Player Matchup

King Arthur
King Arthur
A-b-e-l-o-t-h
King Arthur
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 3L
1,500 Elo+
Party 2
Fenrir
Fenrir
LordCrow132
Fenrir
Level 84
God Stats
1W - 3L
1,720 SR
Queue Stats
21W - 21L
1,706 Elo+
Party 2
Chaac
Chaac
SigurdBuzzwick
Chaac
Level 78
God Stats
1W - 3L
1,395 SR
Queue Stats
5W - 8L
1,500 Elo+
Party 2
Sylvanus
Sylvanus
SmoonTrain
Sylvanus
Level 93
God Stats
1W - 2L
1,712 SR
Queue Stats
2W - 6L
1,500 Elo+
Party 2
Thoth
Thoth
medalghost10
Thoth
Level 93
God Stats
0W - 2L
1,500 SR
Queue Stats
39W - 39L
1,706 Elo+
Party 2
Team Averages
Level 75
1,565 SR
1,583 Elo+

VS

Team Averages
Level 60
1,484 SR
1,435 Elo+
Artemis
Artemis
Big Chungus6750
Artemis
Level 28
God Stats
2W - 0L
1,691 SR
Queue Stats
33W - 19L
1,503 Elo+
Party 1
Ymir
Ymir
Costco_Mouthwash
Ymir
Level 50
God Stats
2W - 0L
1,500 SR
Queue Stats
10W - 8L
1,500 Elo+
Party 3
Poseidon
Poseidon
Tiny Chungus764
Poseidon
Level 28
God Stats
1W - 1L
1,540 SR
Queue Stats
23W - 11L
1,387 Elo+
Party 1
Hun Batz
Hun Batz
hole_lover69
Hun Batz
Level 80
God Stats
3W - 4L
1,122 SR
Queue Stats
23W - 27L
1,361 Elo+
Party 3
Bellona
Bellona
xx justinsane
Bellona
Level 114
God Stats
2W - 2L
1,566 SR
Queue Stats
46W - 45L
1,425 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
A-b-e-l-o-t-h
King Arthur
16
0 / 4 / 3
9,768
425
5,173
14,258
14,264
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Fenrir
20
10 / 6 / 2
12,361
537
14,525
22,125
13,537
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

16
2 / 3 / 1
9,475
412
14,549
20,161
21,873
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Sylvanus
SmoonTrain
Sylvanus
16
1 / 4 / 6
9,594
417
11,145
20,511
23,569
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

15
4 / 9 / 0
10,085
438
7,165
15,463
5,588
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
5 / 4 / 7
11,922
518
14,386
13,188
5,275
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

17
1 / 3 / 9
11,239
489
2,966
16,554
15,736
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Poseidon
19
6 / 5 / 10
13,149
572
18,599
16,044
5,295
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Hun Batz
hole_lover69
Hun Batz
20
10 / 3 / 6
14,364
625
16,978
17,669
7,553
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Bellona
19
4 / 3 / 9
12,916
562
14,717
15,055
15,552
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
67
17
Kills
26
26
Deaths
18
12
Assists
41
Player
Kills
Deaths
Assists
KDA
L
King Arthur
A-b-e-l-o-t-h
King Arthur
0
4
3
0.38
W
5
4
7
2.13
W
1
3
9
1.83
L
Fenrir
10
6
2
1.83
L
2
3
1
0.83
L
Sylvanus
SmoonTrain
Sylvanus
1
4
6
1
W
Poseidon
6
5
10
2.2
W
Hun Batz
hole_lover69
Hun Batz
10
3
6
4.33
L
4
9
0
0.44
W
Bellona
4
3
9
2.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

52,557
Damage
67,646
92,518
Taken
78,510
78,831
Mitigated
49,411
29,556
Healing
20,982
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
King Arthur
A-b-e-l-o-t-h
King Arthur
5,173
572
0
3,215
14,258
14,264
132
2,241
12,017
0
47,351
W
14,386
8,024
0
3,190
13,188
5,275
3,728
2,099
10,711
0
67,085
W
2,966
561
837
2,280
16,554
15,736
1,068
3,829
12,210
35,655
0
L
Fenrir
14,525
4,182
0
7,539
22,125
13,537
0
6,891
15,234
0
96,665
L
14,549
3,614
277
7,782
20,161
21,873
230
2,985
17,176
0
66,047
L
Sylvanus
SmoonTrain
Sylvanus
11,145
3,349
2,552
5,967
20,511
23,569
301
2,674
17,837
46,639
0
W
Poseidon
18,599
1,691
1,324
4,553
16,044
5,295
2,439
4,992
10,611
87,026
0
W
Hun Batz
hole_lover69
Hun Batz
16,978
5,715
0
5,860
17,669
7,553
474
4,533
12,987
0
106,469
L
7,165
650
0
2,224
15,463
5,588
956
7,732
7,731
43,581
0
W
Bellona
14,717
7,208
0
2,938
15,055
15,552
2,094
2,319
12,274
5,695
63,024

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,283
Gold Earned
63,590
499
Minions Killed
636
0
Camps Cleared
0
1,987,134
Distance Traveled
2,096,140
3
Wards Purchased
21
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
King Arthur
9,768
425
96
4
0
427,365
0
W
Artemis
11,922
518
115
5
0
375,298
6
W
Ymir
11,239
489
69
3
0
406,397
4
L
Fenrir
12,361
537
139
6
0
419,294
0
L
Chaac
9,475
412
95
4
0
440,011
1
L
Sylvanus
9,594
417
72
3
0
369,658
1
W
Poseidon
13,149
572
143
6
0
409,140
4
W
Hun Batz
14,364
625
160
7
0
453,135
0
L
Thoth
10,085
438
97
4
0
330,806
1
W
Bellona
12,916
562
149
6
0
452,170
7

Distance Traveled

Minion Kills by Role

Gold Earned by Role