Player Matchup

Raijin
Raijin
DyNe Huncho
Raijin
Level 47
God Stats
4W - 0L
1,733 SR
Queue Stats
79W - 77L
1,780 Elo+
Party 2
Hun Batz
Hun Batz
DyNeFunky
Hun Batz
Level 82
God Stats
4W - 5L
1,500 SR
Queue Stats
214W - 195L
1,814 Elo+
Party 2
Kuzenbo
Kuzenbo
DyNePhoenixx69
Kuzenbo
Level 96
God Stats
2W - 2L
1,500 SR
Queue Stats
333W - 326L
1,805 Elo+
Party 2
Vulcan
Vulcan
JeromeNeedsMilk
Vulcan
Level 28
God Stats
2W - 1L
1,694 SR
Queue Stats
20W - 6L
1,774 Elo+
Party 2
Danzaburou
Danzaburou
pu22ycat
Danzaburou
Level 43
God Stats
3W - 0L
1,450 SR
Queue Stats
19W - 6L
1,779 Elo+
Party 2
Team Averages
Level 59
1,576 SR
1,791 Elo+

VS

Team Averages
Level 85
1,500 SR
1,518 Elo+
Kali
Kali
AppleBananaMonky
Kali
Level 64
God Stats
0W - 2L
1,500 SR
Queue Stats
14W - 12L
1,500 Elo+
Solo
Raijin
Raijin
DemonKingZadyn
Raijin
Level 109
God Stats
2W - 2L
1,500 SR
Queue Stats
427W - 422L
1,579 Elo+
Party 1
Fenrir
Fenrir
GeoCanX
Fenrir
Level 146
God Stats
0W - 1L
1,500 SR
Queue Stats
382W - 393L
1,520 Elo+
Party 1
Sobek
Sobek
doylest09
Sobek
Level 23
God Stats
7W - 6L
1,500 SR
Queue Stats
232W - 284L
1,439 Elo+
Party 1
Izanami
Izanami
jayantcline5
Izanami
Level 85
God Stats
1W - 1L
1,500 SR
Queue Stats
29W - 32L
1,552 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Raijin
19
5 / 5 / 14
11,487
718
11,737
13,382
5,573
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Hun Batz
DyNeFunky
Hun Batz
20
10 / 3 / 15
12,903
806
19,396
20,026
9,345
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

20
2 / 2 / 26
12,313
770
12,398
20,778
21,812
Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

20
10 / 2 / 19
13,118
820
32,539
12,562
5,636
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Danzaburou
pu22ycat
Danzaburou
17
7 / 4 / 11
11,867
742
9,116
12,470
5,002
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
2 / 4 / 10
9,959
622
11,217
17,325
9,165
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

18
6 / 7 / 4
11,058
691
18,043
14,975
6,824
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Fenrir
GeoCanX
Fenrir
18
5 / 8 / 6
10,777
674
10,952
19,516
16,659
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Armored Cloak

Armored Cloak

+25
Physical Protection
+25
Magical Protection
+125
Health
+125
Mana

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sobek
doylest09
Sobek
17
1 / 6 / 9
9,573
598
6,193
24,065
29,137
Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Izanami
jayantcline5
Izanami
17
2 / 9 / 5
9,777
611
13,225
18,614
7,140
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Match Insights

Player Kills, Deaths, and Assists

119
Kill Participation
50
34
Kills
16
16
Deaths
34
85
Assists
34
Player
Kills
Deaths
Assists
KDA
L
2
4
10
1.75
L
6
7
4
1.14
W
Raijin
5
5
14
2.4
W
Hun Batz
DyNeFunky
Hun Batz
10
3
15
5.83
W
2
2
26
7.5
L
Fenrir
GeoCanX
Fenrir
5
8
6
1
W
10
2
19
9.75
L
Sobek
doylest09
Sobek
1
6
9
0.92
L
Izanami
jayantcline5
Izanami
2
9
5
0.5
W
Danzaburou
pu22ycat
Danzaburou
7
4
11
3.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

85,186
Damage
59,630
79,218
Taken
94,495
47,368
Mitigated
68,925
37,153
Healing
28,097
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
11,217
3,173
1,767
7,345
17,325
9,165
426
8,375
8,836
0
20,389
L
18,043
983
1,635
2,058
14,975
6,824
184
9,382
5,455
40,813
0
W
Raijin
11,737
1,650
2,192
2,472
13,382
5,573
33
3,328
9,720
23,128
0
W
Hun Batz
DyNeFunky
Hun Batz
19,396
2,369
1,469
7,411
20,026
9,345
642
6,102
13,427
0
44,150
W
12,398
3,691
1,377
9,707
20,778
21,812
270
6,289
14,125
18,448
0
L
Fenrir
GeoCanX
Fenrir
10,952
716
3,315
4,643
19,516
16,659
336
11,131
8,185
0
26,104
W
32,539
13,836
1,660
3,656
12,562
5,636
1,630
4,059
8,161
65,074
0
L
Sobek
doylest09
Sobek
6,193
450
0
2,484
24,065
29,137
120
16,121
7,422
17,424
0
L
Izanami
jayantcline5
Izanami
13,225
8,378
597
4,253
18,614
7,140
906
10,537
7,923
0
37,833
W
Danzaburou
pu22ycat
Danzaburou
9,116
4,220
3,344
3,865
12,470
5,002
1,322
3,328
8,917
0
20,372

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

61,688
Gold Earned
51,144
176
Minions Killed
145
0
Camps Cleared
0
1,488,592
Distance Traveled
1,259,973
0
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Kali
9,959
622
19
1
0
303,339
0
L
Raijin
11,058
691
41
3
0
181,207
0
W
Raijin
11,487
718
19
1
0
252,826
0
W
Hun Batz
12,903
806
52
3
0
295,553
0
W
Kuzenbo
12,313
770
25
2
0
321,245
0
L
Fenrir
10,777
674
25
2
0
288,359
1
W
Vulcan
13,118
820
65
4
0
334,839
0
L
Sobek
9,573
598
9
1
0
283,519
0
L
Izanami
9,777
611
51
3
0
203,549
3
W
Danzaburou
11,867
742
15
1
0
284,129
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role