Player Matchup

Guan Yu
Guan Yu
ErraticMeatball
Guan Yu
Level 59
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Danzaburou
Danzaburou
GunnerCraz
Danzaburou
Level 20
God Stats
22W - 7L
1,709 SR
Queue Stats
160W - 76L
1,775 Elo+
Party 2
Thor
Thor
JustaClam
Thor
Level 53
God Stats
6W - 4L
1,379 SR
Queue Stats
135W - 77L
1,732 Elo+
Party 2
Ares
Ares
MadMatt3007
Ares
Level 63
God Stats
1W - 1L
1,500 SR
Queue Stats
174W - 89L
1,691 Elo+
Party 2
Kukulkan
Kukulkan
paradiseman3
Kukulkan
Level 145
God Stats
1W - 1L
1,500 SR
Queue Stats
127W - 85L
1,672 Elo+
Party 2
Team Averages
Level 68
1,517 SR
1,674 Elo+

VS

Team Averages
Level 53
1,550 SR
1,671 Elo+
Jing Wei
Jing Wei
KurtAGP
Jing Wei
Level 32
God Stats
0W - 2L
1,507 SR
Queue Stats
9W - 11L
1,886 Elo+
Party 3
Cu Chulainn
Cu Chulainn
Peanut1Gaming1
Cu Chulainn
Level 25
God Stats
16W - 18L
1,500 SR
Queue Stats
79W - 82L
1,642 Elo+
Party 1
Ymir
Ymir
Spike5543
Ymir
Level 26
God Stats
1W - 2L
1,500 SR
Queue Stats
9W - 9L
1,451 Elo+
Party 1
Nemesis
Nemesis
jaytx123
Nemesis
Level 52
God Stats
8W - 8L
1,643 SR
Queue Stats
25W - 25L
1,492 Elo+
Party 1
Merlin
Merlin
xOMBERX
Merlin
Level 129
God Stats
0W - 1L
1,598 SR
Queue Stats
54W - 51L
1,886 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
6 / 0 / 11
10,410
578
5,961
16,864
15,695
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Danzaburou
GunnerCraz
Danzaburou
17
8 / 0 / 7
11,452
636
11,849
12,400
4,843
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Thor
17
5 / 2 / 13
10,209
567
10,575
12,824
5,369
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

16
2 / 2 / 7
9,816
545
8,428
18,063
16,140
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Kukulkan
paradiseman3
Kukulkan
16
5 / 0 / 8
10,381
577
11,834
6,962
2,939
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jing Wei
KurtAGP
Jing Wei
14
0 / 4 / 0
8,259
459
5,054
12,537
3,703
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Cu Chulainn
Peanut1Gaming1
Cu Chulainn
14
0 / 5 / 2
8,885
494
11,431
13,951
11,658
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Ymir
11
2 / 8 / 0
7,691
427
3,473
17,939
17,830
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Nemesis
jaytx123
Nemesis
12
2 / 6 / 2
8,027
446
6,539
12,173
8,225
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Merlin
xOMBERX
Merlin
14
0 / 3 / 1
8,790
488
6,628
6,980
2,715
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Match Insights

Player Kills, Deaths, and Assists

72
Kill Participation
9
26
Kills
4
4
Deaths
26
46
Assists
5
Player
Kills
Deaths
Assists
KDA
W
6
0
11
11.5
W
Danzaburou
GunnerCraz
Danzaburou
8
0
7
11.5
W
Thor
5
2
13
5.75
L
Jing Wei
KurtAGP
Jing Wei
0
4
0
0
W
2
2
7
2.75
L
Cu Chulainn
Peanut1Gaming1
Cu Chulainn
0
5
2
0.2
L
Ymir
2
8
0
0.25
L
Nemesis
jaytx123
Nemesis
2
6
2
0.5
W
Kukulkan
paradiseman3
Kukulkan
5
0
8
9
L
Merlin
xOMBERX
Merlin
0
3
1
0.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

48,647
Damage
33,125
67,113
Taken
63,580
44,986
Mitigated
44,131
25,692
Healing
9,652
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
5,961
994
4,198
9,499
16,864
15,695
163
3,571
13,101
0
26,530
W
Danzaburou
GunnerCraz
Danzaburou
11,849
6,431
0
5,211
12,400
4,843
1,782
2,158
10,190
0
87,549
W
Thor
10,575
3,615
0
665
12,824
5,369
0
4,074
8,608
0
68,343
L
Jing Wei
KurtAGP
Jing Wei
5,054
3,214
0
2,835
12,537
3,703
0
3,159
9,202
0
55,129
W
8,428
449
0
5,015
18,063
16,140
0
2,553
15,482
51,362
0
L
Cu Chulainn
Peanut1Gaming1
Cu Chulainn
11,431
2,951
0
2,917
13,951
11,658
0
6,717
7,162
4,881
57,569
L
Ymir
3,473
579
534
1,665
17,939
17,830
0
4,877
12,778
17,391
0
L
Nemesis
jaytx123
Nemesis
6,539
2,055
0
1,648
12,173
8,225
0
2,635
9,411
7,385
40,391
W
Kukulkan
paradiseman3
Kukulkan
11,834
564
0
1,104
6,962
2,939
1,379
1,411
5,445
78,389
0
L
Merlin
xOMBERX
Merlin
6,628
509
0
53
6,980
2,715
0
2,722
4,162
56,934
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

52,268
Gold Earned
41,652
505
Minions Killed
462
0
Camps Cleared
0
1,784,921
Distance Traveled
1,668,015
10
Wards Purchased
22
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Guan Yu
10,410
578
28
2
0
381,827
0
W
Danzaburou
11,452
636
134
7
0
323,838
2
W
Thor
10,209
567
97
5
0
373,664
2
L
Jing Wei
8,259
459
111
6
0
346,644
5
W
Ares
9,816
545
102
6
0
347,458
0
L
Cu Chulainn
8,885
494
120
7
0
317,561
0
L
Ymir
7,691
427
20
1
0
299,912
5
L
Nemesis
8,027
446
76
4
0
377,137
3
W
Kukulkan
10,381
577
144
8
0
358,134
6
L
Merlin
8,790
488
135
8
0
326,761
9

Distance Traveled

Minion Kills by Role

Gold Earned by Role