Player Matchup

Cerberus
Cerberus
Silver II
 
Cerberus
Silver II
Level 148
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Da Ji
Da Ji
Bronze III
FreeAgentDann
Da Ji
Bronze III
Level 120
God Stats
0W - 2L
1,500 SR
Queue Stats
43W - 56L
1,497 MMR
Solo
Sun Wukong
Sun Wukong
Bronze III
M4RSHM3Lo818
Sun Wukong
Bronze III
Level 132
God Stats
0W - 1L
1,814 SR
Queue Stats
2W - 2L
1,500 MMR
Solo
Merlin
Merlin
Gold V
VaIaak-
Merlin
Gold V
Level 160
God Stats
0W - 1L
1,500 SR
Queue Stats
242W - 214L
1,498 MMR
Solo
Izanami
Izanami
Bronze III
ixAether
Izanami
Bronze III
Level 146
God Stats
11W - 9L
1,739 SR
Queue Stats
138W - 129L
1,497 MMR
Solo
Team Averages
Silver V
Silver V
Average Tier
Level 141
1,611 SR
1,498 MMR

VS

Team Averages
Silver II
Silver II
Average Tier
Level 108
1,568 SR
1,470 MMR
Scylla
Scylla
Bronze III
Darwin173
Scylla
Bronze III
Level 146
God Stats
19W - 15L
1,578 SR
Queue Stats
75W - 77L
1,500 MMR
Solo
Artemis
Artemis
Gold IV
HerculesGB12
Artemis
Gold IV
Level 63
God Stats
11W - 12L
1,543 SR
Queue Stats
225W - 232L
1,401 MMR
Party 1
Sobek
Sobek
Silver III
MoonheadMarky
Sobek
Silver III
Level 84
God Stats
1W - 2L
1,297 SR
Queue Stats
187W - 210L
1,363 MMR
Solo
Chang'e
Chang'e
Gold V
Tek_shounen
Chang'e
Gold V
Level 123
God Stats
5W - 2L
1,500 SR
Queue Stats
26W - 26L
1,496 MMR
Solo
Bastet
Bastet
Silver I
l Subul l
Bastet
Silver I
Level 126
God Stats
32W - 16L
1,922 SR
Queue Stats
139W - 124L
1,592 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
 
Cerberus
16
1 / 10 / 2
10,237
379
12,658
28,241
26,133
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

16
3 / 12 / 2
11,342
420
6,352
25,565
8,543
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Sun Wukong
M4RSHM3Lo818
Sun Wukong
18
0 / 10 / 3
11,934
442
12,187
28,207
22,448
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Merlin
VaIaak-
Merlin
20
0 / 7 / 0
13,019
482
10,149
17,487
7,200
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Izanami
ixAether
Izanami
19
4 / 9 / 1
12,098
448
20,305
27,108
8,917
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Bans
King ArthurBakasuraCthulhuDanzaburouTsukuyomi

VS

Bans
PoseidonCupidVamanaGaneshaYemoja
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
Darwin173
Scylla
20
15 / 0 / 10
16,798
622
22,298
15,096
5,925
Archmage's Gem

Archmage's Gem

+120
Magical Power
+200
Mana
+25
Mp 5

PASSIVE - Every 0.5s you gain a stack of Demise, causing your next damaging ability that hits an enemy god deals an additional 1.5% of your Magical Power in damage and remove all stacks. This effect stacks up to 20 times.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Artemis
HerculesGB12
Artemis
20
8 / 4 / 10
14,483
536
18,171
16,339
5,773
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

19
6 / 1 / 14
13,927
516
13,736
27,063
34,486
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Chang'e
Tek_shounen
Chang'e
20
8 / 3 / 11
15,937
590
24,091
27,702
13,003
Gem of Focus

Gem of Focus

+70
Magical Power
+100
Health
+15
Mp 5

PASSIVE - Every time you cast an ability that costs mana you gain a stack of Focus for 10s, providing 5% Movement Speed and 5% Damage Increase, stacking up to 3 times.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Bastet
l Subul l
Bastet
20
10 / 0 / 10
17,495
648
14,179
20,638
9,231
Bumba's Spear

Bumba's Spear

+50
Physical Power
+75
Magical Power
+10
Penetration
+10%
Cooldown Reduction

PASSIVE - Your Basic Attacks deal +50 True Damage and your Abilities deal +35% damage against Jungle Camps and Jungle Bosses. When you kill any of these you gain a 10% power buff for 30s and are healed for 8% of their Health, 10% of your Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
102
8
Kills
47
48
Deaths
8
8
Assists
55
Player
Kills
Deaths
Assists
KDA
L
Cerberus
 
Cerberus
1
10
2
0.2
W
Scylla
Darwin173
Scylla
15
0
10
20
L
3
12
2
0.33
W
Artemis
HerculesGB12
Artemis
8
4
10
3.25
L
Sun Wukong
M4RSHM3Lo818
Sun Wukong
0
10
3
0.15
W
6
1
14
13
W
Chang'e
Tek_shounen
Chang'e
8
3
11
4.5
L
Merlin
VaIaak-
Merlin
0
7
0
0
L
Izanami
ixAether
Izanami
4
9
1
0.5
W
Bastet
l Subul l
Bastet
10
0
10
15

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

61,651
Damage
92,475
126,608
Taken
106,838
73,241
Mitigated
68,418
28,491
Healing
57,240
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cerberus
 
Cerberus
12,658
201
0
7,521
28,241
26,133
35
10,792
17,284
64,847
0
W
Scylla
Darwin173
Scylla
22,298
1,339
0
1,901
15,096
5,925
2,007
8,161
6,487
114,599
0
L
6,352
1,478
0
4,883
25,565
8,543
0
9,271
16,078
0
60,536
W
Artemis
HerculesGB12
Artemis
18,171
11,901
0
5,665
16,339
5,773
4,434
5,414
10,877
0
99,557
L
Sun Wukong
M4RSHM3Lo818
Sun Wukong
12,187
2,504
0
4,215
28,207
22,448
0
14,694
12,677
0
85,009
W
13,736
959
0
10,500
27,063
34,486
106
4,924
21,997
54,013
0
W
Chang'e
Tek_shounen
Chang'e
24,091
1,610
7,546
18,054
27,702
13,003
498
1,015
26,663
113,650
0
L
Merlin
VaIaak-
Merlin
10,149
50
0
3,564
17,487
7,200
0
7,791
9,522
118,363
0
L
Izanami
ixAether
Izanami
20,305
13,907
0
8,308
27,108
8,917
1,061
15,992
10,922
0
95,023
W
Bastet
l Subul l
Bastet
14,179
4,519
0
13,574
20,638
9,231
2,746
2,461
18,007
0
161,072

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

58,630
Gold Earned
78,640
764
Minions Killed
828
0
Camps Cleared
0
2,125,009
Distance Traveled
2,618,898
27
Wards Purchased
23
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cerberus
10,237
379
126
5
0
447,545
6
W
Scylla
16,798
622
204
8
0
555,754
2
L
Da Ji
11,342
420
97
4
0
421,200
5
W
Artemis
14,483
536
118
4
0
471,265
4
L
Sun Wukong
11,934
442
166
6
0
423,603
4
W
Sobek
13,927
516
49
2
0
534,796
13
W
Chang'e
15,937
590
217
8
0
464,207
2
L
Merlin
13,019
482
213
8
0
431,932
9
L
Izanami
12,098
448
162
6
0
400,729
3
W
Bastet
17,495
648
240
9
0
592,876
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role