Player Matchup

Danzaburou
Danzaburou
Juanj9401
Danzaburou
Level 121
God Stats
0W - 1L
1,500 SR
Queue Stats
93W - 94L
1,500 Elo+
Solo
Poseidon
Poseidon
Zedycuss63
Poseidon
Level 48
God Stats
8W - 5L
1,513 SR
Queue Stats
62W - 69L
1,585 Elo+
Party 1
Cthulhu
Cthulhu
Zuto San1879
Cthulhu
Level 24
God Stats
11W - 13L
1,621 SR
Queue Stats
19W - 26L
1,580 Elo+
Party 1
Team Averages
Level 64
1,545 SR
1,555 Elo+

VS

Team Averages
Level 76
1,442 SR
1,541 Elo+
Neith
Neith
D r y Henok
Neith
Level 28
God Stats
12W - 24L
1,534 SR
Queue Stats
13W - 26L
1,435 Elo+
Solo
Geb
Geb
JorgeAnt
Geb
Level 41
God Stats
1W - 1L
1,406 SR
Queue Stats
2W - 5L
1,389 Elo+
Solo
Baron Samedi
Baron Samedi
Oblivaeon
Baron Samedi
Level 160
God Stats
22W - 8L
1,387 SR
Queue Stats
756W - 324L
1,798 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
Juanj9401
Danzaburou
12
0 / 6 / 7
8,963
640
7,244
13,609
4,092
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Poseidon
Zedycuss63
Poseidon
13
7 / 5 / 1
10,279
734
9,501
10,101
3,109
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Cthulhu
Zuto San1879
Cthulhu
12
2 / 4 / 6
8,762
626
8,689
15,690
9,720
Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
0 / 5 / 10
9,041
646
5,908
7,382
2,344
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

12
0 / 3 / 10
8,857
633
6,661
11,205
4,229
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

S7 Staff of Myrddin

S7 Staff of Myrddin

+110
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, your next non-ultimate ability cast within the next 10s will have no cooldown but will only deal 70% of its normal damage and healing. This can only occur once every 45 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Baron Samedi
Oblivaeon
Baron Samedi
16
15 / 1 / 0
12,120
866
21,078
12,250
7,630
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
35
9
Kills
15
15
Deaths
9
14
Assists
20
Player
Kills
Deaths
Assists
KDA
W
0
5
10
1
W
0
3
10
1.67
L
Danzaburou
Juanj9401
Danzaburou
0
6
7
0.58
W
Baron Samedi
Oblivaeon
Baron Samedi
15
1
0
15
L
Poseidon
Zedycuss63
Poseidon
7
5
1
1.5
L
Cthulhu
Zuto San1879
Cthulhu
2
4
6
1.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,434
Damage
33,647
39,400
Taken
30,837
16,921
Mitigated
14,203
6,393
Healing
8,879
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
5,908
2,485
0
906
7,382
2,344
967
5,901
1,481
0
24,759
W
6,661
40
0
0
11,205
4,229
0
6,960
4,245
25,608
0
L
Danzaburou
Juanj9401
Danzaburou
7,244
1,378
0
1,456
13,609
4,092
190
10,415
2,504
0
33,380
W
Baron Samedi
Oblivaeon
Baron Samedi
21,078
3,014
1,691
6,282
12,250
7,630
1,837
5,343
6,907
56,371
0
L
Poseidon
Zedycuss63
Poseidon
9,501
1,054
0
2,935
10,101
3,109
0
6,922
2,877
41,384
0
L
Cthulhu
Zuto San1879
Cthulhu
8,689
75
0
2,002
15,690
9,720
0
8,763
6,220
21,817
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,004
Gold Earned
30,018
138
Minions Killed
165
0
Camps Cleared
0
711,190
Distance Traveled
679,913
10
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Neith
9,041
646
58
4
0
190,213
2
W
Geb
8,857
633
25
2
0
258,690
4
L
Danzaburou
8,963
640
57
4
0
222,032
0
W
Baron Samedi
12,120
866
82
6
0
231,010
3
L
Poseidon
10,279
734
49
4
0
226,471
7
L
Cthulhu
8,762
626
32
2
0
262,687
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role