Player Matchup

Thoth
Thoth
BudweiserCranker
Thoth
Level 39
God Stats
4W - 3L
1,756 SR
Queue Stats
320W - 327L
1,632 Elo+
Party 3
Arachne
Arachne
LimitlessRage
Arachne
Level 29
God Stats
4W - 6L
1,348 SR
Queue Stats
83W - 90L
1,532 Elo+
Party 2
Rama
Rama
SenorQuii
Rama
Level 29
God Stats
0W - 4L
1,500 SR
Queue Stats
52W - 52L
1,767 Elo+
Party 3
Geb
Geb
XanGen
Geb
Level 66
God Stats
2W - 3L
1,500 SR
Queue Stats
133W - 133L
1,632 Elo+
Party 3
Mulan
Mulan
xD4B00TYB4ND1Tx
Mulan
Level 147
God Stats
4W - 4L
1,500 SR
Queue Stats
136W - 126L
1,690 Elo+
Party 2
Team Averages
Level 62
1,521 SR
1,650 Elo+

VS

Team Averages
Level 102
1,549 SR
1,627 Elo+
Apollo
Apollo
BarryMcKochner
Apollo
Level 21
God Stats
6W - 2L
1,537 SR
Queue Stats
57W - 36L
1,650 Elo+
Party 1
Hel
Hel
E500
Hel
Level 156
God Stats
8W - 5L
1,914 SR
Queue Stats
48W - 42L
1,888 Elo+
Party 1
Ymir
Ymir
Hennny23
Ymir
Level 28
God Stats
2W - 3L
1,500 SR
Queue Stats
73W - 65L
1,571 Elo+
Party 4
Fenrir
Fenrir
SaltySpitoon-l-
Fenrir
Level 155
God Stats
3W - 1L
1,293 SR
Queue Stats
61W - 62L
1,528 Elo+
Party 4
Nu Wa
Nu Wa
Whils
Nu Wa
Level 149
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
0 / 4 / 0
6,195
516
2,336
7,019
1,869
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Arachne
10
1 / 5 / 0
6,134
511
2,749
10,354
3,758
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Rama
9
0 / 2 / 0
5,464
455
3,633
6,950
1,993
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Geb
XanGen
Geb
9
0 / 4 / 0
5,563
464
2,236
9,658
5,783
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

11
2 / 2 / 1
6,708
559
6,618
10,086
7,028
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
2 / 0 / 5
6,698
558
6,681
4,902
2,663
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Hel
E500
Hel
11
1 / 3 / 2
6,380
532
3,171
6,383
1,929
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Magic Focus

Magic Focus

+20
Magical Power

Ymir
11
5 / 0 / 2
6,770
564
3,743
6,953
3,123
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

13
8 / 0 / 2
7,792
649
6,755
8,153
3,356
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Nu Wa
Whils
Nu Wa
14
1 / 0 / 7
7,750
646
8,339
4,001
1,298
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
35
3
Kills
17
17
Deaths
3
1
Assists
18
Player
Kills
Deaths
Assists
KDA
W
2
0
5
4.5
L
0
4
0
0
W
Hel
E500
Hel
1
3
2
0.67
W
Ymir
5
0
2
6
L
Arachne
1
5
0
0.2
W
8
0
2
9
L
Rama
0
2
0
0
W
Nu Wa
Whils
Nu Wa
1
0
7
4.5
L
Geb
XanGen
Geb
0
4
0
0
L
2
2
1
1.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,572
Damage
28,689
44,067
Taken
30,392
20,431
Mitigated
12,369
15,331
Healing
14,809
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
6,681
3,465
0
1,608
4,902
2,663
0
778
4,124
5,592
41,992
L
2,336
0
0
1,523
7,019
1,869
0
2,373
4,456
40,770
0
W
Hel
E500
Hel
3,171
39
2,207
2,490
6,383
1,929
215
343
6,040
32,999
0
W
Ymir
3,743
451
0
2,092
6,953
3,123
0
1,918
5,035
20,183
0
L
Arachne
2,749
1,480
0
2,994
10,354
3,758
0
3,327
6,873
0
28,855
W
6,755
1,884
0
3,860
8,153
3,356
0
558
7,595
0
40,749
L
Rama
3,633
3,193
0
3,467
6,950
1,993
0
2,020
4,842
0
35,602
W
Nu Wa
Whils
Nu Wa
8,339
1,778
96
2,456
4,001
1,298
692
1,415
2,586
60,119
0
L
Geb
XanGen
Geb
2,236
58
87
2,245
9,658
5,783
0
4,717
4,841
15,894
0
L
6,618
1,217
0
5,015
10,086
7,028
0
2,967
7,051
5,415
34,737

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,064
Gold Earned
35,390
325
Minions Killed
417
0
Camps Cleared
0
1,105,517
Distance Traveled
1,170,316
15
Wards Purchased
20
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Apollo
6,698
558
94
8
0
230,613
6
L
Thoth
6,195
516
86
7
0
218,292
6
W
Hel
6,380
532
76
6
0
215,067
3
W
Ymir
6,770
564
32
3
0
252,353
4
L
Arachne
6,134
511
60
5
0
268,828
3
W
Fenrir
7,792
649
86
7
0
247,641
2
L
Rama
5,464
455
77
6
0
182,741
1
W
Nu Wa
7,750
646
129
11
0
224,642
5
L
Geb
5,563
464
16
1
0
208,535
1
L
Mulan
6,708
559
86
7
0
227,121
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role