Player Matchup

Loki
Loki
 
Loki
Level 15
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Sun Wukong
Sun Wukong
LilmanNM
Sun Wukong
Level 7
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 4L
1,333 Elo+
Solo
Ra
Ra
Savage_VNM
Ra
Level 24
God Stats
1W - 1L
1,500 SR
Queue Stats
106W - 103L
1,966 Elo+
Party 3
Erlang Shen
Erlang Shen
SeattleAmackJR
Erlang Shen
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
48W - 60L
1,966 Elo+
Party 3
Horus
Horus
THE DARRMINATOR
Horus
Level 11
God Stats
0W - 2L
1,523 SR
Queue Stats
1W - 3L
1,142 Elo+
Party 2
Team Averages
Level 17
1,505 SR
1,582 Elo+

VS

Team Averages
Level 20
1,412 SR
1,488 Elo+
Jormungandr
Jormungandr
Aliendude6482
Jormungandr
Level 5
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 0L
1,500 Elo+
Solo
Danzaburou
Danzaburou
NagatoUzmk268
Danzaburou
Level 21
God Stats
6W - 0L
1,500 SR
Queue Stats
35W - 23L
1,487 Elo+
Party 1
Ra
Ra
NahuelAPue
Ra
Level 16
God Stats
9W - 12L
1,474 SR
Queue Stats
10W - 15L
1,430 Elo+
Solo
Ao Kuang
Ao Kuang
f0xd0t
Ao Kuang
Level 31
God Stats
4W - 7L
1,084 SR
Queue Stats
19W - 23L
1,536 Elo+
Solo
Mulan
Mulan
xXAlpacaChangaXx
Mulan
Level 25
God Stats
1W - 0L
1,500 SR
Queue Stats
34W - 29L
1,487 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Loki
 
Loki
10
1 / 7 / 7
6,624
390
2,881
8,956
2,493
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Sun Wukong
LilmanNM
Sun Wukong
10
0 / 4 / 2
6,566
386
111
7,491
3,448
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

12
5 / 5 / 4
8,159
480
8,852
9,191
2,866
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Erlang Shen
SeattleAmackJR
Erlang Shen
13
3 / 3 / 5
7,948
468
7,305
11,709
7,127
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

10
2 / 6 / 6
7,278
428
3,622
14,107
7,220
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
Aliendude6482
Jormungandr
7
0 / 2 / 2
6,826
402
664
3,914
1,697
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Danzaburou
NagatoUzmk268
Danzaburou
16
8 / 0 / 5
10,628
625
10,368
11,186
4,503
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

14
3 / 4 / 10
9,363
551
6,847
10,760
7,740
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Ao Kuang
f0xd0t
Ao Kuang
15
7 / 1 / 4
9,565
563
6,676
8,168
2,824
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

13
5 / 6 / 1
8,564
504
3,758
13,850
8,627
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
45
11
Kills
23
25
Deaths
13
24
Assists
22
Player
Kills
Deaths
Assists
KDA
L
Loki
 
Loki
1
7
7
0.64
W
Jormungandr
Aliendude6482
Jormungandr
0
2
2
0.5
L
Sun Wukong
LilmanNM
Sun Wukong
0
4
2
0.25
W
Danzaburou
NagatoUzmk268
Danzaburou
8
0
5
10.5
W
3
4
10
2
L
5
5
4
1.4
L
Erlang Shen
SeattleAmackJR
Erlang Shen
3
3
5
1.83
L
2
6
6
0.83
W
Ao Kuang
f0xd0t
Ao Kuang
7
1
4
9
W
5
6
1
0.92

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,771
Damage
28,313
51,454
Taken
47,878
23,154
Mitigated
25,391
8,802
Healing
17,930
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Loki
 
Loki
2,881
680
0
1,010
8,956
2,493
5
1,731
7,041
0
23,333
W
Jormungandr
Aliendude6482
Jormungandr
664
148
0
384
3,914
1,697
1,003
0
3,914
8,946
0
L
Sun Wukong
LilmanNM
Sun Wukong
111
34
0
598
7,491
3,448
0
3,874
3,617
0
13,475
W
Danzaburou
NagatoUzmk268
Danzaburou
10,368
5,969
0
7,740
11,186
4,503
1,284
1,422
9,764
0
81,357
W
6,847
857
382
2,084
10,760
7,740
913
5,626
5,134
42,399
0
L
8,852
1,193
514
1,108
9,191
2,866
100
3,243
5,792
37,285
0
L
Erlang Shen
SeattleAmackJR
Erlang Shen
7,305
2,552
0
3,224
11,709
7,127
33
2,904
8,717
8,331
42,897
L
3,622
2,370
497
1,851
14,107
7,220
138
2,416
11,398
0
22,584
W
Ao Kuang
f0xd0t
Ao Kuang
6,676
1,853
0
4,576
8,168
2,824
813
765
7,403
45,575
0
W
3,758
1,107
0
2,764
13,850
8,627
1,449
1,374
12,451
0
35,313

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,575
Gold Earned
44,946
227
Minions Killed
326
0
Camps Cleared
0
1,543,925
Distance Traveled
1,339,272
5
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Loki
6,624
390
37
2
0
360,620
3
W
Jormungandr
6,826
402
21
1
0
147,829
0
L
Sun Wukong
6,566
386
21
1
0
260,600
0
W
Danzaburou
10,628
625
102
6
0
307,404
2
W
Ra
9,363
551
67
4
0
303,168
0
L
Ra
8,159
480
55
3
0
267,428
0
L
Erlang Shen
7,948
468
89
5
0
336,722
2
L
Horus
7,278
428
25
1
0
318,555
0
W
Ao Kuang
9,565
563
77
5
0
310,433
4
W
Mulan
8,564
504
59
3
0
270,438
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role