Player Matchup

Arachne
Arachne
Gold IV
JehovaFitness
Arachne
Gold IV
Level 107
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Cabrakan
Cabrakan
Gold V
LaBacca
Cabrakan
Gold V
Level 148
God Stats
2W - 2L
1,724 SR
Queue Stats
41W - 36L
1,574 MMR
Solo
Chronos
Chronos
Bronze III
Mawne
Chronos
Bronze III
Level 108
God Stats
3W - 8L
1,616 SR
Queue Stats
197W - 194L
1,576 MMR
Solo
Tsukuyomi
Tsukuyomi
Gold III
RedMouse12
Tsukuyomi
Gold III
Level 106
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Zhong Kui
Zhong Kui
Gold V
nakaso75
Zhong Kui
Gold V
Level 44
God Stats
0W - 1L
1,500 SR
Queue Stats
181W - 180L
1,579 MMR
Solo
Team Averages
Silver I
Silver I
Average Tier
Level 103
1,568 SR
1,546 MMR

VS

Team Averages
Gold V
Gold V
Average Tier
Level 149
1,519 SR
1,534 MMR
Nu Wa
Nu Wa
Gold I
DhokoSky
Nu Wa
Gold I
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Ymir
Ymir
Gold V
Identhy12
Ymir
Gold V
Level 144
God Stats
3W - 2L
1,500 SR
Queue Stats
41W - 41L
1,579 MMR
Solo
Osiris
Osiris
Silver I
Skibera
Osiris
Silver I
Level 156
God Stats
2W - 1L
1,500 SR
Queue Stats
97W - 87L
1,537 MMR
Party 1
Apollo
Apollo
Silver II
TheAfricanTenor
Apollo
Silver II
Level 144
God Stats
4W - 6L
1,811 SR
Queue Stats
65W - 56L
1,567 MMR
Solo
Pele
Pele
Silver II
g0w0wnSU
Pele
Silver II
Level 143
God Stats
23W - 12L
1,285 SR
Queue Stats
593W - 546L
1,489 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
14
5 / 2 / 2
9,217
485
5,832
13,204
8,165
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Cabrakan
LaBacca
Cabrakan
14
2 / 7 / 3
9,645
508
6,639
15,678
13,951
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Chronos
Mawne
Chronos
17
1 / 1 / 1
9,983
525
5,154
9,826
4,915
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Tsukuyomi
RedMouse12
Tsukuyomi
14
2 / 8 / 5
9,127
480
10,824
16,143
5,274
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Zhong Kui
nakaso75
Zhong Kui
17
2 / 3 / 3
10,545
555
9,983
15,468
16,647
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Bans
ThanatosSetCupidNemesisDanzaburou

VS

Bans
PersephoneScyllaSun WukongYemojaCthulhu
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nu Wa
DhokoSky
Nu Wa
18
4 / 3 / 12
11,641
613
14,364
8,999
2,995
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Ymir
15
2 / 4 / 12
10,224
538
8,032
14,069
10,500
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Osiris
Skibera
Osiris
18
3 / 3 / 2
11,083
583
10,223
18,100
14,116
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

18
3 / 1 / 4
11,418
601
6,779
11,589
4,499
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Pele
19
9 / 1 / 6
11,975
630
12,742
15,307
6,586
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
57
12
Kills
21
21
Deaths
12
14
Assists
36
Player
Kills
Deaths
Assists
KDA
W
Nu Wa
DhokoSky
Nu Wa
4
3
12
3.33
W
Ymir
2
4
12
2
L
Arachne
5
2
2
3
L
Cabrakan
LaBacca
Cabrakan
2
7
3
0.5
L
Chronos
Mawne
Chronos
1
1
1
1.5
L
Tsukuyomi
RedMouse12
Tsukuyomi
2
8
5
0.56
W
Osiris
Skibera
Osiris
3
3
2
1.33
W
3
1
4
5
W
Pele
9
1
6
12
L
Zhong Kui
nakaso75
Zhong Kui
2
3
3
1.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,432
Damage
52,140
70,319
Taken
68,064
48,952
Mitigated
38,696
20,565
Healing
29,614
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Nu Wa
DhokoSky
Nu Wa
14,364
2,929
0
1,855
8,999
2,995
2,872
3,498
5,501
67,085
0
W
Ymir
8,032
1,460
0
1,993
14,069
10,500
0
4,326
9,743
47,178
0
L
Arachne
5,832
3,978
0
4,092
13,204
8,165
0
3,676
9,212
10,716
44,470
L
Cabrakan
LaBacca
Cabrakan
6,639
656
0
2,509
15,678
13,951
0
6,712
8,785
32,526
0
L
Chronos
Mawne
Chronos
5,154
1,449
0
1,927
9,826
4,915
2,644
3,129
6,526
78,371
0
L
Tsukuyomi
RedMouse12
Tsukuyomi
10,824
2,571
0
2,884
16,143
5,274
0
5,882
9,969
0
61,823
W
Osiris
Skibera
Osiris
10,223
4,160
0
10,960
18,100
14,116
1,836
8,055
10,045
504
64,542
W
6,779
3,343
0
6,990
11,589
4,499
2,887
4,667
6,922
0
92,086
W
Pele
12,742
2,975
0
7,816
15,307
6,586
746
4,184
11,123
0
96,708
L
Zhong Kui
nakaso75
Zhong Kui
9,983
1,631
0
9,153
15,468
16,647
0
2,408
12,957
65,403
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,517
Gold Earned
56,341
504
Minions Killed
637
0
Camps Cleared
0
1,769,763
Distance Traveled
1,835,954
25
Wards Purchased
30
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nu Wa
11,641
613
126
7
0
361,840
2
W
Ymir
10,224
538
71
4
0
358,021
6
L
Arachne
9,217
485
76
4
0
388,332
7
L
Cabrakan
9,645
508
47
2
0
326,857
0
L
Chronos
9,983
525
141
7
0
373,429
6
L
Tsukuyomi
9,127
480
90
5
0
369,709
11
W
Osiris
11,083
583
130
7
0
351,233
6
W
Apollo
11,418
601
156
8
0
346,171
6
W
Pele
11,975
630
154
8
0
418,689
10
L
Zhong Kui
10,545
555
150
8
0
311,436
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role