Player Matchup

Xbalanque
Xbalanque
 
Xbalanque
Level 71
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Ymir
Ymir
Chimp__Champ
Ymir
Level 66
God Stats
54W - 53L
1,578 SR
Queue Stats
82W - 92L
1,529 Elo+
Party 1
Arachne
Arachne
KlNG-M0NKEY__
Arachne
Level 51
God Stats
12W - 11L
1,733 SR
Queue Stats
38W - 44L
1,506 Elo+
Party 1
Scylla
Scylla
SpaghettiSpencer
Scylla
Level 69
God Stats
5W - 3L
1,733 SR
Queue Stats
110W - 108L
1,673 Elo+
Party 1
Jormungandr
Jormungandr
eblas
Jormungandr
Level 69
God Stats
15W - 4L
1,590 SR
Queue Stats
263W - 251L
1,466 Elo+
Solo
Team Averages
Level 65
1,627 SR
1,535 Elo+

VS

Team Averages
Level 100
1,610 SR
1,339 Elo+
Bellona
Bellona
ALPHA Q T00 209
Bellona
Level 100
God Stats
1W - 1L
1,500 SR
Queue Stats
39W - 37L
1,228 Elo+
Party 2
Pele
Pele
AlternateRICH
Pele
Level 103
God Stats
9W - 7L
1,734 SR
Queue Stats
136W - 125L
1,347 Elo+
Party 2
Scylla
Scylla
AvengerPlayer
Scylla
Level 88
God Stats
0W - 1L
1,500 SR
Queue Stats
34W - 19L
1,596 Elo+
Solo
Geb
Geb
Nef--Anyo
Geb
Level 84
God Stats
7W - 9L
1,721 SR
Queue Stats
189W - 186L
1,420 Elo+
Solo
Medusa
Medusa
PIG23
Medusa
Level 126
God Stats
0W - 4L
1,598 SR
Queue Stats
1W - 5L
1,103 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Xbalanque
 
Xbalanque
13
1 / 5 / 2
7,433
496
6,524
12,622
3,820
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

12
1 / 3 / 5
7,459
497
5,164
12,742
7,147
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Arachne
13
4 / 2 / 5
7,894
526
4,193
6,719
2,205
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

15
7 / 1 / 2
8,948
597
6,491
7,133
2,157
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Jormungandr
eblas
Jormungandr
13
3 / 1 / 2
7,979
532
7,635
10,130
8,312
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
0 / 4 / 1
7,762
517
4,959
10,991
8,057
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

12
5 / 5 / 1
7,763
518
4,501
8,586
4,847
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

12
1 / 1 / 0
7,482
499
968
2,953
1,031
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

11
1 / 2 / 8
7,777
518
6,025
12,418
7,742
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Medusa
PIG23
Medusa
13
5 / 4 / 5
8,246
550
14,258
9,277
3,288
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
27
16
Kills
12
12
Deaths
16
16
Assists
15
Player
Kills
Deaths
Assists
KDA
W
Xbalanque
 
Xbalanque
1
5
2
0.4
L
0
4
1
0.13
L
5
5
1
1.1
L
1
1
0
1
W
1
3
5
1.17
W
Arachne
4
2
5
3.25
L
1
2
8
2.5
L
Medusa
PIG23
Medusa
5
4
5
1.88
W
7
1
2
8
W
Jormungandr
eblas
Jormungandr
3
1
2
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,007
Damage
30,711
49,346
Taken
44,225
23,641
Mitigated
24,965
15,529
Healing
9,052
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Xbalanque
 
Xbalanque
6,524
2,308
801
3,891
12,622
3,820
435
2,525
10,097
0
45,842
L
4,959
2,410
0
1,918
10,991
8,057
0
7,679
2,862
0
40,512
L
4,501
1,373
0
965
8,586
4,847
0
3,570
4,897
5,943
38,259
L
968
0
0
500
2,953
1,031
0
979
1,928
33,600
0
W
5,164
816
417
2,908
12,742
7,147
0
2,315
10,427
27,779
0
W
Arachne
4,193
3,064
0
1,314
6,719
2,205
0
1,861
4,782
0
37,018
L
6,025
807
0
3,078
12,418
7,742
0
3,370
9,010
27,409
0
L
Medusa
PIG23
Medusa
14,258
6,785
0
2,591
9,277
3,288
224
2,999
6,238
0
56,552
W
6,491
1,079
0
2,938
7,133
2,157
0
304
6,732
51,845
0
W
Jormungandr
eblas
Jormungandr
7,635
2,132
0
3,260
10,130
8,312
206
96
9,735
49,530
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,713
Gold Earned
39,030
387
Minions Killed
363
0
Camps Cleared
0
1,392,008
Distance Traveled
1,336,001
8
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Xbalanque
7,433
496
90
6
0
254,655
1
L
Bellona
7,762
517
94
6
0
257,317
1
L
Pele
7,763
518
66
4
0
304,642
1
L
Scylla
7,482
499
80
5
0
188,994
4
W
Ymir
7,459
497
42
3
0
252,394
1
W
Arachne
7,894
526
72
5
0
346,446
2
L
Geb
7,777
518
40
3
0
300,767
5
L
Medusa
8,246
550
83
6
0
284,281
4
W
Scylla
8,948
597
96
6
0
284,519
0
W
Jormungandr
7,979
532
87
6
0
253,994
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role