0
4,127
12,019
7,701
454
1,645
10,330
273
43,499

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,751
Gold Earned
42,127
418
Minions Killed
397
0
Camps Cleared
0
1,491,991
Distance Traveled
1,405,645
18
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ravana
9,485
593
98
6
0
334,297
3
L
Cernunnos
7,321
458
88
6
0
276,217
0
L
Yemoja
7,758
485
45
3
0
258,651
3
W
Sylvanus
7,793
487
47
3
0
270,393
2
L
Zeus
9,024
564
75
5
0
266,028
2
W
Pele
9,072
567
97
6
0
315,498
3
W
Sol
9,331
583
89
6
0
294,413
7
W
Izanami
7,742
484
99
6
0
299,921
2
L
Erlang Shen
8,539
534
91
6
0
270,452
1
W
Loki
8,813
551
86
5
0
311,766
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role