Player Matchup

Artemis
Artemis
Silver I
BigbyVanLupus
Artemis
Silver I
Level 144
God Stats
20W - 17L
1,500 SR
Queue Stats
289W - 277L
1,488 MMR
Solo
Sun Wukong
Sun Wukong
Silver IV
Jonathan1918
Sun Wukong
Silver IV
Level 160
God Stats
8W - 3L
1,503 SR
Queue Stats
53W - 36L
1,401 MMR
Party 2
Awilix
Awilix
Silver I
Know Stylez
Awilix
Silver I
Level 151
God Stats
6W - 7L
1,520 SR
Queue Stats
25W - 23L
1,580 MMR
Party 2
Ymir
Ymir
Silver I
uberkeyo
Ymir
Silver I
Level 138
God Stats
5W - 1L
1,586 SR
Queue Stats
47W - 40L
1,489 MMR
Solo
Scylla
Scylla
Bronze III
yoyogreer
Scylla
Bronze III
Level 123
God Stats
4W - 6L
1,500 SR
Queue Stats
208W - 217L
1,485 MMR
Solo
Team Averages
Silver III
Silver III
Average Tier
Level 143
1,522 SR
1,489 MMR

VS

Team Averages
Silver IV
Silver IV
Average Tier
Level 94
1,452 SR
1,488 MMR
Cerberus
Cerberus
Silver I
Feircer
Cerberus
Silver I
Level 40
God Stats
0W - 1L
1,500 SR
Queue Stats
8W - 10L
1,541 MMR
Party 1
Cthulhu
Cthulhu
Bronze III
Lord_Othello
Cthulhu
Bronze III
Level 151
God Stats
0W - 2L
1,500 SR
Queue Stats
25W - 21L
1,505 MMR
Party 3
Izanami
Izanami
Bronze III
Raverkiddie
Izanami
Bronze III
Level 149
God Stats
7W - 4L
1,500 SR
Queue Stats
123W - 133L
1,457 MMR
Party 3
Thor
Thor
Silver I
Twitch_2_Toxic
Thor
Silver I
Level 87
God Stats
3W - 6L
1,261 SR
Queue Stats
121W - 119L
1,444 MMR
Party 1
Nu Wa
Nu Wa
Silver III
WTWXZ
Nu Wa
Silver III
Level 44
God Stats
2W - 1L
1,500 SR
Queue Stats
75W - 61L
1,491 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
10
2 / 0 / 4
5,869
587
5,615
4,442
1,392
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hidden Dagger

Hidden Dagger

+15
Physical Power

Sun Wukong
Jonathan1918
Sun Wukong
13
5 / 0 / 3
7,403
740
6,194
5,322
2,275
Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Awilix
12
5 / 1 / 2
6,775
678
5,362
6,170
1,948
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Ymir
9
3 / 1 / 4
5,866
587
3,730
8,493
4,793
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Scylla
yoyogreer
Scylla
11
3 / 2 / 3
6,215
622
2,227
4,351
1,323
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Bans
PersephoneErlang ShenSetCu ChulainnKing Arthur

VS

Bans
TyrKaliBakasuraTsukuyomiJanus
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
Feircer
Cerberus
8
0 / 4 / 0
4,790
479
2,027
6,392
2,650
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Cthulhu
Lord_Othello
Cthulhu
8
1 / 4 / 1
4,901
490
4,013
8,203
2,709
Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

Izanami
Raverkiddie
Izanami
9
0 / 3 / 0
5,028
503
2,188
4,909
2,152
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

10
1 / 3 / 1
5,758
576
3,465
7,498
2,237
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Nu Wa
WTWXZ
Nu Wa
11
2 / 4 / 2
6,275
628
4,594
5,688
1,455
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
8
18
Kills
4
4
Deaths
18
16
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Artemis
2
0
4
4
L
Cerberus
Feircer
Cerberus
0
4
0
0
W
Sun Wukong
Jonathan1918
Sun Wukong
5
0
3
6.5
W
Awilix
5
1
2
6
L
Cthulhu
Lord_Othello
Cthulhu
1
4
1
0.38
L
Izanami
Raverkiddie
Izanami
0
3
0
0
L
1
3
1
0.5
L
Nu Wa
WTWXZ
Nu Wa
2
4
2
0.75
W
Ymir
3
1
4
5
W
Scylla
yoyogreer
Scylla
3
2
3
2.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,128
Damage
16,287
28,778
Taken
32,690
11,731
Mitigated
11,203
8,492
Healing
6,863
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Artemis
5,615
1,376
0
2,102
4,442
1,392
438
1,132
3,284
0
30,011
L
Cerberus
Feircer
Cerberus
2,027
338
0
1,659
6,392
2,650
0
0
6,392
21,090
0
W
Sun Wukong
Jonathan1918
Sun Wukong
6,194
1,819
0
1,199
5,322
2,275
0
2,273
3,009
0
40,133
W
Awilix
5,362
2,918
0
2,184
6,170
1,948
0
1,478
4,610
0
36,062
L
Cthulhu
Lord_Othello
Cthulhu
4,013
546
496
850
8,203
2,709
0
2,374
5,789
9,442
0
L
Izanami
Raverkiddie
Izanami
2,188
1,480
0
723
4,909
2,152
0
776
4,133
3,383
27,723
L
3,465
909
0
2,800
7,498
2,237
0
587
6,866
0
30,512
L
Nu Wa
WTWXZ
Nu Wa
4,594
1,307
0
335
5,688
1,455
0
2,067
3,553
33,705
0
W
Ymir
3,730
1,086
0
2,184
8,493
4,793
26
4,172
4,227
20,140
0
W
Scylla
yoyogreer
Scylla
2,227
258
0
823
4,351
1,323
0
1,541
2,724
34,462
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,128
Gold Earned
26,752
309
Minions Killed
295
0
Camps Cleared
0
1,031,316
Distance Traveled
891,558
13
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Artemis
5,869
587
61
6
0
188,336
4
L
Cerberus
4,790
479
53
5
0
186,837
0
W
Sun Wukong
7,403
740
93
9
0
221,775
1
W
Awilix
6,775
678
75
8
0
234,897
2
L
Cthulhu
4,901
490
23
2
0
174,575
6
L
Izanami
5,028
503
74
7
0
163,972
2
L
Thor
5,758
576
70
7
0
193,108
2
L
Nu Wa
6,275
628
75
8
0
173,066
2
W
Ymir
5,866
587
20
2
0
185,142
2
W
Scylla
6,215
622
60
6
0
201,166
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role