Player Matchup

Ah Muzen Cab
Ah Muzen Cab
GotSkilla
Ah Muzen Cab
Level 127
God Stats
33W - 32L
1,570 SR
Queue Stats
701W - 563L
1,489 Elo+
Solo
Scylla
Scylla
JZambrano
Scylla
Level 145
God Stats
4W - 1L
1,500 SR
Queue Stats
146W - 155L
1,561 Elo+
Solo
Sun Wukong
Sun Wukong
Smitooth
Sun Wukong
Level 12
God Stats
2W - 6L
1,500 SR
Queue Stats
87W - 115L
1,311 Elo+
Party 1
Mercury
Mercury
Sutokkingu
Mercury
Level 87
God Stats
11W - 19L
1,479 SR
Queue Stats
743W - 686L
1,490 Elo+
Solo
Nox
Nox
Vebniment
Nox
Level 106
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Team Averages
Level 95
1,510 SR
1,470 Elo+

VS

Team Averages
Level 86
1,541 SR
1,525 Elo+
Thoth
Thoth
Gurrillajoe
Thoth
Level 86
God Stats
3W - 3L
1,500 SR
Queue Stats
102W - 117L
1,559 Elo+
Solo
Tsukuyomi
Tsukuyomi
NamelessSociety5
Tsukuyomi
Level 43
God Stats
1W - 0L
1,500 SR
Queue Stats
6W - 5L
1,512 Elo+
Solo
Khepri
Khepri
SantiMoreno
Khepri
Level 82
God Stats
1W - 0L
1,500 SR
Queue Stats
39W - 16L
1,586 Elo+
Solo
Amaterasu
Amaterasu
SimpleGabo
Amaterasu
Level 133
God Stats
6W - 4L
1,500 SR
Queue Stats
195W - 169L
1,564 Elo+
Solo
Danzaburou
Danzaburou
zepovin94
Danzaburou
Level 84
God Stats
42W - 50L
1,703 SR
Queue Stats
609W - 601L
1,403 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Muzen Cab
GotSkilla
Ah Muzen Cab
17
7 / 2 / 5
10,800
491
17,546
17,268
7,215
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Scylla
JZambrano
Scylla
15
4 / 9 / 3
10,290
468
14,454
15,627
5,160
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Sun Wukong
Smitooth
Sun Wukong
12
1 / 8 / 4
8,450
384
6,136
16,869
15,301
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Mercury
Sutokkingu
Mercury
18
2 / 6 / 3
11,080
504
5,961
21,010
8,523
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Hidden Dagger

Hidden Dagger

+15
Physical Power

12
2 / 8 / 5
9,128
415
12,269
14,571
6,121
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
8 / 3 / 8
11,176
508
12,823
11,036
4,121
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Tsukuyomi
17
5 / 4 / 6
10,977
499
9,937
17,772
7,027
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

Khepri
14
2 / 3 / 11
9,697
441
6,868
19,184
17,943
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Amaterasu
SimpleGabo
Amaterasu
20
13 / 2 / 5
13,689
622
16,830
20,583
15,784
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Danzaburou
zepovin94
Danzaburou
16
5 / 5 / 8
10,676
485
15,086
17,574
7,603
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

36
Kill Participation
71
16
Kills
33
33
Deaths
17
20
Assists
38
Player
Kills
Deaths
Assists
KDA
L
Ah Muzen Cab
GotSkilla
Ah Muzen Cab
7
2
5
4.75
W
8
3
8
4
L
Scylla
JZambrano
Scylla
4
9
3
0.61
W
Tsukuyomi
5
4
6
2
W
Khepri
2
3
11
2.5
W
Amaterasu
SimpleGabo
Amaterasu
13
2
5
7.75
L
Sun Wukong
Smitooth
Sun Wukong
1
8
4
0.38
L
Mercury
Sutokkingu
Mercury
2
6
3
0.58
L
2
8
5
0.56
W
Danzaburou
zepovin94
Danzaburou
5
5
8
1.8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

56,366
Damage
61,544
85,345
Taken
86,149
42,320
Mitigated
52,478
20,415
Healing
31,828
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ah Muzen Cab
GotSkilla
Ah Muzen Cab
17,546
10,512
0
8,784
17,268
7,215
473
3,984
13,210
0
75,159
W
12,823
596
0
2,858
11,036
4,121
0
5,153
5,516
55,715
0
L
Scylla
JZambrano
Scylla
14,454
1,272
158
2,483
15,627
5,160
576
5,655
9,660
46,972
0
W
Tsukuyomi
9,937
3,217
0
9,312
17,772
7,027
248
4,077
13,530
0
66,208
W
Khepri
6,868
648
0
4,044
19,184
17,943
25
5,574
13,351
30,956
0
W
Amaterasu
SimpleGabo
Amaterasu
16,830
7,210
0
8,164
20,583
15,784
589
3,148
16,915
5,290
89,280
L
Sun Wukong
Smitooth
Sun Wukong
6,136
1,443
0
1,212
16,869
15,301
0
2,691
14,045
0
24,784
L
Mercury
Sutokkingu
Mercury
5,961
2,018
0
6,261
21,010
8,523
0
4,644
16,172
0
76,123
L
12,269
1,084
0
1,517
14,571
6,121
415
3,426
11,055
36,498
0
W
Danzaburou
zepovin94
Danzaburou
15,086
8,463
0
7,450
17,574
7,603
1,695
7,849
9,549
0
64,176

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,748
Gold Earned
56,215
385
Minions Killed
525
0
Camps Cleared
0
1,931,506
Distance Traveled
2,025,607
12
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ah Muzen Cab
10,800
491
93
4
0
416,199
0
W
Thoth
11,176
508
107
5
0
400,522
2
L
Scylla
10,290
468
77
4
0
349,067
1
W
Tsukuyomi
10,977
499
115
5
0
424,434
3
W
Khepri
9,697
441
36
2
0
419,644
3
W
Amaterasu
13,689
622
157
7
0
428,100
1
L
Sun Wukong
8,450
384
35
2
0
356,454
4
L
Mercury
11,080
504
137
6
0
438,792
5
L
Nox
9,128
415
43
2
0
370,994
2
W
Danzaburou
10,676
485
110
5
0
352,907
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role