Player Matchup

Fenrir
Fenrir
Haribalzonya
Fenrir
Level 27
God Stats
4W - 9L
1,500 SR
Queue Stats
327W - 424L
1,305 Elo+
Party 1
Sylvanus
Sylvanus
Puzoty
Sylvanus
Level 25
God Stats
1W - 2L
1,500 SR
Queue Stats
68W - 113L
1,260 Elo+
Party 1
Chang'e
Chang'e
SMS Strangler
Chang'e
Level 147
God Stats
0W - 2L
1,500 SR
Queue Stats
100W - 127L
1,216 Elo+
Party 1
Team Averages
Level 66
1,500 SR
1,260 Elo+

VS

Team Averages
Level 43
1,586 SR
1,468 Elo+
Aphrodite
Aphrodite
Lunisoft
Aphrodite
Level 100
God Stats
18W - 8L
1,500 SR
Queue Stats
206W - 221L
1,454 Elo+
Party 2
Cthulhu
Cthulhu
dimpex
Cthulhu
Level 16
God Stats
9W - 8L
1,637 SR
Queue Stats
56W - 55L
1,607 Elo+
Solo
Neith
Neith
iceydakoala
Neith
Level 12
God Stats
9W - 15L
1,620 SR
Queue Stats
59W - 84L
1,343 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
20
3 / 9 / 7
17,031
532
21,982
42,435
33,448
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Sylvanus
Puzoty
Sylvanus
20
1 / 0 / 9
16,801
525
18,344
46,617
75,044
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Chang'e
20
10 / 3 / 4
19,401
606
65,760
51,395
31,562
Archmage's Gem

Archmage's Gem

+120
Magical Power
+200
Mana
+25
Mp 5

PASSIVE - Every 0.5s you gain a stack of Demise, causing your next damaging ability that hits an enemy god deals an additional 1.5% of your Magical Power in damage and remove all stacks. This effect stacks up to 20 times.

Stone of Fal (old)

Stone of Fal (old)

+80
Magical Power
+40
Magical Protection
+10%
Cooldown Reduction

PASSIVE - You gain 20% of the Magical protections of the nearby allied god with the highest Magical protections within 70ft.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Aphrodite
Lunisoft
Aphrodite
20
2 / 7 / 9
17,287
540
41,208
48,192
35,596
The Alternate Timeline

The Alternate Timeline

+50
Magical Power
+35
Physical Protection
+35
Magical Protections
+10%
Cooldown Reduction

PASSIVE - When you would die you instead find a timeline you are still alive, becoming CC Immune, Damage Immune, and unable to act. After 1.75s you are restored to 40% Health and Mana and can act again. This can only occur once every 6 minutes.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Cthulhu
dimpex
Cthulhu
20
7 / 2 / 5
18,596
581
40,839
53,061
92,256
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

20
3 / 5 / 6
16,872
527
29,556
20,269
8,485
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
32
14
Kills
12
12
Deaths
14
20
Assists
20
Player
Kills
Deaths
Assists
KDA
L
Fenrir
3
9
7
0.72
W
Aphrodite
Lunisoft
Aphrodite
2
7
9
0.93
L
Sylvanus
Puzoty
Sylvanus
1
0
9
5.5
L
Chang'e
10
3
4
4
W
Cthulhu
dimpex
Cthulhu
7
2
5
4.75
W
3
5
6
1.2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

106,086
Damage
111,603
140,447
Taken
121,522
140,054
Mitigated
136,337
79,634
Healing
71,029
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fenrir
21,982
4,870
1,045
9,654
42,435
33,448
1,118
23,692
18,743
0
66,730
W
Aphrodite
Lunisoft
Aphrodite
41,208
3,126
29,179
31,608
48,192
35,596
1,352
34,376
13,024
137,256
0
L
Sylvanus
Puzoty
Sylvanus
18,344
8,439
6,977
14,053
46,617
75,044
417
26,746
19,871
54,462
0
L
Chang'e
65,760
4,187
17,896
30,009
51,395
31,562
1,251
31,682
19,713
224,864
0
W
Cthulhu
dimpex
Cthulhu
40,839
5,997
2,010
4,005
53,061
92,256
669
31,840
20,144
78,127
0
W
29,556
16,394
0
4,227
20,269
8,485
996
15,679
4,182
0
91,725

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

53,233
Gold Earned
52,755
341
Minions Killed
341
0
Camps Cleared
0
1,622,753
Distance Traveled
1,610,948
5
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
17,031
532
59
2
0
587,312
0
W
Aphrodite
17,287
540
163
5
0
535,468
2
L
Sylvanus
16,801
525
64
2
0
426,838
0
L
Chang'e
19,401
606
218
7
0
608,603
5
W
Cthulhu
18,596
581
64
2
0
671,444
3
W
Neith
16,872
527
114
4
0
404,036
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role