Player Matchup

Mercury
Mercury
DatDude2507
Mercury
Level 29
God Stats
5W - 5L
1,500 SR
Queue Stats
298W - 353L
1,397 Elo+
Party 1
Yemoja
Yemoja
DontFarmMyCarry
Yemoja
Level 4
God Stats
2W - 0L
1,500 SR
Queue Stats
8W - 6L
1,375 Elo+
Party 3
Scylla
Scylla
MarshallLaw15
Scylla
Level 17
God Stats
3W - 2L
1,500 SR
Queue Stats
10W - 11L
1,426 Elo+
Party 1
Anhur
Anhur
Setorfeed
Anhur
Level 16
God Stats
2W - 0L
1,500 SR
Queue Stats
30W - 16L
1,727 Elo+
Party 3
Cthulhu
Cthulhu
TeeAye
Cthulhu
Level 25
God Stats
29W - 38L
1,693 SR
Queue Stats
210W - 247L
1,558 Elo+
Party 1
Team Averages
Level 18
1,539 SR
1,497 Elo+

VS

Team Averages
Level 21
1,551 SR
1,447 Elo+
Anubis
Anubis
ItsKeb
Anubis
Level 16
God Stats
11W - 11L
1,525 SR
Queue Stats
48W - 60L
1,416 Elo+
Party 2
Pele
Pele
Mattmaco
Pele
Level 17
God Stats
42W - 30L
1,524 SR
Queue Stats
219W - 210L
1,440 Elo+
Party 2
Cernunnos
Cernunnos
Minertom11
Cernunnos
Level 17
God Stats
19W - 19L
1,481 SR
Queue Stats
88W - 96L
1,412 Elo+
Party 2
Xing Tian
Xing Tian
Thebiggestboy21
Xing Tian
Level 26
God Stats
17W - 10L
1,723 SR
Queue Stats
241W - 224L
1,550 Elo+
Solo
Vulcan
Vulcan
kennyb5150vh
Vulcan
Level 30
God Stats
4W - 5L
1,500 SR
Queue Stats
237W - 236L
1,416 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
DatDude2507
Mercury
14
3 / 1 / 7
9,064
533
5,325
9,126
3,068
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

14
3 / 1 / 8
9,258
545
5,492
11,386
10,585
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

14
1 / 0 / 4
8,617
507
4,166
5,473
1,681
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Anhur
Setorfeed
Anhur
18
11 / 0 / 3
11,011
648
15,160
8,059
3,258
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Cthulhu
TeeAye
Cthulhu
16
4 / 2 / 4
9,799
576
8,913
13,231
11,110
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
ItsKeb
Anubis
12
0 / 4 / 1
7,430
437
4,733
8,505
4,270
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Pele
13
1 / 2 / 1
7,886
464
2,379
8,460
2,709
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Cernunnos
Minertom11
Cernunnos
12
1 / 7 / 0
7,114
418
2,939
11,275
2,229
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Xing Tian
Thebiggestboy21
Xing Tian
10
0 / 3 / 2
6,889
405
4,325
15,337
10,456
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Vulcan
13
2 / 6 / 0
8,221
484
8,616
11,420
6,948
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Match Insights

Player Kills, Deaths, and Assists

48
Kill Participation
8
22
Kills
4
4
Deaths
22
26
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Mercury
DatDude2507
Mercury
3
1
7
6.5
W
3
1
8
7
L
Anubis
ItsKeb
Anubis
0
4
1
0.13
W
1
0
4
3
L
Pele
1
2
1
0.75
L
Cernunnos
Minertom11
Cernunnos
1
7
0
0.14
W
Anhur
Setorfeed
Anhur
11
0
3
12.5
W
Cthulhu
TeeAye
Cthulhu
4
2
4
3
L
Xing Tian
Thebiggestboy21
Xing Tian
0
3
2
0.33
L
Vulcan
2
6
0
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,056
Damage
22,992
47,275
Taken
54,997
29,702
Mitigated
26,612
14,956
Healing
13,124
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Mercury
DatDude2507
Mercury
5,325
2,205
0
677
9,126
3,068
0
1,754
7,372
0
54,377
W
5,492
930
1,372
2,695
11,386
10,585
223
4,179
7,207
28,107
0
L
Anubis
ItsKeb
Anubis
4,733
382
0
2,483
8,505
4,270
0
2,712
5,699
39,887
0
W
4,166
447
0
366
5,473
1,681
1,144
3,078
2,395
33,212
0
L
Pele
2,379
290
0
4,593
8,460
2,709
0
1,667
6,759
0
48,142
L
Cernunnos
Minertom11
Cernunnos
2,939
1,343
0
1,560
11,275
2,229
1,031
1,151
10,124
0
29,480
W
Anhur
Setorfeed
Anhur
15,160
9,446
0
5,378
8,059
3,258
3,637
839
7,220
0
83,889
W
Cthulhu
TeeAye
Cthulhu
8,913
1,391
60
4,408
13,231
11,110
44
7,824
5,407
61,272
0
L
Xing Tian
Thebiggestboy21
Xing Tian
4,325
218
0
2,488
15,337
10,456
0
5,169
10,040
16,674
0
L
Vulcan
8,616
1,661
0
2,000
11,420
6,948
537
7,616
3,804
48,083
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,749
Gold Earned
37,540
457
Minions Killed
344
0
Camps Cleared
0
1,614,602
Distance Traveled
1,510,726
22
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Mercury
9,064
533
75
4
0
404,039
5
W
Yemoja
9,258
545
41
2
0
287,807
5
L
Anubis
7,430
437
71
4
0
273,561
0
W
Scylla
8,617
507
81
5
0
322,413
7
L
Pele
7,886
464
94
6
0
328,086
0
L
Cernunnos
7,114
418
60
4
0
310,292
0
W
Anhur
11,011
648
141
8
0
307,484
4
W
Cthulhu
9,799
576
119
7
0
292,859
1
L
Xing Tian
6,889
405
27
2
0
333,758
5
L
Vulcan
8,221
484
92
5
0
265,029
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role