Player Matchup

Osiris
Osiris
Death strok 125
Osiris
Level 107
God Stats
1W - 2L
1,299 SR
Queue Stats
182W - 161L
1,075 Elo+
Party 1
Vulcan
Vulcan
IvyGP1
Vulcan
Level 116
God Stats
4W - 2L
1,500 SR
Queue Stats
37W - 43L
1,821 Elo+
Party 1
Medusa
Medusa
Nezxa
Medusa
Level 120
God Stats
1W - 2L
1,500 SR
Queue Stats
140W - 134L
1,751 Elo+
Party 1
Ymir
Ymir
Tokyo Jai
Ymir
Level 11
God Stats
1W - 2L
1,500 SR
Queue Stats
14W - 25L
1,500 Elo+
Party 1
Hun Batz
Hun Batz
l Alphqz I
Hun Batz
Level 65
God Stats
5W - 9L
1,423 SR
Queue Stats
130W - 118L
1,451 Elo+
Party 1
Team Averages
Level 84
1,444 SR
1,519 Elo+

VS

Team Averages
Level 78
1,435 SR
1,551 Elo+
Terra
Terra
DaddySenpai124
Terra
Level 22
God Stats
1W - 0L
1,500 SR
Queue Stats
8W - 14L
1,697 Elo+
Party 2
Sol
Sol
DipDimples
Sol
Level 34
God Stats
4W - 4L
1,285 SR
Queue Stats
55W - 111L
1,367 Elo+
Solo
Danzaburou
Danzaburou
JFK_Shot_First96
Danzaburou
Level 121
God Stats
3W - 4L
1,269 SR
Queue Stats
70W - 74L
1,560 Elo+
Party 2
Chiron
Chiron
Nic_the_pug
Chiron
Level 109
God Stats
13W - 11L
1,560 SR
Queue Stats
55W - 59L
1,526 Elo+
Party 2
Fenrir
Fenrir
Tirnock
Fenrir
Level 102
God Stats
4W - 7L
1,561 SR
Queue Stats
66W - 64L
1,604 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
2 / 4 / 2
7,424
464
9,572
11,007
16,595
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Vulcan
IvyGP1
Vulcan
13
1 / 3 / 0
8,211
513
6,377
6,826
2,530
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Medusa
Nezxa
Medusa
13
3 / 2 / 1
7,266
454
9,695
7,532
2,478
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ymir
7
0 / 6 / 1
5,269
329
792
7,076
3,987
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Hun Batz
l Alphqz I
Hun Batz
11
1 / 9 / 2
7,107
444
5,481
15,061
4,955
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
0 / 2 / 5
7,601
475
1,932
11,744
10,527
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

15
2 / 0 / 4
8,694
543
4,303
10,232
3,449
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Danzaburou
JFK_Shot_First96
Danzaburou
17
12 / 0 / 3
10,828
677
14,255
13,589
5,650
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Chiron
13
3 / 2 / 0
8,125
508
5,578
7,741
2,864
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Heavy Mace

Heavy Mace

+30
Physical Power

Fenrir
Tirnock
Fenrir
16
7 / 3 / 2
9,849
616
8,642
13,140
6,196
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
38
7
Kills
24
24
Deaths
7
6
Assists
14
Player
Kills
Deaths
Assists
KDA
W
0
2
5
1.25
L
2
4
2
0.75
W
2
0
4
4
L
Vulcan
IvyGP1
Vulcan
1
3
0
0.33
W
Danzaburou
JFK_Shot_First96
Danzaburou
12
0
3
13.5
L
Medusa
Nezxa
Medusa
3
2
1
1.75
W
Chiron
3
2
0
1.5
W
Fenrir
Tirnock
Fenrir
7
3
2
2.67
L
Ymir
0
6
1
0.08
L
Hun Batz
l Alphqz I
Hun Batz
1
9
2
0.22

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,917
Damage
34,710
47,502
Taken
56,446
30,545
Mitigated
28,686
6,443
Healing
22,352
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
1,932
289
446
3,016
11,744
10,527
290
740
11,004
9,534
0
L
9,572
2,816
0
0
11,007
16,595
0
856
10,151
5,395
33,137
W
4,303
1,728
684
5,966
10,232
3,449
706
3,781
6,451
50,098
0
L
Vulcan
IvyGP1
Vulcan
6,377
2,783
0
177
6,826
2,530
260
1,607
5,219
50,925
0
W
Danzaburou
JFK_Shot_First96
Danzaburou
14,255
5,142
0
5,492
13,589
5,650
1,399
2,240
11,349
0
74,245
L
Medusa
Nezxa
Medusa
9,695
2,772
0
3,005
7,532
2,478
0
887
6,645
0
48,649
W
Chiron
5,578
1,168
726
1,628
7,741
2,864
2,570
12
7,681
0
55,069
W
Fenrir
Tirnock
Fenrir
8,642
1,932
0
4,394
13,140
6,196
2,195
1,353
11,787
0
49,546
L
Ymir
792
207
0
0
7,076
3,987
0
1,657
5,419
5,396
0
L
Hun Batz
l Alphqz I
Hun Batz
5,481
1,643
0
3,261
15,061
4,955
0
1,228
13,833
0
38,155

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,277
Gold Earned
45,097
327
Minions Killed
438
0
Camps Cleared
0
1,447,976
Distance Traveled
1,476,759
10
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Terra
7,601
475
14
1
0
284,244
0
L
Osiris
7,424
464
67
4
0
284,735
1
W
Sol
8,694
543
88
6
0
282,156
0
L
Vulcan
8,211
513
97
6
0
293,426
5
W
Danzaburou
10,828
677
124
8
0
327,644
1
L
Medusa
7,266
454
73
5
0
302,005
4
W
Chiron
8,125
508
118
7
0
275,948
4
W
Fenrir
9,849
616
94
6
0
306,767
1
L
Ymir
5,269
329
14
1
0
251,834
0
L
Hun Batz
7,107
444
76
5
0
315,976
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role