Player Matchup

Bacchus
Bacchus
 
Bacchus
Level 109
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Nike
Nike
Chicagolate
Nike
Level 81
God Stats
36W - 39L
1,325 SR
Queue Stats
497W - 548L
1,321 Elo+
Solo
Xbalanque
Xbalanque
FriscoRobbie
Xbalanque
Level 69
God Stats
6W - 3L
1,536 SR
Queue Stats
17W - 16L
1,380 Elo+
Solo
Merlin
Merlin
Henrique_HS007
Merlin
Level 80
God Stats
2W - 2L
1,331 SR
Queue Stats
474W - 360L
1,554 Elo+
Solo
Hun Batz
Hun Batz
iMeMeH
Hun Batz
Level 116
God Stats
2W - 2L
1,285 SR
Queue Stats
14W - 16L
1,467 Elo+
Solo
Team Averages
Level 91
1,395 SR
1,444 Elo+

VS

Team Averages
Level 119
1,486 SR
1,491 Elo+
Izanami
Izanami
 
Izanami
Level 121
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Bellona
Bellona
Elord64
Bellona
Level 79
God Stats
0W - 2L
1,500 SR
Queue Stats
54W - 71L
1,468 Elo+
Solo
He Bo
He Bo
SHulk12
He Bo
Level 160
God Stats
1W - 3L
1,176 SR
Queue Stats
90W - 102L
1,464 Elo+
Solo
Yemoja
Yemoja
SKT Bankshot420
Yemoja
Level 145
God Stats
1W - 4L
1,500 SR
Queue Stats
356W - 379L
1,466 Elo+
Solo
Ratatoskr
Ratatoskr
xItzCloudy
Ratatoskr
Level 89
God Stats
5W - 4L
1,755 SR
Queue Stats
180W - 178L
1,555 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
 
Bacchus
12
2 / 1 / 0
7,345
459
4,657
9,788
6,172
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

14
4 / 2 / 0
8,656
541
5,863
10,048
7,559
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Blackthorn Hammer

Blackthorn Hammer

+40
Physical Power
+350
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Silver Breastplate

Silver Breastplate

+35
Physical Protection
+200
Mana
+10
Mp 5

Xbalanque
FriscoRobbie
Xbalanque
12
0 / 2 / 3
6,844
428
3,688
6,141
1,651
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Poisoned Star

Poisoned Star

+35
Physical Power
+10%
Attack Speed
+15
Critical Strike Chance

PASSIVE - Critical hits on enemy gods afflict them with poison for 2s. This poison slows them by 10% and reduces their damage output by 15%.

Mace

Mace

+10
Physical Power

16
2 / 0 / 2
9,091
568
6,273
4,357
1,575
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S7 Staff of Myrddin

S7 Staff of Myrddin

+110
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, your next non-ultimate ability cast within the next 10s will have no cooldown but will only deal 70% of its normal damage and healing. This can only occur once every 45 seconds.

Hun Batz
iMeMeH
Hun Batz
14
0 / 1 / 1
7,942
496
2,867
8,817
2,905
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
 
Izanami
12
0 / 1 / 3
7,630
477
4,857
8,097
2,728
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Bellona
Elord64
Bellona
13
1 / 4 / 1
7,524
470
4,859
9,702
9,684
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

He Bo
SHulk12
He Bo
13
0 / 2 / 0
7,499
469
0
8,273
2,631
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

11
0 / 1 / 1
6,224
389
4,425
7,897
4,207
Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

Ratatoskr
xItzCloudy
Ratatoskr
13
5 / 0 / 0
7,986
499
5,185
7,286
4,652
Bristlebush Acorn

Bristlebush Acorn

+40
Physical Power
+6%
Movement Speed
+25
Critical Strike Chance

PASSIVE: Dart deals 40% increased damage and can Critically Strike. When Dart damages an enemy Ratatoskr gains 22.5% Physical Lifesteal and 20% Basic Attack damage for 6s.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds. This item is only available to Assassins and Warriors.

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
11
8
Kills
6
6
Deaths
8
6
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Bacchus
 
Bacchus
2
1
0
2
L
Izanami
 
Izanami
0
1
3
1.5
W
4
2
0
2
L
Bellona
Elord64
Bellona
1
4
1
0.38
W
Xbalanque
FriscoRobbie
Xbalanque
0
2
3
0.75
W
2
0
2
3
L
He Bo
SHulk12
He Bo
0
2
0
0
L
0
1
1
0.5
W
Hun Batz
iMeMeH
Hun Batz
0
1
1
0.5
L
Ratatoskr
xItzCloudy
Ratatoskr
5
0
0
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,348
Damage
19,326
39,151
Taken
41,255
19,862
Mitigated
23,902
10,298
Healing
9,147
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bacchus
 
Bacchus
4,657
610
0
1,772
9,788
6,172
0
2,824
6,964
15,591
0
L
Izanami
 
Izanami
4,857
4,139
0
735
8,097
2,728
860
2,388
5,697
0
51,627
W
5,863
1,624
0
2,838
10,048
7,559
941
605
9,443
0
43,509
L
Bellona
Elord64
Bellona
4,859
1,749
0
1,054
9,702
9,684
748
0
9,702
3,991
31,856
W
Xbalanque
FriscoRobbie
Xbalanque
3,688
1,147
174
646
6,141
1,651
645
1,511
4,630
0
39,959
W
6,273
198
0
1,674
4,357
1,575
222
231
4,126
63,933
0
L
He Bo
SHulk12
He Bo
0
0
0
1,132
8,273
2,631
0
4,401
3,516
40,375
0
L
4,425
943
3,067
2,838
7,897
4,207
34
2,807
5,068
24,412
0
W
Hun Batz
iMeMeH
Hun Batz
2,867
409
513
2,681
8,817
2,905
547
39
8,778
0
55,572
L
Ratatoskr
xItzCloudy
Ratatoskr
5,185
1,965
0
321
7,286
4,652
56
887
6,342
7,382
42,656

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,878
Gold Earned
36,863
432
Minions Killed
390
0
Camps Cleared
0
1,413,320
Distance Traveled
1,375,514
30
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bacchus
7,345
459
22
1
0
278,006
11
L
Izanami
7,630
477
110
7
0
265,695
4
W
Nike
8,656
541
93
6
0
266,616
3
L
Bellona
7,524
470
63
4
0
301,694
1
W
Xbalanque
6,844
428
83
5
0
265,331
6
W
Merlin
9,091
568
132
8
0
304,272
5
L
He Bo
7,499
469
97
6
0
264,811
1
L
Yemoja
6,224
389
30
2
0
212,457
4
W
Hun Batz
7,942
496
102
6
0
299,095
5
L
Ratatoskr
7,986
499
90
6
0
330,857
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role