Player Matchup

Sun Wukong
Sun Wukong
Bronze III
 
Sun Wukong
Bronze III
Level 120
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Ymir
Ymir
Bronze III
Koovly
Ymir
Bronze III
Level 47
God Stats
2W - 5L
1,797 SR
Queue Stats
70W - 76L
1,550 MMR
Party 3
Scylla
Scylla
Gold IV
Ragu_cx
Scylla
Gold IV
Level 121
God Stats
21W - 14L
1,804 SR
Queue Stats
239W - 222L
1,650 MMR
Party 1
Anhur
Anhur
Bronze III
Soulerz
Anhur
Bronze III
Level 97
God Stats
0W - 1L
1,500 SR
Queue Stats
9W - 9L
1,587 MMR
Party 3
Nemesis
Nemesis
Gold V
Vincely
Nemesis
Gold V
Level 103
God Stats
3W - 1L
1,747 SR
Queue Stats
25W - 26L
1,568 MMR
Solo
Team Averages
Silver V
Silver V
Average Tier
Level 98
1,670 SR
1,571 MMR

VS

Team Averages
Gold IV
Gold IV
Average Tier
Level 122
1,646 SR
1,570 MMR
Aphrodite
Aphrodite
Silver I
Andrew6855
Aphrodite
Silver I
Level 141
God Stats
2W - 3L
1,715 SR
Queue Stats
120W - 88L
1,575 MMR
Party 2
Hachiman
Hachiman
Silver I
BMGoat
Hachiman
Silver I
Level 134
God Stats
5W - 2L
1,347 SR
Queue Stats
42W - 33L
1,411 MMR
Party 4
Ravana
Ravana
Gold I
Bupkass
Ravana
Gold I
Level 148
God Stats
4W - 5L
1,773 SR
Queue Stats
369W - 374L
1,727 MMR
Party 4
Yemoja
Yemoja
Gold III
RayleighGD
Yemoja
Gold III
Level 58
God Stats
2W - 0L
1,679 SR
Queue Stats
22W - 27L
1,562 MMR
Solo
Bellona
Bellona
Silver I
Swiirlyy
Bellona
Silver I
Level 127
God Stats
1W - 0L
1,717 SR
Queue Stats
107W - 83L
1,575 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
 
Sun Wukong
17
4 / 6 / 3
10,530
501
15,330
22,565
28,506
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

Ymir
Koovly
Ymir
14
1 / 3 / 2
9,146
436
4,729
18,350
15,947
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Scylla
Ragu_cx
Scylla
15
0 / 7 / 2
9,705
462
13,655
13,813
5,340
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Anhur
Soulerz
Anhur
15
0 / 7 / 3
8,667
413
8,672
17,246
6,410
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Nemesis
Vincely
Nemesis
17
5 / 6 / 2
11,164
532
10,548
15,830
11,064
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Bans
HeraTsukuyomiCu ChulainnCthulhuErlang Shen

VS

Bans
ArachneKaliChaacSetNu Wa
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Aphrodite
Andrew6855
Aphrodite
20
8 / 0 / 9
13,006
619
19,585
18,421
10,132
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

Hachiman
BMGoat
Hachiman
19
10 / 2 / 4
12,245
583
19,991
16,502
6,481
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Ravana
Bupkass
Ravana
18
7 / 4 / 5
11,735
559
9,693
15,159
8,951
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Yemoja
RayleighGD
Yemoja
16
0 / 0 / 16
10,746
512
6,513
12,907
14,418
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Bellona
Swiirlyy
Bellona
19
4 / 4 / 9
11,971
570
13,041
20,519
26,867
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
72
10
Kills
29
29
Deaths
10
12
Assists
43
Player
Kills
Deaths
Assists
KDA
L
Sun Wukong
 
Sun Wukong
4
6
3
0.92
W
Aphrodite
Andrew6855
Aphrodite
8
0
9
12.5
W
Hachiman
BMGoat
Hachiman
10
2
4
6
W
Ravana
Bupkass
Ravana
7
4
5
2.38
L
Ymir
Koovly
Ymir
1
3
2
0.67
L
Scylla
Ragu_cx
Scylla
0
7
2
0.14
W
Yemoja
RayleighGD
Yemoja
0
0
16
8
L
Anhur
Soulerz
Anhur
0
7
3
0.21
W
Bellona
Swiirlyy
Bellona
4
4
9
2.13
L
Nemesis
Vincely
Nemesis
5
6
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

52,934
Damage
68,823
87,804
Taken
83,508
67,267
Mitigated
66,849
18,171
Healing
50,546
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sun Wukong
 
Sun Wukong
15,330
1,588
0
6,270
22,565
28,506
452
7,060
15,323
0
68,073
W
Aphrodite
Andrew6855
Aphrodite
19,585
1,199
9,385
13,989
18,421
10,132
790
6,977
10,932
104,585
0
W
Hachiman
BMGoat
Hachiman
19,991
11,594
0
9,483
16,502
6,481
736
2,473
13,951
0
98,726
W
Ravana
Bupkass
Ravana
9,693
2,434
0
2,920
15,159
8,951
605
2,145
12,834
0
69,840
L
Ymir
Koovly
Ymir
4,729
636
0
1,822
18,350
15,947
0
7,305
10,872
34,072
0
L
Scylla
Ragu_cx
Scylla
13,655
853
0
3,006
13,813
5,340
0
4,379
9,284
75,751
0
W
Yemoja
RayleighGD
Yemoja
6,513
2,023
5,803
2,676
12,907
14,418
404
3,831
8,931
27,437
0
L
Anhur
Soulerz
Anhur
8,672
4,950
0
5,396
17,246
6,410
0
3,562
13,630
0
58,048
W
Bellona
Swiirlyy
Bellona
13,041
3,940
0
6,290
20,519
26,867
969
2,831
16,930
6,308
69,293
L
Nemesis
Vincely
Nemesis
10,548
5,201
0
1,677
15,830
11,064
0
3,895
11,796
8,378
67,282

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,212
Gold Earned
59,703
514
Minions Killed
647
0
Camps Cleared
0
1,853,553
Distance Traveled
2,003,928
10
Wards Purchased
19
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sun Wukong
10,530
501
94
4
0
339,965
3
W
Aphrodite
13,006
619
182
9
0
410,333
2
W
Hachiman
12,245
583
149
7
0
368,466
2
W
Ravana
11,735
559
120
6
0
431,266
5
L
Ymir
9,146
436
52
2
0
399,285
1
L
Scylla
9,705
462
155
7
0
365,247
4
W
Yemoja
10,746
512
45
2
0
373,967
6
L
Anhur
8,667
413
106
5
0
348,227
2
W
Bellona
11,971
570
151
7
0
419,896
4
L
Nemesis
11,164
532
107
5
0
400,829
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role