Player Matchup

Danzaburou
Danzaburou
Homeless Rock
Danzaburou
Level 29
God Stats
0W - 2L
1,547 SR
Queue Stats
1W - 6L
1,246 Elo+
Party 1
Sol
Sol
Praedyth126
Sol
Level 109
God Stats
5W - 8L
1,577 SR
Queue Stats
79W - 83L
1,304 Elo+
Party 1
Cthulhu
Cthulhu
TheAstromancer
Cthulhu
Level 36
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 16L
1,655 Elo+
Party 3
Set
Set
The_White_Sir
Set
Level 27
God Stats
0W - 1L
1,500 SR
Queue Stats
43W - 48L
1,827 Elo+
Party 3
Erlang Shen
Erlang Shen
ThyGooglyMoogly
Erlang Shen
Level 34
God Stats
0W - 2L
1,500 SR
Queue Stats
22W - 40L
1,734 Elo+
Party 3
Team Averages
Level 47
1,525 SR
1,553 Elo+

VS

Team Averages
Level 71
1,525 SR
1,710 Elo+
Cerberus
Cerberus
Astro-Boy976
Cerberus
Level 21
God Stats
2W - 2L
1,681 SR
Queue Stats
18W - 19L
1,740 Elo+
Party 2
Fenrir
Fenrir
Blackhawk1417
Fenrir
Level 129
God Stats
2W - 1L
1,500 SR
Queue Stats
67W - 68L
1,597 Elo+
Party 2
Sun Wukong
Sun Wukong
Smidda1189
Sun Wukong
Level 67
God Stats
1W - 1L
1,500 SR
Queue Stats
9W - 4L
1,733 Elo+
Solo
Ratatoskr
Ratatoskr
SprayTheNoobs
Ratatoskr
Level 68
God Stats
2W - 0L
1,482 SR
Queue Stats
4W - 3L
1,740 Elo+
Party 2
Sol
Sol
flamin mexican5
Sol
Level 68
God Stats
2W - 1L
1,462 SR
Queue Stats
29W - 29L
1,740 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
Homeless Rock
Danzaburou
12
0 / 2 / 1
7,565
473
3,360
7,402
1,905
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

15
2 / 4 / 0
8,866
554
7,455
11,316
5,636
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

10
0 / 6 / 2
6,151
384
2,934
11,939
6,385
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

12
2 / 5 / 1
7,570
473
5,664
12,297
4,517
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Erlang Shen
ThyGooglyMoogly
Erlang Shen
14
0 / 3 / 0
7,378
461
3,663
13,798
6,536
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
Astro-Boy976
Cerberus
13
1 / 1 / 5
7,625
477
2,463
6,173
4,379
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

14
10 / 1 / 3
9,132
571
12,037
11,799
4,299
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Sun Wukong
Smidda1189
Sun Wukong
16
3 / 0 / 2
9,305
582
6,225
11,127
6,002
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Ratatoskr
SprayTheNoobs
Ratatoskr
14
4 / 0 / 5
8,597
537
7,892
8,678
3,087
Bristlebush Acorn

Bristlebush Acorn

+45
Physical Power
+6%
Movement Speed
+25
Critical Strike Chance

PASSIVE: Dart deals 40% increased damage and can Critically Strike. When Dart damages an enemy Ratatoskr gains 22.5% Physical Lifesteal and 25% Basic Attack damage for 6s.

Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

14
2 / 2 / 6
8,688
543
7,438
11,666
3,852
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
41
4
Kills
20
20
Deaths
4
4
Assists
21
Player
Kills
Deaths
Assists
KDA
W
Cerberus
Astro-Boy976
Cerberus
1
1
5
3.5
W
10
1
3
11.5
L
Danzaburou
Homeless Rock
Danzaburou
0
2
1
0.25
L
2
4
0
0.5
W
Sun Wukong
Smidda1189
Sun Wukong
3
0
2
4
W
Ratatoskr
SprayTheNoobs
Ratatoskr
4
0
5
6.5
L
0
6
2
0.17
L
2
5
1
0.5
L
Erlang Shen
ThyGooglyMoogly
Erlang Shen
0
3
0
0
W
2
2
6
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,076
Damage
36,055
56,752
Taken
49,443
24,979
Mitigated
21,619
18,474
Healing
16,651
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cerberus
Astro-Boy976
Cerberus
2,463
150
0
1,309
6,173
4,379
0
1,204
4,969
33,415
0
W
12,037
2,771
0
1,617
11,799
4,299
0
3,591
8,208
0
48,925
L
Danzaburou
Homeless Rock
Danzaburou
3,360
770
0
1,786
7,402
1,905
47
639
6,763
0
41,672
L
7,455
2,530
0
4,275
11,316
5,636
220
4,054
7,262
67,622
0
W
Sun Wukong
Smidda1189
Sun Wukong
6,225
1,551
0
3,167
11,127
6,002
1,652
0
11,127
0
59,288
W
Ratatoskr
SprayTheNoobs
Ratatoskr
7,892
2,943
531
1,620
8,678
3,087
1,098
761
7,917
0
45,446
L
2,934
521
0
1,500
11,939
6,385
139
2,284
9,655
15,294
0
L
5,664
1,942
0
3,235
12,297
4,517
1,075
1,566
10,731
0
44,120
L
Erlang Shen
ThyGooglyMoogly
Erlang Shen
3,663
1,506
0
7,678
13,798
6,536
615
1,358
12,440
0
39,905
W
7,438
1,807
0
8,407
11,666
3,852
1,146
4,833
6,833
51,188
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,530
Gold Earned
43,347
402
Minions Killed
411
0
Camps Cleared
0
1,418,414
Distance Traveled
1,668,454
12
Wards Purchased
19
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cerberus
7,625
477
65
4
0
323,945
2
W
Fenrir
9,132
571
61
4
0
348,283
2
L
Danzaburou
7,565
473
96
6
0
298,133
8
L
Sol
8,866
554
123
8
0
278,582
2
W
Sun Wukong
9,305
582
117
7
0
321,477
4
W
Ratatoskr
8,597
537
78
5
0
367,635
5
L
Cthulhu
6,151
384
25
2
0
282,856
1
L
Set
7,570
473
75
5
0
271,467
0
L
Erlang Shen
7,378
461
83
5
0
287,376
1
W
Sol
8,688
543
90
6
0
307,114
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role