Player Matchup

Nemesis
Nemesis
Bigjobsonly
Nemesis
Level 73
God Stats
9W - 3L
1,879 SR
Queue Stats
32W - 15L
1,864 Elo+
Solo
Aphrodite
Aphrodite
CulturedMold142
Aphrodite
Level 109
God Stats
3W - 1L
1,712 SR
Queue Stats
60W - 27L
1,552 Elo+
Party 2
Janus
Janus
OutrightOwl3hh
Janus
Level 122
God Stats
5W - 5L
1,629 SR
Queue Stats
61W - 52L
1,491 Elo+
Party 2
Amaterasu
Amaterasu
XGhost-DeltaX
Amaterasu
Level 148
God Stats
1W - 0L
1,500 SR
Queue Stats
202W - 187L
1,614 Elo+
Solo
Rama
Rama
buza_boo16
Rama
Level 140
God Stats
1W - 0L
1,500 SR
Queue Stats
7W - 12L
1,131 Elo+
Solo
Team Averages
Level 118
1,644 SR
1,530 Elo+

VS

Team Averages
Level 118
1,499 SR
1,667 Elo+
Tyr
Tyr
 
Tyr
Level 127
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Janus
Janus
Kindom15
Janus
Level 89
God Stats
1W - 1L
1,500 SR
Queue Stats
72W - 75L
1,603 Elo+
Party 1
Chaac
Chaac
Zeus_M0rningstar
Chaac
Level 146
God Stats
1W - 3L
1,500 SR
Queue Stats
123W - 125L
2,025 Elo+
Solo
Loki
Loki
gpm1990_
Loki
Level 123
God Stats
4W - 4L
1,497 SR
Queue Stats
146W - 139L
1,567 Elo+
Party 1
Sol
Sol
soul reaper0909
Sol
Level 105
God Stats
0W - 1L
1,500 SR
Queue Stats
56W - 55L
1,638 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
Bigjobsonly
Nemesis
15
3 / 2 / 4
9,486
527
7,949
11,618
4,632
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Aphrodite
CulturedMold142
Aphrodite
14
3 / 4 / 6
8,566
476
6,212
12,473
6,351
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

16
2 / 2 / 7
9,934
552
9,371
9,310
3,190
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Amaterasu
XGhost-DeltaX
Amaterasu
15
2 / 5 / 6
9,545
530
9,526
17,095
15,676
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

17
7 / 0 / 3
10,829
602
10,526
11,298
4,001
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tyr
 
Tyr
14
2 / 2 / 6
8,086
449
6,551
12,003
6,518
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Janus
Kindom15
Janus
15
3 / 3 / 3
8,943
497
6,917
8,495
2,609
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

15
2 / 3 / 1
9,157
509
9,612
15,457
17,586
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Loki
14
2 / 2 / 5
8,426
468
5,482
13,992
5,320
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

15
4 / 7 / 0
8,785
488
7,845
12,574
3,817
Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Match Insights

Player Kills, Deaths, and Assists

43
Kill Participation
28
17
Kills
13
13
Deaths
17
26
Assists
15
Player
Kills
Deaths
Assists
KDA
L
Tyr
 
Tyr
2
2
6
2.5
W
Nemesis
Bigjobsonly
Nemesis
3
2
4
2.5
W
Aphrodite
CulturedMold142
Aphrodite
3
4
6
1.5
L
Janus
Kindom15
Janus
3
3
3
1.5
W
2
2
7
2.75
W
Amaterasu
XGhost-DeltaX
Amaterasu
2
5
6
1
L
2
3
1
0.83
W
7
0
3
8.5
L
Loki
2
2
5
2.25
L
4
7
0
0.57

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,584
Damage
36,407
61,794
Taken
62,521
33,850
Mitigated
35,850
28,380
Healing
16,279
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Tyr
 
Tyr
6,551
748
0
1,732
12,003
6,518
0
3,299
8,560
0
35,570
W
Nemesis
Bigjobsonly
Nemesis
7,949
3,279
0
1,458
11,618
4,632
324
1,764
9,753
0
62,055
W
Aphrodite
CulturedMold142
Aphrodite
6,212
1,757
4,629
7,468
12,473
6,351
838
4,202
8,163
34,244
0
L
Janus
Kindom15
Janus
6,917
398
0
933
8,495
2,609
0
2,689
5,686
55,268
0
W
9,371
785
0
909
9,310
3,190
0
2,737
6,361
66,059
0
W
Amaterasu
XGhost-DeltaX
Amaterasu
9,526
4,307
0
7,955
17,095
15,676
630
1,129
15,492
5,973
49,313
L
9,612
2,226
0
5,562
15,457
17,586
114
4,300
11,074
0
56,788
W
10,526
8,788
0
5,961
11,298
4,001
1,241
4,508
6,765
0
77,586
L
Loki
5,482
1,294
0
4,028
13,992
5,320
0
3,484
10,406
0
52,760
L
7,845
2,783
0
4,024
12,574
3,817
828
2,482
10,092
54,824
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,360
Gold Earned
43,397
514
Minions Killed
493
0
Camps Cleared
0
1,721,043
Distance Traveled
1,719,077
13
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Tyr
8,086
449
48
3
0
384,166
4
W
Nemesis
9,486
527
105
6
0
368,989
6
W
Aphrodite
8,566
476
45
3
0
342,629
0
L
Janus
8,943
497
126
7
0
332,810
1
W
Janus
9,934
552
128
7
0
378,598
4
W
Amaterasu
9,545
530
103
6
0
326,109
1
L
Chaac
9,157
509
125
7
0
333,081
1
W
Rama
10,829
602
133
7
0
304,718
2
L
Loki
8,426
468
96
5
0
382,008
0
L
Sol
8,785
488
98
5
0
287,012
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role