Player Matchup

Merlin
Merlin
Cerebrvm
Merlin
Level 26
God Stats
3W - 1L
1,710 SR
Queue Stats
137W - 138L
1,566 Elo+
Solo
Cu Chulainn
Cu Chulainn
SenseiZenyth
Cu Chulainn
Level 26
God Stats
4W - 4L
1,559 SR
Queue Stats
43W - 45L
1,522 Elo+
Party 3
Apollo
Apollo
Sonny219
Apollo
Level 17
God Stats
1W - 1L
1,518 SR
Queue Stats
3W - 2L
1,658 Elo+
Solo
Hercules
Hercules
Wetwilly346
Hercules
Level 23
God Stats
3W - 3L
1,512 SR
Queue Stats
100W - 92L
1,485 Elo+
Solo
Cthulhu
Cthulhu
saltywaterr
Cthulhu
Level 7
God Stats
30W - 27L
1,967 SR
Queue Stats
101W - 103L
1,777 Elo+
Party 3
Team Averages
Level 20
1,653 SR
1,601 Elo+

VS

Team Averages
Level 11
1,485 SR
1,625 Elo+
Bellona
Bellona
Dhis
Bellona
Level 17
God Stats
1W - 0L
1,500 SR
Queue Stats
10W - 16L
1,424 Elo+
Party 2
Ymir
Ymir
LadyAmalexia
Ymir
Level 7
God Stats
5W - 2L
1,427 SR
Queue Stats
9W - 3L
1,731 Elo+
Party 1
Neith
Neith
Viscool
Neith
Level 7
God Stats
5W - 2L
1,500 SR
Queue Stats
187W - 80L
1,731 Elo+
Party 1
Ah Puch
Ah Puch
zezocinhas
Ah Puch
Level 7
God Stats
1W - 0L
1,500 SR
Queue Stats
15W - 11L
1,664 Elo+
Solo
Loki
Loki
zucara92
Loki
Level 16
God Stats
1W - 1L
1,500 SR
Queue Stats
17W - 18L
1,575 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
Cerebrvm
Merlin
12
1 / 2 / 2
7,399
493
5,760
8,533
2,846
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Cu Chulainn
SenseiZenyth
Cu Chulainn
9
3 / 3 / 1
6,501
433
5,533
7,881
4,774
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Apollo
Sonny219
Apollo
7
0 / 6 / 3
5,319
355
3,265
10,627
2,913
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Hercules
Wetwilly346
Hercules
12
6 / 3 / 3
7,960
531
7,042
14,816
7,480
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Cthulhu
saltywaterr
Cthulhu
7
0 / 7 / 4
5,306
354
4,192
9,869
8,848
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
Dhis
Bellona
13
2 / 3 / 1
8,580
572
3,666
9,112
8,149
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

10
3 / 2 / 6
7,450
497
5,085
10,576
6,373
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Neith
Viscool
Neith
15
13 / 1 / 6
9,703
647
18,808
9,594
3,434
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Ah Puch
zezocinhas
Ah Puch
12
2 / 4 / 2
7,648
510
6,450
7,582
2,263
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Loki
13
1 / 3 / 2
7,699
513
3,479
9,695
2,730
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
38
10
Kills
21
21
Deaths
13
13
Assists
17
Player
Kills
Deaths
Assists
KDA
L
Merlin
Cerebrvm
Merlin
1
2
2
1
W
Bellona
Dhis
Bellona
2
3
1
0.83
W
3
2
6
3
L
Cu Chulainn
SenseiZenyth
Cu Chulainn
3
3
1
1.17
L
Apollo
Sonny219
Apollo
0
6
3
0.25
W
Neith
Viscool
Neith
13
1
6
16
L
Hercules
Wetwilly346
Hercules
6
3
3
2.5
L
Cthulhu
saltywaterr
Cthulhu
0
7
4
0.29
W
Ah Puch
zezocinhas
Ah Puch
2
4
2
0.75
W
Loki
1
3
2
0.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,792
Damage
37,488
51,726
Taken
46,559
26,861
Mitigated
22,949
11,278
Healing
14,013
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Merlin
Cerebrvm
Merlin
5,760
361
0
1,187
8,533
2,846
60
2,152
6,356
43,890
0
W
Bellona
Dhis
Bellona
3,666
1,445
0
742
9,112
8,149
2,182
1,170
7,888
0
41,811
W
5,085
1,730
0
800
10,576
6,373
631
2,963
7,320
20,031
0
L
Cu Chulainn
SenseiZenyth
Cu Chulainn
5,533
796
0
2,214
7,881
4,774
0
1,180
6,547
2,504
23,476
L
Apollo
Sonny219
Apollo
3,265
1,710
0
0
10,627
2,913
300
1,656
8,971
0
11,593
W
Neith
Viscool
Neith
18,808
9,498
0
6,312
9,594
3,434
3,354
2,691
6,583
0
48,775
L
Hercules
Wetwilly346
Hercules
7,042
3,858
0
6,376
14,816
7,480
0
4,052
10,689
0
39,115
L
Cthulhu
saltywaterr
Cthulhu
4,192
455
157
1,344
9,869
8,848
168
2,495
7,374
16,400
0
W
Ah Puch
zezocinhas
Ah Puch
6,450
468
0
1,706
7,582
2,263
626
1,589
5,657
41,599
0
W
Loki
3,479
907
0
4,453
9,695
2,730
0
583
9,045
0
40,669

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,485
Gold Earned
41,080
277
Minions Killed
370
0
Camps Cleared
0
1,320,817
Distance Traveled
1,395,663
11
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Merlin
7,399
493
115
8
0
272,467
8
W
Bellona
8,580
572
105
7
0
266,087
0
W
Ymir
7,450
497
32
2
0
290,990
0
L
Cu Chulainn
6,501
433
48
3
0
261,785
0
L
Apollo
5,319
355
17
1
0
293,144
0
W
Neith
9,703
647
71
5
0
293,363
2
L
Hercules
7,960
531
69
5
0
274,977
3
L
Cthulhu
5,306
354
28
2
0
218,444
0
W
Ah Puch
7,648
510
85
6
0
268,168
4
W
Loki
7,699
513
77
5
0
277,055
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role