Player Matchup

Erlang Shen
Erlang Shen
ChronchyPudding
Erlang Shen
Level 18
God Stats
7W - 4L
1,919 SR
Queue Stats
33W - 22L
1,685 Elo+
Party 1
Thanatos
Thanatos
Limiter329
Thanatos
Level 22
God Stats
8W - 5L
1,649 SR
Queue Stats
82W - 60L
1,559 Elo+
Party 2
Neith
Neith
SmolFry
Neith
Level 17
God Stats
1W - 0L
1,500 SR
Queue Stats
31W - 23L
1,710 Elo+
Party 1
Fenrir
Fenrir
Yukari
Fenrir
Level 29
God Stats
12W - 3L
1,810 SR
Queue Stats
127W - 86L
1,569 Elo+
Party 2
Anubis
Anubis
Zeroformula
Anubis
Level 26
God Stats
4W - 0L
1,500 SR
Queue Stats
36W - 24L
1,478 Elo+
Party 2
Team Averages
Level 22
1,676 SR
1,600 Elo+

VS

Team Averages
Level 22
1,647 SR
1,693 Elo+
Freya
Freya
AlohaGoat808
Freya
Level 6
God Stats
1W - 1L
1,730 SR
Queue Stats
3W - 2L
1,838 Elo+
Solo
Hercules
Hercules
Barulee
Hercules
Level 30
God Stats
6W - 5L
1,670 SR
Queue Stats
45W - 47L
1,671 Elo+
Solo
Bacchus
Bacchus
Monarcca
Bacchus
Level 26
God Stats
0W - 1L
1,500 SR
Queue Stats
71W - 61L
1,682 Elo+
Solo
Danzaburou
Danzaburou
TheLaughingWolf0
Danzaburou
Level 24
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Fenrir
Fenrir
juancito1598
Fenrir
Level 23
God Stats
0W - 3L
1,837 SR
Queue Stats
150W - 160L
1,775 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Erlang Shen
ChronchyPudding
Erlang Shen
15
1 / 0 / 1
7,912
609
6,274
7,885
6,349
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Thanatos
Limiter329
Thanatos
12
4 / 3 / 7
7,472
575
4,718
9,264
3,041
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Neith
SmolFry
Neith
12
2 / 1 / 9
7,174
552
7,231
5,834
1,822
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fenrir
Yukari
Fenrir
12
9 / 2 / 5
8,244
634
7,704
10,110
5,765
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Anubis
12
5 / 4 / 3
7,602
585
7,555
7,758
4,147
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
3 / 5 / 3
6,892
530
5,016
8,756
3,510
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

Hercules
Barulee
Hercules
12
0 / 0 / 0
7,144
550
2,109
6,245
2,672
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Bacchus
Monarcca
Bacchus
9
2 / 8 / 1
5,967
459
5,482
13,783
6,175
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Danzaburou
TheLaughingWolf0
Danzaburou
10
1 / 5 / 4
6,201
477
4,366
8,331
2,457
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fenrir
12
4 / 3 / 1
7,170
552
5,437
10,475
4,138
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

46
Kill Participation
19
21
Kills
10
10
Deaths
21
25
Assists
9
Player
Kills
Deaths
Assists
KDA
L
3
5
3
0.9
L
Hercules
Barulee
Hercules
0
0
0
0
W
Erlang Shen
ChronchyPudding
Erlang Shen
1
0
1
1.5
W
Thanatos
Limiter329
Thanatos
4
3
7
2.5
L
Bacchus
Monarcca
Bacchus
2
8
1
0.31
W
Neith
SmolFry
Neith
2
1
9
6.5
L
Danzaburou
TheLaughingWolf0
Danzaburou
1
5
4
0.6
W
Fenrir
Yukari
Fenrir
9
2
5
5.75
W
Anubis
5
4
3
1.63
L
Fenrir
4
3
1
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,482
Damage
22,410
40,851
Taken
47,590
21,124
Mitigated
18,952
19,440
Healing
14,032
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
5,016
1,614
0
2,520
8,756
3,510
0
5,331
3,425
30,789
0
L
Hercules
Barulee
Hercules
2,109
767
0
3,218
6,245
2,672
636
568
5,677
0
38,194
W
Erlang Shen
ChronchyPudding
Erlang Shen
6,274
3,212
0
4,594
7,885
6,349
0
61
7,824
7,935
53,027
W
Thanatos
Limiter329
Thanatos
4,718
1,796
0
7,552
9,264
3,041
138
2,478
6,786
0
32,603
L
Bacchus
Monarcca
Bacchus
5,482
735
0
2,730
13,783
6,175
0
462
13,321
17,981
0
W
Neith
SmolFry
Neith
7,231
3,112
0
2,839
5,834
1,822
795
1,709
3,984
0
45,376
L
Danzaburou
TheLaughingWolf0
Danzaburou
4,366
1,228
0
2,035
8,331
2,457
0
0
8,331
0
26,306
W
Fenrir
Yukari
Fenrir
7,704
1,526
0
2,106
10,110
5,765
405
2,805
7,213
0
26,335
W
Anubis
7,555
882
0
2,349
7,758
4,147
130
3,445
4,313
34,532
0
L
Fenrir
5,437
1,566
0
3,529
10,475
4,138
0
1,860
8,615
0
40,273

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,404
Gold Earned
33,374
382
Minions Killed
321
0
Camps Cleared
0
1,218,594
Distance Traveled
1,155,215
16
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Freya
6,892
530
59
5
0
220,001
3
L
Hercules
7,144
550
104
8
0
247,252
4
W
Erlang Shen
7,912
609
119
9
0
276,810
2
W
Thanatos
7,472
575
72
6
0
252,248
5
L
Bacchus
5,967
459
25
2
0
235,851
2
W
Neith
7,174
552
87
7
0
212,865
0
L
Danzaburou
6,201
477
55
4
0
205,154
1
W
Fenrir
8,244
634
30
2
0
260,352
5
W
Anubis
7,602
585
74
6
0
216,319
4
L
Fenrir
7,170
552
78
6
0
246,957
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role