Player Matchup

Danzaburou
Danzaburou
ColdPizzaBox
Danzaburou
Level 102
God Stats
7W - 11L
1,500 SR
Queue Stats
206W - 195L
1,547 Elo+
Party 1
Kukulkan
Kukulkan
Its 50 Cal
Kukulkan
Level 28
God Stats
3W - 1L
1,500 SR
Queue Stats
138W - 116L
1,371 Elo+
Party 2
Cabrakan
Cabrakan
Mic11Mack11
Cabrakan
Level 36
God Stats
1W - 3L
1,174 SR
Queue Stats
213W - 205L
1,352 Elo+
Party 2
Arachne
Arachne
TanklessCanoe73
Arachne
Level 8
God Stats
48W - 36L
1,652 SR
Queue Stats
163W - 165L
1,601 Elo+
Party 1
Nike
Nike
Thunderfoot9999
Nike
Level 26
God Stats
67W - 42L
1,381 SR
Queue Stats
140W - 148L
1,412 Elo+
Party 2
Team Averages
Level 40
1,441 SR
1,457 Elo+

VS

Team Averages
Level 17
1,250 SR
1,105 Elo+
Danzaburou
Danzaburou
Bimguss
Danzaburou
Level 14
God Stats
16W - 20L
1,169 SR
Queue Stats
98W - 115L
1,090 Elo+
Party 3
Cthulhu
Cthulhu
Crazyace1832
Cthulhu
Level 20
God Stats
36W - 27L
1,179 SR
Queue Stats
210W - 221L
1,120 Elo+
Party 3
Chaac
Chaac
Klause045
Chaac
Level 18
God Stats
179W - 176L
1,315 SR
Queue Stats
220W - 235L
1,120 Elo+
Party 3
Skadi
Skadi
privacy1739
Skadi
Level 17
God Stats
15W - 15L
1,315 SR
Queue Stats
219W - 235L
1,157 Elo+
Party 3
Pele
Pele
squirrelwarrier
Pele
Level 17
God Stats
16W - 19L
1,273 SR
Queue Stats
149W - 179L
1,037 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
ColdPizzaBox
Danzaburou
18
7 / 1 / 5
11,559
550
16,210
14,683
7,411
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Kukulkan
Its 50 Cal
Kukulkan
20
10 / 1 / 1
12,828
611
21,706
11,204
5,523
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Cabrakan
Mic11Mack11
Cabrakan
15
5 / 0 / 5
10,590
504
11,390
17,875
19,746
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

16
8 / 3 / 6
10,756
512
10,886
16,031
6,908
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

17
4 / 1 / 7
10,814
515
13,811
14,081
12,986
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
Bimguss
Danzaburou
13
0 / 9 / 2
8,470
403
5,397
13,199
4,153
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Boots

Boots

+6%
Movement Speed

Cthulhu
Crazyace1832
Cthulhu
14
1 / 7 / 0
8,806
419
11,025
21,785
18,971
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Chaac
Klause045
Chaac
15
3 / 2 / 0
9,630
459
11,571
15,446
15,043
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

14
2 / 7 / 0
8,763
417
6,687
22,899
13,031
Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

12
0 / 9 / 1
7,875
375
9,415
18,712
5,688
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Match Insights

Player Kills, Deaths, and Assists

58
Kill Participation
9
34
Kills
6
6
Deaths
34
24
Assists
3
Player
Kills
Deaths
Assists
KDA
L
Danzaburou
Bimguss
Danzaburou
0
9
2
0.11
W
Danzaburou
ColdPizzaBox
Danzaburou
7
1
5
9.5
L
Cthulhu
Crazyace1832
Cthulhu
1
7
0
0.14
W
Kukulkan
Its 50 Cal
Kukulkan
10
1
1
10.5
L
Chaac
Klause045
Chaac
3
2
0
1.5
W
Cabrakan
Mic11Mack11
Cabrakan
5
0
5
7.5
W
8
3
6
3.67
W
4
1
7
7.5
L
2
7
0
0.29
L
0
9
1
0.06

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

74,003
Damage
44,095
73,874
Taken
92,041
52,574
Mitigated
56,886
26,342
Healing
24,401
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Danzaburou
Bimguss
Danzaburou
5,397
2,445
0
2,176
13,199
4,153
571
3,214
9,985
0
46,571
W
Danzaburou
ColdPizzaBox
Danzaburou
16,210
7,680
306
7,092
14,683
7,411
6,327
4,953
9,730
0
84,841
L
Cthulhu
Crazyace1832
Cthulhu
11,025
735
223
4,244
21,785
18,971
0
6,940
14,845
55,506
0
W
Kukulkan
Its 50 Cal
Kukulkan
21,706
985
0
750
11,204
5,523
1,353
0
11,179
100,861
0
L
Chaac
Klause045
Chaac
11,571
2,553
0
9,403
15,446
15,043
1,540
580
14,866
0
48,154
W
Cabrakan
Mic11Mack11
Cabrakan
11,390
2,241
0
4,258
17,875
19,746
927
5,924
11,951
38,702
0
W
10,886
9,802
318
9,546
16,031
6,908
0
148
15,683
0
50,328
W
13,811
3,406
0
4,072
14,081
12,986
840
0
13,531
3,236
60,030
L
6,687
3,236
0
3,564
22,899
13,031
481
15,921
6,978
0
40,092
L
9,415
2,980
0
4,791
18,712
5,688
160
6,690
12,022
0
42,729

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

56,547
Gold Earned
43,544
576
Minions Killed
402
0
Camps Cleared
0
2,050,409
Distance Traveled
1,812,951
7
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Danzaburou
8,470
403
95
5
0
326,628
0
W
Danzaburou
11,559
550
141
7
0
409,379
0
L
Cthulhu
8,806
419
92
4
0
381,882
1
W
Kukulkan
12,828
611
180
9
0
417,917
4
L
Chaac
9,630
459
99
5
0
391,058
0
W
Cabrakan
10,590
504
51
2
0
372,443
1
W
Arachne
10,756
512
83
4
0
434,224
2
W
Nike
10,814
515
121
6
0
416,446
0
L
Skadi
8,763
417
50
2
0
325,035
0
L
Pele
7,875
375
66
3
0
388,348
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role