Player Matchup

Izanami
Izanami
Santool
Izanami
Level 29
God Stats
1W - 1L
1,727 SR
Queue Stats
27W - 18L
1,731 Elo+
Party 2
Ares
Ares
Uncle Stin
Ares
Level 74
God Stats
0W - 1L
1,500 SR
Queue Stats
9W - 7L
1,775 Elo+
Party 2
Baron Samedi
Baron Samedi
unstablemute
Baron Samedi
Level 76
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Team Averages
Level 60
1,576 SR
1,669 Elo+

VS

Team Averages
Level 54
1,602 SR
1,714 Elo+
Set
Set
Shinkatu
Set
Level 17
God Stats
4W - 1L
1,500 SR
Queue Stats
231W - 67L
2,028 Elo+
Party 1
Cerberus
Cerberus
Shrxwds
Cerberus
Level 102
God Stats
1W - 0L
1,500 SR
Queue Stats
67W - 42L
1,500 Elo+
Party 1
Chang'e
Chang'e
z Alpha o
Chang'e
Level 44
God Stats
16W - 4L
1,805 SR
Queue Stats
222W - 106L
1,614 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
Santool
Izanami
9
0 / 5 / 1
6,391
581
6,557
7,681
2,922
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

9
1 / 7 / 0
7,104
646
5,099
12,794
9,550
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Dynasty Plate Helm

Dynasty Plate Helm

+40
Magical Power
+20
Physical Protection
+50
Health

Baron Samedi
unstablemute
Baron Samedi
9
0 / 5 / 1
6,456
587
3,371
7,161
2,939
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
10 / 0 / 7
9,448
859
10,031
6,396
4,209
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Cerberus
Shrxwds
Cerberus
12
1 / 0 / 16
8,850
805
5,617
9,520
6,166
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Chang'e
z Alpha o
Chang'e
13
6 / 1 / 9
8,759
796
8,467
7,222
2,966
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
49
1
Kills
17
17
Deaths
1
2
Assists
32
Player
Kills
Deaths
Assists
KDA
L
Izanami
Santool
Izanami
0
5
1
0.1
W
10
0
7
13.5
W
Cerberus
Shrxwds
Cerberus
1
0
16
9
L
1
7
0
0.14
L
Baron Samedi
unstablemute
Baron Samedi
0
5
1
0.1
W
Chang'e
z Alpha o
Chang'e
6
1
9
10.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,027
Damage
24,115
27,636
Taken
23,138
15,411
Mitigated
13,341
3,215
Healing
13,226
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Izanami
Santool
Izanami
6,557
4,677
0
418
7,681
2,922
0
4,217
3,368
0
23,871
W
10,031
4,094
0
1,897
6,396
4,209
727
1,591
4,805
2,883
39,578
W
Cerberus
Shrxwds
Cerberus
5,617
580
0
4,135
9,520
6,166
434
3,898
5,622
26,188
0
L
5,099
201
0
945
12,794
9,550
0
6,002
6,530
11,040
0
L
Baron Samedi
unstablemute
Baron Samedi
3,371
147
798
1,054
7,161
2,939
0
3,814
3,246
23,156
0
W
Chang'e
z Alpha o
Chang'e
8,467
836
3,400
3,794
7,222
2,966
0
3,051
4,171
41,199
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

19,951
Gold Earned
27,057
102
Minions Killed
209
0
Camps Cleared
0
517,202
Distance Traveled
602,810
9
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Izanami
6,391
581
48
4
0
167,650
3
W
Set
9,448
859
73
7
0
210,778
2
W
Cerberus
8,850
805
70
6
0
202,483
1
L
Ares
7,104
646
19
2
0
201,794
2
L
Baron Samedi
6,456
587
35
3
0
147,758
4
W
Chang'e
8,759
796
66
6
0
189,549
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role