Player Matchup

Nemesis
Nemesis
Azura Zero
Nemesis
Level 109
God Stats
13W - 3L
1,343 SR
Queue Stats
163W - 177L
1,467 Elo+
Party 1
Amaterasu
Amaterasu
Heckin Haruhara
Amaterasu
Level 128
God Stats
6W - 6L
1,750 SR
Queue Stats
89W - 103L
1,462 Elo+
Party 1
Sylvanus
Sylvanus
TheOmnious
Sylvanus
Level 89
God Stats
6W - 1L
1,500 SR
Queue Stats
85W - 88L
1,359 Elo+
Solo
Nu Wa
Nu Wa
nickcalynsa67
Nu Wa
Level 110
God Stats
2W - 4L
1,500 SR
Queue Stats
113W - 119L
1,551 Elo+
Solo
Sol
Sol
skelaseth
Sol
Level 141
God Stats
4W - 2L
1,500 SR
Queue Stats
134W - 145L
1,468 Elo+
Party 1
Team Averages
Level 115
1,519 SR
1,461 Elo+

VS

Team Averages
Level 102
1,494 SR
1,509 Elo+
Cthulhu
Cthulhu
CVM2202
Cthulhu
Level 53
God Stats
1W - 2L
1,687 SR
Queue Stats
8W - 12L
1,538 Elo+
Party 2
Thoth
Thoth
P1ZZATOPP1NG
Thoth
Level 88
God Stats
0W - 6L
1,500 SR
Queue Stats
146W - 150L
1,528 Elo+
Party 2
Amaterasu
Amaterasu
RainTKPro
Amaterasu
Level 159
God Stats
4W - 7L
1,500 SR
Queue Stats
113W - 101L
1,532 Elo+
Solo
Apollo
Apollo
WEEDME69
Apollo
Level 115
God Stats
4W - 7L
1,500 SR
Queue Stats
461W - 452L
1,431 Elo+
Solo
Hun Batz
Hun Batz
checkermanthe1st
Hun Batz
Level 93
God Stats
3W - 4L
1,283 SR
Queue Stats
122W - 112L
1,514 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
Azura Zero
Nemesis
14
3 / 2 / 2
8,197
546
7,021
11,703
4,230
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Amaterasu
Heckin Haruhara
Amaterasu
14
5 / 1 / 2
8,805
587
9,597
12,400
13,550
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Sylvanus
TheOmnious
Sylvanus
12
0 / 3 / 9
7,604
507
4,989
13,837
14,015
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

15
5 / 3 / 4
8,809
587
10,554
8,520
2,737
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

14
8 / 2 / 3
8,565
571
11,796
11,094
5,920
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
CVM2202
Cthulhu
11
0 / 5 / 2
6,198
413
5,520
9,271
6,381
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

14
4 / 4 / 2
8,513
568
4,892
8,481
2,194
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Amaterasu
RainTKPro
Amaterasu
14
1 / 5 / 2
8,421
561
7,066
16,981
11,892
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Apollo
WEEDME69
Apollo
13
3 / 4 / 2
7,482
499
7,203
11,347
3,442
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

12
3 / 3 / 3
7,981
532
6,469
12,448
3,723
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Match Insights

Player Kills, Deaths, and Assists

41
Kill Participation
22
21
Kills
11
11
Deaths
21
20
Assists
11
Player
Kills
Deaths
Assists
KDA
W
Nemesis
Azura Zero
Nemesis
3
2
2
2
L
Cthulhu
CVM2202
Cthulhu
0
5
2
0.2
W
Amaterasu
Heckin Haruhara
Amaterasu
5
1
2
6
L
4
4
2
1.25
L
Amaterasu
RainTKPro
Amaterasu
1
5
2
0.4
W
Sylvanus
TheOmnious
Sylvanus
0
3
9
1.5
L
Apollo
WEEDME69
Apollo
3
4
2
1
L
3
3
3
1.5
W
5
3
4
2.33
W
8
2
3
4.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,957
Damage
31,150
57,554
Taken
58,528
40,452
Mitigated
27,632
21,562
Healing
19,739
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Nemesis
Azura Zero
Nemesis
7,021
2,619
0
4,928
11,703
4,230
92
224
11,389
0
52,101
L
Cthulhu
CVM2202
Cthulhu
5,520
393
0
1,130
9,271
6,381
0
7,427
1,770
21,402
0
W
Amaterasu
Heckin Haruhara
Amaterasu
9,597
4,777
0
4,560
12,400
13,550
0
386
11,442
5,341
37,562
L
4,892
133
0
2,270
8,481
2,194
506
5,792
2,287
46,039
0
L
Amaterasu
RainTKPro
Amaterasu
7,066
2,320
0
7,092
16,981
11,892
412
2,113
14,803
1,648
48,078
W
Sylvanus
TheOmnious
Sylvanus
4,989
2,018
2,623
4,792
13,837
14,015
505
2,917
10,878
25,347
0
L
Apollo
WEEDME69
Apollo
7,203
3,870
99
3,759
11,347
3,442
0
8,374
2,905
0
40,350
L
6,469
2,405
0
5,389
12,448
3,723
0
4,235
8,083
0
35,705
W
10,554
2,356
0
1,356
8,520
2,737
582
3,708
4,470
51,250
0
W
11,796
5,740
0
3,303
11,094
5,920
2,799
3,098
7,991
54,578
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,980
Gold Earned
38,595
395
Minions Killed
372
0
Camps Cleared
0
1,391,371
Distance Traveled
1,401,015
14
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nemesis
8,197
546
91
6
0
344,758
1
L
Cthulhu
6,198
413
32
2
0
253,207
0
W
Amaterasu
8,805
587
90
6
0
287,108
0
L
Thoth
8,513
568
96
6
0
278,282
0
L
Amaterasu
8,421
561
107
7
0
270,983
5
W
Sylvanus
7,604
507
41
3
0
236,658
2
L
Apollo
7,482
499
70
5
0
260,179
1
L
Hun Batz
7,981
532
67
4
0
338,364
2
W
Nu Wa
8,809
587
88
6
0
263,107
6
W
Sol
8,565
571
85
6
0
259,740
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role