Player Matchup

Ne Zha
Ne Zha
COVlD69
Ne Zha
Level 25
God Stats
2W - 1L
1,747 SR
Queue Stats
65W - 52L
1,531 Elo+
Solo
Sobek
Sobek
KyleN03
Sobek
Level 8
God Stats
1W - 3L
1,518 SR
Queue Stats
1W - 3L
1,412 Elo+
Party 1
Medusa
Medusa
Mystic444x
Medusa
Level 4
God Stats
1W - 1L
1,722 SR
Queue Stats
1W - 1L
1,651 Elo+
Party 1
Erlang Shen
Erlang Shen
WisdomPunk
Erlang Shen
Level 109
God Stats
1W - 2L
1,500 SR
Queue Stats
81W - 66L
1,457 Elo+
Party 1
Ra
Ra
xBallisticzx
Ra
Level 10
God Stats
1W - 1L
1,722 SR
Queue Stats
1W - 3L
1,412 Elo+
Party 1
Team Averages
Level 31
1,642 SR
1,492 Elo+

VS

Team Averages
Level 20
1,525 SR
1,521 Elo+
Guan Yu
Guan Yu
Flaplicker69
Guan Yu
Level 16
God Stats
22W - 11L
1,500 SR
Queue Stats
555W - 369L
1,500 Elo+
Party 3
Raijin
Raijin
ManOfC
Raijin
Level 22
God Stats
5W - 4L
1,601 SR
Queue Stats
9W - 14L
1,534 Elo+
Solo
Heimdallr
Heimdallr
Polillas
Heimdallr
Level 10
God Stats
5W - 0L
1,500 SR
Queue Stats
10W - 6L
1,411 Elo+
Party 2
Ymir
Ymir
andreujose
Ymir
Level 23
God Stats
6W - 1L
1,500 SR
Queue Stats
79W - 76L
1,523 Elo+
Party 2
Awilix
Awilix
jackredmond97
Awilix
Level 28
God Stats
11W - 8L
1,524 SR
Queue Stats
535W - 377L
1,633 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ne Zha
COVlD69
Ne Zha
11
5 / 3 / 1
6,650
665
6,737
8,770
2,541
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Short Bow

Short Bow

+15%
Attack Speed

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Sobek
KyleN03
Sobek
5
0 / 2 / 0
3,894
389
1,173
5,022
2,372
Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Medusa
Mystic444x
Medusa
8
0 / 5 / 3
5,044
504
1,840
4,831
1,201
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Erlang Shen
WisdomPunk
Erlang Shen
8
0 / 5 / 2
5,033
503
2,329
9,283
2,452
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

6
0 / 5 / 0
4,219
422
2,756
4,781
1,304
Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Guan Yu
Flaplicker69
Guan Yu
12
6 / 2 / 0
6,975
698
6,187
7,361
7,117
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Raijin
ManOfC
Raijin
9
2 / 3 / 0
5,610
561
1,227
4,673
1,328
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Heimdallr
Polillas
Heimdallr
10
4 / 0 / 2
5,838
584
3,667
3,687
1,191
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Short Bow

Short Bow

+15%
Attack Speed

10
3 / 0 / 5
6,170
617
4,867
7,462
3,280
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

11
5 / 2 / 3
6,750
675
6,308
7,994
2,400
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
30
5
Kills
20
20
Deaths
7
6
Assists
10
Player
Kills
Deaths
Assists
KDA
L
Ne Zha
COVlD69
Ne Zha
5
3
1
1.83
W
Guan Yu
Flaplicker69
Guan Yu
6
2
0
3
L
Sobek
KyleN03
Sobek
0
2
0
0
W
Raijin
ManOfC
Raijin
2
3
0
0.67
L
Medusa
Mystic444x
Medusa
0
5
3
0.3
W
Heimdallr
Polillas
Heimdallr
4
0
2
5
L
Erlang Shen
WisdomPunk
Erlang Shen
0
5
2
0.2
W
3
0
5
5.5
W
5
2
3
3.25
L
0
5
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,835
Damage
22,256
32,687
Taken
31,177
9,870
Mitigated
15,316
9,356
Healing
10,357
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ne Zha
COVlD69
Ne Zha
6,737
3,284
0
3,033
8,770
2,541
0
775
7,945
0
30,355
W
Guan Yu
Flaplicker69
Guan Yu
6,187
1,266
0
2,298
7,361
7,117
8
0
7,361
0
32,654
L
Sobek
KyleN03
Sobek
1,173
213
0
634
5,022
2,372
0
2,212
2,810
3,639
0
W
Raijin
ManOfC
Raijin
1,227
217
0
886
4,673
1,328
754
0
4,673
26,254
0
L
Medusa
Mystic444x
Medusa
1,840
943
0
520
4,831
1,201
0
750
4,081
0
18,434
W
Heimdallr
Polillas
Heimdallr
3,667
748
0
2,527
3,687
1,191
5
386
3,301
0
27,730
L
Erlang Shen
WisdomPunk
Erlang Shen
2,329
1,147
0
3,272
9,283
2,452
0
0
8,960
0
17,371
W
4,867
807
0
1,788
7,462
3,280
0
3,419
4,043
20,184
0
W
6,308
2,965
0
2,858
7,994
2,400
0
124
7,870
0
35,658
L
2,756
527
1,001
896
4,781
1,304
0
2,357
2,424
14,017
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,840
Gold Earned
31,343
156
Minions Killed
284
0
Camps Cleared
0
941,371
Distance Traveled
884,636
9
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ne Zha
6,650
665
52
5
0
194,691
2
W
Guan Yu
6,975
698
74
7
0
182,855
2
L
Sobek
3,894
389
6
1
0
166,420
2
W
Raijin
5,610
561
51
5
0
159,171
2
L
Medusa
5,044
504
39
4
0
173,446
0
W
Heimdallr
5,838
584
60
6
0
171,927
0
L
Erlang Shen
5,033
503
39
4
0
197,452
3
W
Ymir
6,170
617
32
3
0
187,105
2
W
Awilix
6,750
675
67
7
0
183,578
2
L
Ra
4,219
422
20
2
0
209,362
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role