Player Matchup

Jing Wei
Jing Wei
Gold I
ImStyle
Jing Wei
Gold I
Level 120
God Stats
2W - 0L
1,500 SR
Queue Stats
140W - 141L
1,708 MMR
Solo
Tsukuyomi
Tsukuyomi
Gold I
MadaraDW
Tsukuyomi
Gold I
Level 86
God Stats
4W - 5L
1,306 SR
Queue Stats
123W - 103L
1,804 MMR
Party 1
Artio
Artio
Platinum V
SupportOrTrolll
Artio
Platinum V
Level 160
God Stats
37W - 21L
1,836 SR
Queue Stats
1,071W - 1,077L
1,775 MMR
Solo
Ra
Ra
Gold II
iTotyy
Ra
Gold II
Level 155
God Stats
10W - 5L
1,750 SR
Queue Stats
69W - 53L
1,866 MMR
Party 1
Bellona
Bellona
Gold III
zSkyBlooDx
Bellona
Gold III
Level 143
God Stats
11W - 9L
1,787 SR
Queue Stats
100W - 88L
1,772 MMR
Solo
Team Averages
Gold I
Gold I
Average Tier
Level 133
1,636 SR
1,785 MMR

VS

Team Averages
Gold II
Gold II
Average Tier
Level 118
1,625 SR
1,786 MMR
Rama
Rama
Gold V
Cartu32
Rama
Gold V
Level 64
God Stats
0W - 1L
1,500 SR
Queue Stats
91W - 85L
1,721 MMR
Party 2
Mercury
Mercury
Gold II
Ranexa
Mercury
Gold II
Level 128
God Stats
10W - 8L
1,763 SR
Queue Stats
158W - 160L
1,691 MMR
Solo
Chang'e
Chang'e
Platinum V
SacㅤZ
Chang'e
Platinum V
Level 160
God Stats
7W - 4L
1,796 SR
Queue Stats
105W - 97L
1,903 MMR
Party 3
Tyr
Tyr
Gold I
adbrian
Tyr
Gold I
Level 159
God Stats
2W - 6L
1,218 SR
Queue Stats
135W - 131L
1,903 MMR
Party 3
Ymir
Ymir
Gold IV
tincho123191
Ymir
Gold IV
Level 77
God Stats
9W - 14L
1,848 SR
Queue Stats
160W - 177L
1,712 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jing Wei
ImStyle
Jing Wei
14
4 / 1 / 6
8,493
566
8,237
11,951
3,947
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Tsukuyomi
MadaraDW
Tsukuyomi
16
11 / 2 / 5
9,821
655
13,354
10,606
4,384
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

13
3 / 0 / 13
8,498
567
4,852
10,600
7,411
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Ra
15
4 / 1 / 6
9,573
638
9,548
7,306
3,331
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Bellona
zSkyBlooDx
Bellona
13
1 / 3 / 6
8,207
547
10,074
11,663
11,463
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Bans
JanusAphroditeNu WaSetFreya

VS

Bans
ApolloCu ChulainnAnhurOdinHun Batz
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Rama
Cartu32
Rama
12
1 / 6 / 0
6,812
454
4,577
9,728
2,222
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Mercury
Ranexa
Mercury
11
1 / 4 / 0
6,635
442
3,128
10,243
3,059
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Chang'e
SacㅤZ
Chang'e
14
1 / 5 / 3
8,099
540
6,801
10,803
3,513
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Tyr
13
3 / 4 / 0
8,040
536
11,918
16,703
10,252
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

10
1 / 4 / 1
6,519
435
2,778
12,930
5,857
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Match Insights

Player Kills, Deaths, and Assists

59
Kill Participation
11
23
Kills
7
7
Deaths
23
36
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Rama
Cartu32
Rama
1
6
0
0.17
W
Jing Wei
ImStyle
Jing Wei
4
1
6
7
W
Tsukuyomi
MadaraDW
Tsukuyomi
11
2
5
6.75
L
Mercury
Ranexa
Mercury
1
4
0
0.25
L
Chang'e
SacㅤZ
Chang'e
1
5
3
0.5
W
3
0
13
9.5
L
Tyr
3
4
0
0.75
W
Ra
4
1
6
7
L
1
4
1
0.38
W
Bellona
zSkyBlooDx
Bellona
1
3
6
1.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

46,065
Damage
29,202
52,126
Taken
60,407
30,536
Mitigated
24,903
25,174
Healing
17,056
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Rama
Cartu32
Rama
4,577
3,741
0
2,282
9,728
2,222
0
1,693
7,989
0
38,600
W
Jing Wei
ImStyle
Jing Wei
8,237
5,951
0
4,984
11,951
3,947
385
2,768
9,043
0
50,394
W
Tsukuyomi
MadaraDW
Tsukuyomi
13,354
3,215
0
3,653
10,606
4,384
0
2,572
7,968
0
73,055
L
Mercury
Ranexa
Mercury
3,128
347
0
3,194
10,243
3,059
0
2,472
7,663
0
36,539
L
Chang'e
SacㅤZ
Chang'e
6,801
863
771
3,500
10,803
3,513
0
2,183
8,546
56,317
0
W
4,852
509
1,791
5,089
10,600
7,411
90
1,910
8,622
16,902
0
L
Tyr
11,918
1,666
0
6,425
16,703
10,252
0
4,167
12,476
0
47,728
W
Ra
9,548
1,421
1,433
4,096
7,306
3,331
453
1,621
5,569
82,017
0
L
2,778
454
0
884
12,930
5,857
0
4,355
8,459
10,739
0
W
Bellona
zSkyBlooDx
Bellona
10,074
4,230
0
4,128
11,663
11,463
818
318
11,345
3,987
46,990

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,592
Gold Earned
36,105
444
Minions Killed
391
0
Camps Cleared
0
1,509,934
Distance Traveled
1,455,277
31
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Rama
6,812
454
75
5
0
249,866
3
W
Jing Wei
8,493
566
80
5
0
287,928
5
W
Tsukuyomi
9,821
655
108
7
0
321,547
3
L
Mercury
6,635
442
80
5
0
328,546
5
L
Chang'e
8,099
540
125
8
0
279,126
1
W
Artio
8,498
567
15
1
0
309,743
11
L
Tyr
8,040
536
89
6
0
296,196
1
W
Ra
9,573
638
150
10
0
298,664
6
L
Ymir
6,519
435
22
1
0
301,543
4
W
Bellona
8,207
547
91
6
0
292,052
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role