Player Matchup

Artemis
Artemis
Tatatay
Artemis
Level 125
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Chronos
Chronos
cilgindavik
Chronos
Level 37
God Stats
104W - 133L
1,514 SR
Queue Stats
171W - 246L
1,327 Elo+
Party 2
Fafnir
Fafnir
kaspita
Fafnir
Level 127
God Stats
7W - 1L
1,622 SR
Queue Stats
75W - 70L
1,770 Elo+
Solo
Team Averages
Level 96
1,545 SR
1,532 Elo+

VS

Team Averages
Level 51
1,585 SR
1,437 Elo+
Cthulhu
Cthulhu
Anemostheos
Cthulhu
Level 47
God Stats
0W - 1L
1,500 SR
Queue Stats
40W - 53L
1,398 Elo+
Party 1
Ra
Ra
Lazy Leotard
Ra
Level 60
God Stats
7W - 8L
1,754 SR
Queue Stats
33W - 36L
1,495 Elo+
Party 1
Danzaburou
Danzaburou
Vizrik
Danzaburou
Level 45
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 10L
1,417 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
Tatatay
Artemis
15
9 / 4 / 11
12,422
776
19,203
12,960
4,858
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Chronos
cilgindavik
Chronos
16
10 / 4 / 12
12,636
790
15,521
14,863
5,958
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Fafnir
kaspita
Fafnir
14
5 / 2 / 18
13,035
815
11,219
17,264
22,267
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Anemostheos
Cthulhu
14
2 / 8 / 5
10,339
646
11,864
23,036
19,424
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

13
4 / 8 / 2
10,712
670
8,633
11,392
4,398
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Danzaburou
Vizrik
Danzaburou
14
4 / 8 / 5
11,173
698
10,320
18,816
7,355
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Match Insights

Player Kills, Deaths, and Assists

65
Kill Participation
22
24
Kills
10
10
Deaths
24
41
Assists
12
Player
Kills
Deaths
Assists
KDA
L
Cthulhu
Anemostheos
Cthulhu
2
8
5
0.56
L
4
8
2
0.63
W
Artemis
Tatatay
Artemis
9
4
11
3.63
L
Danzaburou
Vizrik
Danzaburou
4
8
5
0.81
W
Chronos
cilgindavik
Chronos
10
4
12
4
W
Fafnir
kaspita
Fafnir
5
2
18
7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

45,943
Damage
30,817
45,087
Taken
53,244
33,083
Mitigated
31,177
15,488
Healing
13,487
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cthulhu
Anemostheos
Cthulhu
11,864
512
809
2,953
23,036
19,424
0
9,109
13,927
31,348
0
L
8,633
538
2,894
2,483
11,392
4,398
0
7,490
3,902
37,810
0
W
Artemis
Tatatay
Artemis
19,203
10,939
0
3,691
12,960
4,858
1,685
6,455
6,505
0
75,157
L
Danzaburou
Vizrik
Danzaburou
10,320
4,677
123
4,225
18,816
7,355
1,322
10,192
8,624
0
41,401
W
Chronos
cilgindavik
Chronos
15,521
3,896
0
5,214
14,863
5,958
1,506
7,291
7,572
43,857
0
W
Fafnir
kaspita
Fafnir
11,219
3,315
681
5,902
17,264
22,267
15
7,124
10,140
22,885
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,093
Gold Earned
32,224
178
Minions Killed
136
0
Camps Cleared
0
846,925
Distance Traveled
688,424
7
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cthulhu
10,339
646
42
3
0
264,079
1
L
Ra
10,712
670
40
3
0
195,913
0
W
Artemis
12,422
776
86
5
0
264,253
2
L
Danzaburou
11,173
698
54
3
0
228,432
3
W
Chronos
12,636
790
70
4
0
303,202
1
W
Fafnir
13,035
815
22
1
0
279,470
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role