Player Matchup

Cabrakan
Cabrakan
BassJuggler3947
Cabrakan
Level 47
God Stats
1W - 2L
1,500 SR
Queue Stats
201W - 211L
1,388 Elo+
Party 2
Fenrir
Fenrir
FlipLizard14
Fenrir
Level 17
God Stats
2W - 2L
1,500 SR
Queue Stats
218W - 231L
1,522 Elo+
Party 2
King Arthur
King Arthur
Peskymarshmallow
King Arthur
Level 28
God Stats
8W - 22L
1,500 SR
Queue Stats
120W - 141L
1,674 Elo+
Party 2
Chang'e
Chang'e
RideShaft
Chang'e
Level 86
God Stats
6W - 3L
1,500 SR
Queue Stats
191W - 204L
1,372 Elo+
Party 2
Neith
Neith
gordgamer34
Neith
Level 11
God Stats
2W - 4L
1,715 SR
Queue Stats
38W - 56L
1,919 Elo+
Party 2
Team Averages
Level 38
1,543 SR
1,575 Elo+

VS

Team Averages
Level 18
1,530 SR
1,546 Elo+
Cerberus
Cerberus
KaylieroseDarlin
Cerberus
Level 4
God Stats
0W - 2L
1,294 SR
Queue Stats
0W - 2L
1,187 Elo+
Solo
Ne Zha
Ne Zha
Vicist
Ne Zha
Level 23
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 7L
1,474 Elo+
Solo
Odin
Odin
iSugarPretzel
Odin
Level 10
God Stats
0W - 1L
1,500 SR
Queue Stats
21W - 9L
1,756 Elo+
Party 1
Ymir
Ymir
iafats
Ymir
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
129W - 153L
1,500 Elo+
Solo
Apollo
Apollo
remote_nugget
Apollo
Level 23
God Stats
3W - 3L
1,858 SR
Queue Stats
25W - 15L
1,810 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cabrakan
7
2 / 1 / 1
4,818
602
2,407
5,309
2,600
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Fenrir
5
2 / 1 / 1
4,175
522
1,495
3,414
843
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

King Arthur
Peskymarshmallow
King Arthur
9
2 / 1 / 0
4,742
593
3,008
5,566
3,619
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Chang'e
RideShaft
Chang'e
10
5 / 0 / 1
5,888
736
5,558
3,571
1,048
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

8
0 / 1 / 2
4,521
565
2,918
2,209
510
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Morningstar

Morningstar

+7
Physical Power
+50
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
4
0 / 5 / 0
3,533
442
1,363
6,422
3,378
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Shoes

Shoes

+6%
Movement Speed

Ne Zha
Vicist
Ne Zha
6
1 / 4 / 0
4,302
538
1,319
7,191
2,050
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

9
2 / 0 / 0
4,865
608
2,072
4,472
2,443
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Mace

Mace

+10
Physical Power

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Ymir
iafats
Ymir
6
0 / 1 / 1
4,084
511
689
4,316
1,669
Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

4
1 / 1 / 0
3,738
467
2,135
2,568
576
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
5
11
Kills
4
4
Deaths
11
5
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Cabrakan
2
1
1
2.5
W
Fenrir
2
1
1
2.5
L
0
5
0
0
W
King Arthur
Peskymarshmallow
King Arthur
2
1
0
2
W
Chang'e
RideShaft
Chang'e
5
0
1
5.5
L
Ne Zha
Vicist
Ne Zha
1
4
0
0.25
W
0
1
2
1
L
2
0
0
2
L
Ymir
iafats
Ymir
0
1
1
0.5
L
1
1
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,386
Damage
7,578
20,069
Taken
24,969
8,620
Mitigated
10,116
6,687
Healing
6,123
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cabrakan
2,407
216
0
2,074
5,309
2,600
96
993
4,316
15,033
0
W
Fenrir
1,495
497
0
272
3,414
843
0
94
3,320
0
10,571
L
1,363
263
0
569
6,422
3,378
0
2,686
3,439
8,103
0
W
King Arthur
Peskymarshmallow
King Arthur
3,008
581
0
1,890
5,566
3,619
0
339
5,227
0
17,645
W
Chang'e
RideShaft
Chang'e
5,558
1,330
0
2,046
3,571
1,048
615
661
2,910
23,211
0
L
Ne Zha
Vicist
Ne Zha
1,319
787
0
2,401
7,191
2,050
0
1,735
5,359
0
13,987
W
2,918
1,698
0
405
2,209
510
273
109
2,100
0
19,818
L
2,072
791
0
1,723
4,472
2,443
0
1,230
2,985
1,546
16,486
L
Ymir
iafats
Ymir
689
472
0
563
4,316
1,669
0
902
3,414
11,075
0
L
2,135
1,232
0
867
2,568
576
0
1,012
1,556
0
9,402

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,144
Gold Earned
20,522
163
Minions Killed
127
0
Camps Cleared
0
765,516
Distance Traveled
693,100
0
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cabrakan
4,818
602
26
3
0
136,878
0
W
Fenrir
4,175
522
20
3
0
194,200
0
L
Cerberus
3,533
442
22
3
0
147,213
0
W
King Arthur
4,742
593
33
4
0
148,429
0
W
Chang'e
5,888
736
42
5
0
146,734
0
L
Ne Zha
4,302
538
37
5
0
156,060
0
W
Neith
4,521
565
42
5
0
139,275
0
L
Odin
4,865
608
34
4
0
172,121
2
L
Ymir
4,084
511
19
2
0
140,649
1
L
Apollo
3,738
467
15
2
0
77,057
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role