Player Matchup

Apollo
Apollo
Bronze III
AlexaCyde
Apollo
Bronze III
Level 38
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 MMR
Solo
Erlang Shen
Erlang Shen
Gold V
M4rde
Erlang Shen
Gold V
Level 156
God Stats
1W - 1L
1,500 SR
Queue Stats
80W - 89L
1,451 MMR
Party 2
Scylla
Scylla
Gold IV
Noscive
Scylla
Gold IV
Level 144
God Stats
13W - 5L
1,665 SR
Queue Stats
86W - 91L
1,552 MMR
Party 2
Xing Tian
Xing Tian
Bronze III
Rosme
Xing Tian
Bronze III
Level 148
God Stats
6W - 4L
1,500 SR
Queue Stats
86W - 86L
1,500 MMR
Solo
Jormungandr
Jormungandr
Bronze III
windwolf231
Jormungandr
Bronze III
Level 68
God Stats
4W - 7L
1,500 SR
Queue Stats
27W - 44L
1,500 MMR
Solo
Team Averages
Silver V
Silver V
Average Tier
Level 111
1,533 SR
1,501 MMR

VS

Team Averages
Bronze III
Bronze III
Average Tier
Level 103
1,512 SR
1,500 MMR
Cthulhu
Cthulhu
Bronze III
AngelicAnarchy
Cthulhu
Bronze III
Level 108
God Stats
2W - 1L
1,464 SR
Queue Stats
7W - 3L
1,500 MMR
Party 1
Arachne
Arachne
Bronze III
Jediaus
Arachne
Bronze III
Level 107
God Stats
2W - 0L
1,595 SR
Queue Stats
2W - 1L
1,500 MMR
Party 1
Cupid
Cupid
Bronze III
Promachos390
Cupid
Bronze III
Level 86
God Stats
2W - 0L
1,500 SR
Queue Stats
41W - 23L
1,500 MMR
Solo
Persephone
Persephone
Bronze III
Qtss
Persephone
Bronze III
Level 67
God Stats
2W - 1L
1,500 SR
Queue Stats
6W - 5L
1,500 MMR
Solo
Osiris
Osiris
Bronze III
shauullk
Osiris
Bronze III
Level 148
God Stats
1W - 0L
1,500 SR
Queue Stats
5W - 6L
1,500 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Apollo
AlexaCyde
Apollo
13
0 / 8 / 1
8,545
372
2,905
13,614
4,533
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Erlang Shen
M4rde
Erlang Shen
18
3 / 3 / 5
11,108
483
8,470
24,604
13,282
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Scylla
Noscive
Scylla
20
5 / 1 / 1
13,157
572
15,141
8,617
3,495
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Xing Tian
Rosme
Xing Tian
13
1 / 5 / 3
9,106
396
9,458
17,289
14,215
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Jormungandr
windwolf231
Jormungandr
16
0 / 4 / 6
10,215
444
12,197
17,029
19,710
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Bans
TsukuyomiYemojaJanusFenrirDanzaburou

VS

Bans
NemesisBellonaSetKumbhakarnaGanesha
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
6 / 3 / 11
12,140
528
13,026
18,277
13,929
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Arachne
Jediaus
Arachne
19
6 / 1 / 4
12,549
546
10,096
13,128
8,237
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

20
6 / 0 / 7
13,548
589
15,629
11,751
4,848
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Persephone
Qtss
Persephone
19
1 / 2 / 7
12,138
528
7,367
7,606
2,662
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Osiris
shauullk
Osiris
19
2 / 3 / 8
12,531
545
14,430
21,334
17,151
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
58
9
Kills
21
21
Deaths
9
16
Assists
37
Player
Kills
Deaths
Assists
KDA
L
Apollo
AlexaCyde
Apollo
0
8
1
0.06
W
6
3
11
3.83
W
Arachne
Jediaus
Arachne
6
1
4
8
L
Erlang Shen
M4rde
Erlang Shen
3
3
5
1.83
L
Scylla
Noscive
Scylla
5
1
1
5.5
W
6
0
7
9.5
W
Persephone
Qtss
Persephone
1
2
7
2.25
L
Xing Tian
Rosme
Xing Tian
1
5
3
0.5
W
Osiris
shauullk
Osiris
2
3
8
2
L
Jormungandr
windwolf231
Jormungandr
0
4
6
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

48,171
Damage
60,548
81,153
Taken
72,096
55,235
Mitigated
46,827
23,469
Healing
28,077
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Apollo
AlexaCyde
Apollo
2,905
1,795
0
2,730
13,614
4,533
0
4,590
9,016
0
42,952
W
13,026
1,134
523
4,122
18,277
13,929
190
10,265
7,721
45,898
0
W
Arachne
Jediaus
Arachne
10,096
6,091
0
5,372
13,128
8,237
741
4,499
8,500
12,044
86,641
L
Erlang Shen
M4rde
Erlang Shen
8,470
3,230
0
10,291
24,604
13,282
914
4,480
20,018
0
89,898
L
Scylla
Noscive
Scylla
15,141
1,283
356
3,952
8,617
3,495
0
3,397
5,056
119,204
0
W
15,629
11,030
1,350
7,678
11,751
4,848
159
5,587
6,074
0
117,944
W
Persephone
Qtss
Persephone
7,367
126
0
1,045
7,606
2,662
0
1,785
5,767
86,697
0
L
Xing Tian
Rosme
Xing Tian
9,458
466
0
2,928
17,289
14,215
320
5,458
11,685
32,753
0
W
Osiris
shauullk
Osiris
14,430
3,869
0
7,987
21,334
17,151
1,253
13,318
7,237
6,420
84,244
L
Jormungandr
windwolf231
Jormungandr
12,197
1,312
0
3,212
17,029
19,710
0
4,612
12,285
58,008
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

52,131
Gold Earned
62,906
597
Minions Killed
755
0
Camps Cleared
0
2,268,578
Distance Traveled
2,343,455
26
Wards Purchased
35
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Apollo
8,545
372
93
4
0
423,595
0
W
Cthulhu
12,140
528
52
2
0
487,095
6
W
Arachne
12,549
546
152
7
0
534,968
2
L
Erlang Shen
11,108
483
137
6
0
508,486
4
L
Scylla
13,157
572
225
10
0
455,571
7
W
Cupid
13,548
589
202
9
0
437,762
12
W
Persephone
12,138
528
178
8
0
433,294
8
L
Xing Tian
9,106
396
33
1
0
467,232
11
W
Osiris
12,531
545
171
7
0
450,336
7
L
Jormungandr
10,215
444
109
5
0
413,694
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role