Player Matchup

Ymir
Ymir
Gold IV
AuriSnowFox
Ymir
Gold IV
Level 158
God Stats
7W - 9L
1,500 SR
Queue Stats
166W - 154L
1,399 MMR
Solo
Danzaburou
Danzaburou
Silver I
DankSousa
Danzaburou
Silver I
Level 77
God Stats
1W - 2L
1,761 SR
Queue Stats
19W - 28L
1,401 MMR
Solo
Ne Zha
Ne Zha
Silver II
N1Soul
Ne Zha
Silver II
Level 153
God Stats
1W - 2L
1,836 SR
Queue Stats
79W - 71L
1,404 MMR
Solo
Merlin
Merlin
Silver I
godless6heathen
Merlin
Silver I
Level 156
God Stats
7W - 3L
1,831 SR
Queue Stats
518W - 534L
1,404 MMR
Solo
Heimdallr
Heimdallr
Gold V
xBerzerk
Heimdallr
Gold V
Level 68
God Stats
2W - 3L
1,500 SR
Queue Stats
139W - 163L
1,401 MMR
Solo
Team Averages
Silver I
Silver I
Average Tier
Level 122
1,686 SR
1,402 MMR

VS

Team Averages
Silver II
Silver II
Average Tier
Level 97
1,564 SR
1,406 MMR
Zhong Kui
Zhong Kui
Gold V
 
Zhong Kui
Gold V
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Neith
Neith
Gold V
Amari kaMani
Neith
Gold V
Level 80
God Stats
7W - 4L
1,733 SR
Queue Stats
568W - 543L
1,404 MMR
Solo
Chaac
Chaac
Silver I
BancyChilups
Chaac
Silver I
Level 58
God Stats
9W - 10L
1,757 SR
Queue Stats
20W - 22L
1,404 MMR
Solo
Hou Yi
Hou Yi
Silver IV
DBseeinYaL8r
Hou Yi
Silver IV
Level 121
God Stats
5W - 3L
1,748 SR
Queue Stats
129W - 127L
1,403 MMR
Solo
Ganesha
Ganesha
Silver III
DockingChiaPets
Ganesha
Silver III
Level 67
God Stats
3W - 8L
1,079 SR
Queue Stats
76W - 90L
1,317 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
5
0 / 1 / 0
3,223
537
1,265
3,868
1,135
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Danzaburou
DankSousa
Danzaburou
3
0 / 1 / 0
2,950
492
728
1,171
209
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Ne Zha
N1Soul
Ne Zha
6
0 / 2 / 0
3,519
587
1,508
3,964
961
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Mace

Mace

+10
Physical Power

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

6
0 / 2 / 1
3,717
620
1,152
2,670
737
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Magic Focus

Magic Focus

+20
Magical Power

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Heimdallr
xBerzerk
Heimdallr
7
1 / 0 / 0
3,702
617
1,553
2,711
1,551
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Bans
BakasuraTsukuyomiArachneSetCthulhu

VS

Bans
NemesisCu ChulainnPersephoneCabrakanThoth
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zhong Kui
 
Zhong Kui
7
0 / 0 / 1
4,130
688
1,268
2,710
1,794
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

8
0 / 0 / 1
4,363
727
1,728
3,334
954
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

6
3 / 2 / 2
4,111
685
2,888
5,049
1,970
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Mace

Mace

+10
Physical Power

Hou Yi
6
3 / 0 / 0
4,163
694
830
2,187
464
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Boots

Boots

+6%
Movement Speed

6
0 / 0 / 3
4,089
682
874
2,822
863
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Match Insights

Player Kills, Deaths, and Assists

2
Kill Participation
13
1
Kills
6
6
Deaths
2
1
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Zhong Kui
 
Zhong Kui
0
0
1
0.5
W
0
0
1
0.5
L
0
1
0
0
W
3
2
2
2
W
Hou Yi
3
0
0
3
L
Danzaburou
DankSousa
Danzaburou
0
1
0
0
W
0
0
3
1.5
L
Ne Zha
N1Soul
Ne Zha
0
2
0
0
L
0
2
1
0.25
L
Heimdallr
xBerzerk
Heimdallr
1
0
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

6,206
Damage
7,588
14,384
Taken
16,102
4,593
Mitigated
6,045
4,803
Healing
7,531
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Zhong Kui
 
Zhong Kui
1,268
68
0
1,778
2,710
1,794
662
721
1,879
19,157
0
W
1,728
480
0
2,186
3,334
954
223
75
3,259
0
19,551
L
1,265
466
108
1,436
3,868
1,135
0
532
3,336
11,349
0
W
2,888
1,044
0
1,542
5,049
1,970
20
725
4,272
0
12,621
W
Hou Yi
830
548
0
468
2,187
464
625
569
1,618
0
13,445
L
Danzaburou
DankSousa
Danzaburou
728
114
0
141
1,171
209
0
180
991
0
4,912
W
874
221
135
1,422
2,822
863
238
273
2,549
7,816
0
L
Ne Zha
N1Soul
Ne Zha
1,508
676
0
1,399
3,964
961
0
321
3,643
0
12,511
L
1,152
323
0
472
2,670
737
0
1,109
1,561
13,692
0
L
Heimdallr
xBerzerk
Heimdallr
1,553
540
0
1,247
2,711
1,551
0
0
2,711
1,772
10,575

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

17,111
Gold Earned
20,856
132
Minions Killed
154
0
Camps Cleared
0
482,013
Distance Traveled
532,974
4
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Zhong Kui
4,130
688
38
6
0
97,077
0
W
Neith
4,363
727
50
8
0
119,284
2
L
Ymir
3,223
537
17
3
0
108,723
2
W
Chaac
4,111
685
25
4
0
124,387
2
W
Hou Yi
4,163
694
37
6
0
97,476
1
L
Danzaburou
2,950
492
11
2
0
46,170
0
W
Ganesha
4,089
682
4
1
0
94,750
2
L
Ne Zha
3,519
587
39
7
0
129,893
1
L
Merlin
3,717
620
34
6
0
110,064
0
L
Heimdallr
3,702
617
31
5
0
87,163
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role