Player Matchup

Ymir
Ymir
DexSt3rity8407
Ymir
Level 8
God Stats
1W - 0L
1,500 SR
Queue Stats
6W - 4L
1,738 Elo+
Solo
Pele
Pele
TheGreco343
Pele
Level 28
God Stats
10W - 9L
1,500 SR
Queue Stats
584W - 557L
1,584 Elo+
Solo
Horus
Horus
Vertuwas
Horus
Level 28
God Stats
1W - 0L
1,500 SR
Queue Stats
25W - 32L
1,622 Elo+
Solo
Hou Yi
Hou Yi
Voolzey
Hou Yi
Level 21
God Stats
5W - 2L
1,814 SR
Queue Stats
57W - 61L
1,603 Elo+
Solo
Nu Wa
Nu Wa
hyperconverged24
Nu Wa
Level 17
God Stats
5W - 1L
1,500 SR
Queue Stats
71W - 71L
1,707 Elo+
Solo
Team Averages
Level 20
1,563 SR
1,651 Elo+

VS

Team Averages
Level 22
1,675 SR
1,533 Elo+
Erlang Shen
Erlang Shen
GigaLance
Erlang Shen
Level 22
God Stats
1W - 1L
1,788 SR
Queue Stats
17W - 15L
1,672 Elo+
Solo
Danzaburou
Danzaburou
KamikazeSergio
Danzaburou
Level 27
God Stats
14W - 10L
1,662 SR
Queue Stats
91W - 83L
1,695 Elo+
Solo
Sobek
Sobek
OTAKUxRAGE
Sobek
Level 29
God Stats
2W - 3L
1,500 SR
Queue Stats
43W - 52L
1,240 Elo+
Solo
Ra
Ra
Pirirees
Ra
Level 23
God Stats
3W - 5L
1,695 SR
Queue Stats
80W - 59L
1,670 Elo+
Solo
Hun Batz
Hun Batz
WyteDevil666542
Hun Batz
Level 11
God Stats
1W - 1L
1,732 SR
Queue Stats
3W - 5L
1,387 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
2 / 8 / 9
11,030
460
10,625
21,938
15,603
Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

20
10 / 3 / 3
14,206
592
19,305
20,353
9,487
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Horus
Vertuwas
Horus
10
1 / 2 / 2
8,889
370
5,010
7,008
2,920
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Hou Yi
Voolzey
Hou Yi
19
7 / 9 / 7
12,501
521
12,140
19,076
10,877
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Bow

Short Bow

+15%
Attack Speed

19
3 / 6 / 10
12,537
522
21,289
12,709
5,165
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Erlang Shen
GigaLance
Erlang Shen
10
2 / 3 / 1
8,443
352
4,699
9,205
5,204
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Danzaburou
KamikazeSergio
Danzaburou
20
8 / 8 / 9
14,253
594
23,645
28,995
11,335
Death's Embrace

Death's Embrace

+45
Physical Power
+80
Magical Power
+150
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 1.4% of your Health, 2% of your Mana and reduces your active non-Ultimate Cooldowns by 0.33s. Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first and only count once for the Cooldown reduction effect.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Sobek
16
5 / 6 / 13
11,448
477
8,708
28,602
41,059
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

15
8 / 0 / 0
10,551
440
11,589
7,520
2,693
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Hun Batz
20
5 / 6 / 3
12,485
520
9,547
18,300
7,180
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Match Insights

Player Kills, Deaths, and Assists

54
Kill Participation
54
23
Kills
28
28
Deaths
23
31
Assists
26
Player
Kills
Deaths
Assists
KDA
W
2
8
9
0.81
L
Erlang Shen
GigaLance
Erlang Shen
2
3
1
0.83
L
Danzaburou
KamikazeSergio
Danzaburou
8
8
9
1.56
L
Sobek
5
6
13
1.92
L
8
0
0
8
W
10
3
3
3.83
W
Horus
Vertuwas
Horus
1
2
2
1
W
Hou Yi
Voolzey
Hou Yi
7
9
7
1.17
L
Hun Batz
5
6
3
1.08
W
3
6
10
1.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

68,369
Damage
58,188
81,084
Taken
92,622
44,052
Mitigated
67,471
17,029
Healing
23,493
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
10,625
2,872
558
2,522
21,938
15,603
546
4,501
17,277
45,469
0
L
Erlang Shen
GigaLance
Erlang Shen
4,699
2,388
0
2,210
9,205
5,204
340
2,235
6,970
0
24,002
L
Danzaburou
KamikazeSergio
Danzaburou
23,645
12,579
0
12,094
28,995
11,335
3,635
12,371
16,624
0
109,500
L
Sobek
8,708
1,217
0
4,555
28,602
41,059
207
9,699
18,903
33,275
0
L
11,589
720
777
2,973
7,520
2,693
0
3,056
4,464
56,952
0
W
19,305
6,297
0
7,299
20,353
9,487
682
5,071
15,110
0
116,051
W
Horus
Vertuwas
Horus
5,010
2,598
155
2,445
7,008
2,920
0
606
6,002
0
20,914
W
Hou Yi
Voolzey
Hou Yi
12,140
6,542
0
2,022
19,076
10,877
2,739
4,207
14,767
3,718
52,646
L
Hun Batz
9,547
2,514
0
884
18,300
7,180
189
5,149
13,151
0
101,227
W
21,289
4,326
0
2,028
12,709
5,165
2,617
5,200
7,231
88,901
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

59,163
Gold Earned
57,180
515
Minions Killed
512
0
Camps Cleared
0
1,934,451
Distance Traveled
1,614,211
9
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ymir
11,030
460
57
2
0
419,522
5
L
Erlang Shen
8,443
352
40
2
0
170,291
0
L
Danzaburou
14,253
594
184
8
0
339,361
1
L
Sobek
11,448
477
35
1
0
443,835
3
L
Ra
10,551
440
100
4
0
264,611
2
W
Pele
14,206
592
189
8
0
495,564
1
W
Horus
8,889
370
42
2
0
215,222
0
W
Hou Yi
12,501
521
87
4
0
404,190
1
L
Hun Batz
12,485
520
153
6
0
396,113
4
W
Nu Wa
12,537
522
140
6
0
399,953
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role