Player Matchup

Da Ji
Da Ji
Beatlle
Da Ji
Level 160
God Stats
4W - 0L
1,500 SR
Queue Stats
48W - 32L
2,038 Elo+
Party 1
Janus
Janus
BicheUwU
Janus
Level 27
God Stats
4W - 0L
1,877 SR
Queue Stats
12W - 0L
2,110 Elo+
Party 1
Nemesis
Nemesis
Irenn
Nemesis
Level 160
God Stats
1W - 0L
1,285 SR
Queue Stats
83W - 61L
1,983 Elo+
Party 1
Bacchus
Bacchus
Leonrawkz
Bacchus
Level 85
God Stats
2W - 2L
1,927 SR
Queue Stats
54W - 29L
1,826 Elo+
Party 1
Anhur
Anhur
ScerUwU
Anhur
Level 29
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Team Averages
Level 92
1,618 SR
1,891 Elo+

VS

Team Averages
Level 96
1,458 SR
1,516 Elo+
Neith
Neith
D0G513
Neith
Level 128
God Stats
13W - 12L
1,500 SR
Queue Stats
457W - 452L
1,515 Elo+
Party 2
Fafnir
Fafnir
HonoraryCircle3
Fafnir
Level 109
God Stats
24W - 31L
1,296 SR
Queue Stats
504W - 494L
1,375 Elo+
Party 2
Nemesis
Nemesis
SeraphXSnake
Nemesis
Level 113
God Stats
12W - 5L
1,500 SR
Queue Stats
395W - 374L
1,743 Elo+
Party 2
Hades
Hades
TimmyThicc9228
Hades
Level 42
God Stats
52W - 30L
1,478 SR
Queue Stats
106W - 98L
1,515 Elo+
Party 2
Fenrir
Fenrir
x Kaairos
Fenrir
Level 89
God Stats
13W - 19L
1,514 SR
Queue Stats
547W - 516L
1,431 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Da Ji
Beatlle
Da Ji
16
11 / 2 / 6
10,045
591
8,855
12,671
5,015
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Janus
BicheUwU
Janus
15
2 / 1 / 6
9,225
543
7,286
7,970
2,332
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Nemesis
Irenn
Nemesis
14
2 / 3 / 11
8,800
518
7,826
11,748
7,827
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Bacchus
Leonrawkz
Bacchus
13
3 / 1 / 13
8,724
513
6,557
11,147
7,852
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Anhur
ScerUwU
Anhur
16
7 / 2 / 13
10,081
593
12,354
10,146
5,153
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
D0G513
Neith
13
1 / 6 / 4
7,901
465
6,075
8,908
3,889
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

10
1 / 6 / 1
7,400
435
4,904
13,981
10,749
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Nemesis
SeraphXSnake
Nemesis
14
4 / 5 / 1
8,625
507
8,578
10,908
5,988
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

12
0 / 5 / 3
7,535
443
3,497
11,829
6,542
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Fenrir
x Kaairos
Fenrir
14
3 / 3 / 1
8,493
500
8,836
13,675
15,124
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

74
Kill Participation
19
25
Kills
9
9
Deaths
25
49
Assists
10
Player
Kills
Deaths
Assists
KDA
W
Da Ji
Beatlle
Da Ji
11
2
6
7
W
Janus
BicheUwU
Janus
2
1
6
5
L
Neith
D0G513
Neith
1
6
4
0.5
L
1
6
1
0.25
W
Nemesis
Irenn
Nemesis
2
3
11
2.5
W
Bacchus
Leonrawkz
Bacchus
3
1
13
9.5
W
Anhur
ScerUwU
Anhur
7
2
13
6.75
L
Nemesis
SeraphXSnake
Nemesis
4
5
1
0.9
L
0
5
3
0.3
L
Fenrir
x Kaairos
Fenrir
3
3
1
1.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,878
Damage
31,890
53,682
Taken
59,301
28,179
Mitigated
42,292
16,262
Healing
14,138
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Da Ji
Beatlle
Da Ji
8,855
2,664
0
4,884
12,671
5,015
155
2,716
9,905
0
58,711
W
Janus
BicheUwU
Janus
7,286
805
0
2,009
7,970
2,332
17
1,763
6,157
60,141
0
L
Neith
D0G513
Neith
6,075
2,545
0
1,611
8,908
3,889
576
2,435
6,414
5,392
43,887
L
4,904
991
0
2,899
13,981
10,749
34
3,160
10,697
22,312
0
W
Nemesis
Irenn
Nemesis
7,826
2,518
0
3,721
11,748
7,827
0
1,185
10,279
0
41,801
W
Bacchus
Leonrawkz
Bacchus
6,557
597
0
2,886
11,147
7,852
0
3,467
7,657
21,421
0
W
Anhur
ScerUwU
Anhur
12,354
5,334
0
2,762
10,146
5,153
2,534
3,128
6,996
5,487
52,754
L
Nemesis
SeraphXSnake
Nemesis
8,578
3,168
0
2,021
10,908
5,988
0
3,183
7,559
7,267
43,047
L
3,497
164
512
2,624
11,829
6,542
415
3,500
8,213
37,429
0
L
Fenrir
x Kaairos
Fenrir
8,836
1,814
0
4,471
13,675
15,124
304
1,966
11,341
0
44,008

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,875
Gold Earned
39,954
404
Minions Killed
338
0
Camps Cleared
0
1,624,320
Distance Traveled
1,506,012
5
Wards Purchased
21
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Da Ji
10,045
591
100
6
0
338,780
1
W
Janus
9,225
543
120
7
0
311,490
2
L
Neith
7,901
465
86
5
0
285,894
4
L
Fafnir
7,400
435
20
1
0
287,111
3
W
Nemesis
8,800
518
65
4
0
343,311
0
W
Bacchus
8,724
513
18
1
0
343,910
1
W
Anhur
10,081
593
101
6
0
286,829
1
L
Nemesis
8,625
507
81
5
0
350,333
7
L
Hades
7,535
443
81
5
0
266,620
5
L
Fenrir
8,493
500
70
4
0
316,054
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role