Player Matchup

Sobek
Sobek
RACISTGAMER
Sobek
Level 26
God Stats
4W - 5L
1,500 SR
Queue Stats
253W - 263L
1,552 Elo+
Party 1
Medusa
Medusa
Teratic Gambit
Medusa
Level 17
God Stats
4W - 1L
1,408 SR
Queue Stats
9W - 4L
1,645 Elo+
Party 1
Ravana
Ravana
TheBoines
Ravana
Level 89
God Stats
1W - 2L
1,500 SR
Queue Stats
47W - 43L
1,532 Elo+
Party 1
Erlang Shen
Erlang Shen
TheSadReality
Erlang Shen
Level 26
God Stats
1W - 0L
1,500 SR
Queue Stats
6W - 8L
1,754 Elo+
Solo
Kukulkan
Kukulkan
cheko8484
Kukulkan
Level 15
God Stats
3W - 0L
1,716 SR
Queue Stats
15W - 8L
1,601 Elo+
Solo
Team Averages
Level 35
1,525 SR
1,617 Elo+

VS

Team Averages
Level 22
1,511 SR
1,541 Elo+
Nemesis
Nemesis
Actionbeaver
Nemesis
Level 9
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,500 Elo+
Solo
Izanami
Izanami
Acuron7
Izanami
Level 27
God Stats
67W - 57L
1,377 SR
Queue Stats
557W - 558L
1,520 Elo+
Solo
Geb
Geb
BRAQUIOSSAURObr
Geb
Level 28
God Stats
8W - 6L
1,574 SR
Queue Stats
39W - 28L
1,507 Elo+
Solo
Sol
Sol
GothiccWerewolf
Sol
Level 21
God Stats
0W - 1L
1,500 SR
Queue Stats
33W - 26L
1,607 Elo+
Solo
Neith
Neith
omeroAndrew
Neith
Level 25
God Stats
35W - 25L
1,602 SR
Queue Stats
55W - 34L
1,571 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
2 / 1 / 4
7,248
518
4,446
12,266
7,891
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

11
2 / 2 / 6
6,305
450
4,450
6,899
2,078
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Ravana
TheBoines
Ravana
13
7 / 0 / 6
8,208
586
6,382
5,867
3,273
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Erlang Shen
TheSadReality
Erlang Shen
13
1 / 2 / 3
7,272
519
3,044
9,548
6,720
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Kukulkan
cheko8484
Kukulkan
15
9 / 1 / 2
8,582
613
10,446
6,711
2,616
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
Actionbeaver
Nemesis
7
0 / 8 / 0
5,240
374
2,243
8,166
3,107
Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Izanami
Acuron7
Izanami
12
1 / 6 / 2
7,449
532
7,250
9,934
3,122
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

11
2 / 1 / 1
7,149
511
5,321
9,656
5,210
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

10
0 / 4 / 0
6,401
457
4,947
8,080
1,839
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

16
3 / 2 / 1
8,995
643
7,433
6,842
2,425
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

42
Kill Participation
10
21
Kills
6
6
Deaths
21
21
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Nemesis
Actionbeaver
Nemesis
0
8
0
0
L
Izanami
Acuron7
Izanami
1
6
2
0.33
L
2
1
1
2.5
L
0
4
0
0
W
2
1
4
4
W
2
2
6
2.5
W
Ravana
TheBoines
Ravana
7
0
6
10
W
Erlang Shen
TheSadReality
Erlang Shen
1
2
3
1.25
W
Kukulkan
cheko8484
Kukulkan
9
1
2
10
L
3
2
1
1.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,768
Damage
27,194
41,291
Taken
42,678
22,578
Mitigated
15,703
14,511
Healing
9,708
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Nemesis
Actionbeaver
Nemesis
2,243
1,021
0
81
8,166
3,107
0
2,969
5,080
0
11,146
L
Izanami
Acuron7
Izanami
7,250
4,786
0
2,814
9,934
3,122
0
3,905
5,909
0
45,537
L
5,321
884
0
3,795
9,656
5,210
0
4,218
5,320
20,422
0
L
4,947
961
0
2,105
8,080
1,839
84
2,949
4,917
32,454
0
W
4,446
581
0
5,976
12,266
7,891
0
2,404
9,862
26,254
0
W
4,450
1,850
0
2,392
6,899
2,078
54
2,228
4,671
0
26,216
W
Ravana
TheBoines
Ravana
6,382
1,075
0
2,185
5,867
3,273
0
3,487
2,311
3,669
32,809
W
Erlang Shen
TheSadReality
Erlang Shen
3,044
878
0
2,773
9,548
6,720
940
0
9,548
0
28,632
W
Kukulkan
cheko8484
Kukulkan
10,446
1,370
0
1,185
6,711
2,616
1,732
2,149
4,156
54,361
0
L
7,433
2,271
0
913
6,842
2,425
518
456
6,087
0
63,605

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,615
Gold Earned
35,234
314
Minions Killed
333
0
Camps Cleared
0
1,316,826
Distance Traveled
1,234,508
11
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nemesis
5,240
374
23
2
0
209,634
3
L
Izanami
7,449
532
83
6
0
217,791
4
L
Geb
7,149
511
32
2
0
296,715
4
L
Sol
6,401
457
59
4
0
264,064
0
W
Sobek
7,248
518
35
3
0
254,105
4
W
Medusa
6,305
450
53
4
0
231,639
0
W
Ravana
8,208
586
54
4
0
303,015
0
W
Erlang Shen
7,272
519
65
5
0
266,080
2
W
Kukulkan
8,582
613
107
8
0
261,987
5
L
Neith
8,995
643
136
10
0
246,304
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role