Player Matchup

Erlang Shen
Erlang Shen
A1phaGG
Erlang Shen
Level 28
God Stats
35W - 21L
1,886 SR
Queue Stats
138W - 90L
1,746 Elo+
Party 1
Fenrir
Fenrir
ButtMuncher98
Fenrir
Level 69
God Stats
1W - 0L
1,500 SR
Queue Stats
99W - 53L
1,647 Elo+
Party 1
Janus
Janus
Informerrr
Janus
Level 29
God Stats
4W - 1L
1,500 SR
Queue Stats
43W - 17L
1,777 Elo+
Party 1
Skadi
Skadi
KeldWawk
Skadi
Level 17
God Stats
7W - 2L
1,571 SR
Queue Stats
14W - 8L
1,724 Elo+
Party 1
Kali
Kali
ratman1
Kali
Level 23
God Stats
1W - 0L
1,500 SR
Queue Stats
27W - 8L
1,732 Elo+
Party 1
Team Averages
Level 33
1,591 SR
1,725 Elo+

VS

Team Averages
Level 22
1,637 SR
1,593 Elo+
Cthulhu
Cthulhu
Bosniak1
Cthulhu
Level 27
God Stats
13W - 7L
1,714 SR
Queue Stats
91W - 78L
1,694 Elo+
Solo
Apollo
Apollo
BruceWayne37
Apollo
Level 21
God Stats
6W - 8L
1,500 SR
Queue Stats
249W - 239L
1,651 Elo+
Solo
Anhur
Anhur
GoogaGingGong
Anhur
Level 5
God Stats
1W - 1L
1,754 SR
Queue Stats
4W - 5L
1,411 Elo+
Solo
Thoth
Thoth
MaxwellUsername
Thoth
Level 25
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 3L
1,604 Elo+
Party 2
Awilix
Awilix
Skeleton King X
Awilix
Level 34
God Stats
1W - 1L
1,715 SR
Queue Stats
3W - 3L
1,604 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Erlang Shen
A1phaGG
Erlang Shen
9
1 / 3 / 0
5,512
501
1,739
7,566
3,999
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

10
4 / 3 / 8
6,848
623
9,271
8,835
5,270
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Janus
11
5 / 2 / 3
7,009
637
3,994
4,990
1,444
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Skadi
KeldWawk
Skadi
12
2 / 0 / 1
6,926
630
1,673
2,112
510
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Kali
ratman1
Kali
9
3 / 2 / 5
6,019
547
4,204
6,295
3,731
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Bosniak1
Cthulhu
10
0 / 2 / 3
6,151
559
2,712
5,768
2,372
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Apollo
9
1 / 2 / 1
5,487
499
2,023
6,890
1,980
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Short Bow

Short Bow

+15%
Attack Speed

12
7 / 1 / 1
7,265
660
7,715
9,718
3,132
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hidden Dagger

Hidden Dagger

+15
Physical Power

10
2 / 6 / 0
6,139
558
3,866
5,508
1,599
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

7
0 / 4 / 0
4,930
448
2,263
8,155
2,331
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
15
15
Kills
10
10
Deaths
15
17
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Erlang Shen
A1phaGG
Erlang Shen
1
3
0
0.33
L
Cthulhu
Bosniak1
Cthulhu
0
2
3
0.75
L
Apollo
1
2
1
0.75
W
4
3
8
2.67
L
7
1
1
7.5
W
Janus
5
2
3
3.25
W
Skadi
KeldWawk
Skadi
2
0
1
2.5
L
2
6
0
0.33
L
0
4
0
0
W
Kali
ratman1
Kali
3
2
5
2.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,881
Damage
18,579
29,798
Taken
36,039
14,954
Mitigated
11,414
7,869
Healing
11,127
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Erlang Shen
A1phaGG
Erlang Shen
1,739
528
0
1,987
7,566
3,999
0
662
6,867
3,368
18,614
L
Cthulhu
Bosniak1
Cthulhu
2,712
364
55
2,224
5,768
2,372
0
22
5,746
24,147
0
L
Apollo
2,023
1,159
0
3,574
6,890
1,980
0
61
6,829
0
30,031
W
9,271
3,747
0
2,803
8,835
5,270
0
2,196
6,491
0
24,042
L
7,715
3,547
0
2,684
9,718
3,132
1,088
1,495
8,155
0
29,575
W
Janus
3,994
326
0
744
4,990
1,444
592
2,055
2,685
34,060
0
W
Skadi
KeldWawk
Skadi
1,673
773
0
750
2,112
510
750
332
1,780
0
38,356
L
3,866
58
0
196
5,508
1,599
36
2,139
3,215
23,040
0
L
2,263
874
0
2,394
8,155
2,331
0
448
7,669
0
20,186
W
Kali
ratman1
Kali
4,204
1,596
0
1,585
6,295
3,731
0
881
5,397
5,269
19,640

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,314
Gold Earned
29,972
281
Minions Killed
268
0
Camps Cleared
0
1,081,134
Distance Traveled
1,124,232
9
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Erlang Shen
5,512
501
46
4
0
234,248
0
L
Cthulhu
6,151
559
43
4
0
229,450
2
L
Apollo
5,487
499
59
5
0
185,341
6
W
Fenrir
6,848
623
29
3
0
249,328
1
L
Anhur
7,265
660
63
6
0
250,621
0
W
Janus
7,009
637
73
7
0
217,012
5
W
Skadi
6,926
630
87
8
0
166,441
3
L
Thoth
6,139
558
58
5
0
222,377
0
L
Awilix
4,930
448
45
4
0
236,443
0
W
Kali
6,019
547
46
4
0
214,105
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role